I offer solutions, not sympathy.
Yes. Thereâs a 20% tax and thatâs how math works.
Most other currencies are significantly harder to farm or more limited, though. Valorstones would be the relative equivalent for honor and those arenât transferable at all.
^this. It was actually better, because it was 2500 honor for a 1500 honor token, or a 40% tax.
20% tax is respecting your time more than a 40% tax??
You can also just play the other character if youâre worried about it.
Itâs okay to make it advantageous to actually have to play a character to gear it XD
Listen, Iâm not so naive that I donât think that a time played metric isnât a concern here, but there IS a reason for it.
Thereâs a TON of learning that happens in the gearing process (unless you totally afk it, which is technically possible).
Putting time into a character, even if itâs most done through another one is part of the experience of learning and enjoying the class at a fundamental level; itâs a core of RPG games.
Warbands are a huge improvement imo, and Iâm not so stuck in my thinking that they canât be improved. I think some stuff, like valorstones and dungeon crests should also be transferable to alts (maybe after a seasonal delay, though, so no one feels like they need to do 30 splits to max gear a toon for raid).
I think things like honor/conquest/valorstones/crests SHOULD have a tax if youâre transfering them though, because if youâre really wanting to gear and learn a character, you should be rewarded more for playing and putting time into that specific character.
This comes off as an excuse for something that is technically not necessary.
This seems like a real stretch, trying to legitimize a currency tax because of âLearning.â
Presumably, they will be putting time into the character at some point.
By this logic, we could posit the argument that any such systems should be scraped, and everyone should be forced to grind alts out - from level 1, even - for the sake of âLearning,â of course.
Gear in PVP is a stepping stone. Itâs not what the game is about. Making it more annoying to acquire is not the way to make improvements. All in all, the current system is an improvement - I donât disagree; however, Iâm not going to defend a currency tax, which just slows down the gearing of alts for âReasons.â
I understand what youâre saying, but I do think that itâs a stretch. It sounds like a rationalization for something that you know, in your heart of hearts, is essentially meant to waste a playerâs time.
I think thereâs a distinction between ânecessaryâ and âbenefitialâ.
Technically itâs not necessary at all and nothing is. You still have the option, even with the tax, to play one character and full gear every other one you have.
Nah, I just think a medium is better than a full swing one way or another.
Not at all. I think that if everything WAS totally freely transferable, youâd see stuff like people rerolling to boomy or MM hunter or whatever the fotm bg spec is and spamming that to grind honor. Or to dh or dk or fury and slamming that to get conquest in arenas.
Also, anyone who has ever played league has had someone first time a new champ in ranked and it almost always feels HORRIBLE to play with. Controversely, if that player has practiced it in normals first, it can be a very pleasant experience.
You CAN freely gear a char and Q up (and I donât think there should ever be a penalty on Qing up), but itâs often very frustrating to play team games with a player who hasnât learned their class (despite full gear) in a non-learming environment.
That being said, most classes are more or less similar when you get the basics down, so I dont think there has to or should be any kind of crazy penalty.
I really do think there are pros to having it be beneficial to play a class to get gear on it, though.
Finally, I compare it to playing a new game when you have an OP friend who gives you loot or using console commands to get all the OP gear. This may be my personal preference, but I feel like a lot of the magic of character progression is lost if you donât participate in the grind, which feels really different when itâs done by a class in full gear.
Tax is fine. Ill take gearing now than literally any point in the past.
Except we disagree as per whether it is beneficial. As of yet, Iâm not convinced itâs worth it. IRL, taxes serve a purpose. In-game, weâre literally just trying to convince ourselves taxes are âUseful,â when - in reality - itâs just currency being deleted for the sake of a metric.
While I get what youâre saying about encouraging people to learn their class/spec by playing it, I donât think itâs working. Nobody is being forced to âLearnâ anything by losing ~20% of their currency in an exchange. Many people are still going to farm the currency the way they always have: By playing their main.
You noted this yourself here:
You still have the option, even with the tax, to play one character and full gear every other one you have.
In other words: It isnât solving any problems. Ironically enough, itâs an ineffective âSolutionâ to a non-problem. I mean, does it really matter if someone is able to fully Honor gear an alt without a currency tax? The argument for a currency tax seems pretty flaccid.
I think that if everything WAS totally freely transferable, youâd see stuff like people rerolling to boomy or MM hunter or whatever the fotm bg spec is and spamming that to grind honor. Or to dh or dk or fury and slamming that to get conquest in arenas.
I donât know how to tell you this, but this already happens/will happen. A currency tax isnât going to stop this.
Itâs often very frustrating to play team games with a player who hasnât learned their class (despite full gear) in a non-learning environment.
It is equally frustrating to put your fresh alts up against players who already have a (growing) gear advantage. How much is someone going to âLearnâ while getting hopelessly steam-rolled, anyways? The point of the currency transfer, as I understand it, is to close that gap quicker - if not even immediately, in the best-case-scenario. Then, and only then, can real learning begin.
For instance: I just dinged 80 last night (I started a week late). I immediately jumped into PVP to start farming Honor. I swear, my heals did nothing. I was tickling peopleâs life bars. I would heal them, and their HP would go down. If I didnât already know how to play MW, what exactly would I be âLearningâ from this? What would be beneficial about a ~20% currency tax (if this was an alt)? How would prolonging an imbalance be a good thing?
I really do think there are pros to having it be beneficial to play a class to get gear on it, though.
I donât think how people play should be coerced by design. If people want to gear up their alts indirectly, let them - a currency tax is unnecessary, and is (arguably) not as beneficial as it seems. Itâs called âBeing alt-friendly.â It encourages players to play more toons, and to - ironically enough - engage more with the game. Those alts will be played; in fact, theyâre more likely to be played if players can get them on a relatively level playing field to start with.
I compare it to playing a new game when you have an OP friend who gives you loot or using console commands to get all the OP gear.
This isnât even remotely similar.
Character progression
Earning your baseline PVP gear - which is necessary just to function in PVP, mind you - isnât what Iâd call âCharacter progression.â
At the end of the day, gear grinds are a PVE thing because, in PVE, gear is the goal. Thatâs what motivates people to group up and slay dragons. In PVP, gear grinds just get in the way. Gearing up is just a stepping stone, a means to an end - and that end is Rating. Thereâs your PVP progression. Thereâs your âCharacter progression.â Be the best player you can be - and prove it by your Rating. Get those titles. Get those moggies.
Iâll take gearing now than literally any point in the past.
I concur; however, just because things are better than before doesnât mean things canât be better than now.
Tax is fine.
Thatâs debatable.
While I personally donât really care about it, seeing as itâll hardly affect me, I can certainly understand why people - like the OP - donât like it. It serves no real purpose but to waste peopleâs time.
I mean at that point might as well take it a step further. Hey u finished honor on ur main? here ur alts can have a full set. Shoot why even grind it on ur main? Lets just give everyone a full set of gear. U can tune better knowing how strong a class is at its peak. That would really be valuing our time since weekly caps on conqu is just time played metric Tax is fine. Doesnât need changes.
Can you help me understand your opposition by explaining how it benefits the game and players to have a tax on honor?
I honestly afk in bgs if Iâm on a character after I ding 80 that has no pvp gear. Oh and when skirmishes are the weekly pvp quest you bet Iâm queuing for those and dying in the first 3 seconds.
Just imagine trying to get into PVP and âlearning your classâ at a severe disadvantage because you didnât poop sock bgs before queueing some content. Itâs nearly impossible to even get a rotation out depending on what class you are and the play style you go for.
LOL at this point Iâd be okay with them cutting off the transferring of currency.
You want honor or whatever currency on a toon, go get it. Easy since a small tax seems to hard for some
I mean at that point might as well take it a step furtherâŚ
Here come the fallacies.
Hey u finished honor on ur main? here ur alts can have a full set. Shoot why even grind it on ur main? Lets just give everyone a full set of gear.
Questioning the relevance of a currency tax on transfers between characters != asking for gear to be mailed to you every Tuesday just for being subbed.
weekly caps
Grinding isnât the problem. The currency tax is.
LOL at this point Iâd be okay with them cutting off the transferring of currency.
You want honor or whatever currency on a toon, go get it. Easy since a small tax seems to hard for some
I find it absolutely incredible the way people vehemently defend something that is entirely unnecessary. No wonder our world is messed up.
The problem isnât the size of the tax, but that the tax exists at all. Weâre talking about the principle of the matter. Is that really so hard to understand?
The problem isnât the size of the tax, but that the tax exists at all. Weâre talking about the principle of the matter. Is that really so hard to understand?
So a participation trophy? Agreed, take away the tax and take away the transferring.
My only problem with this is the honor cap of 15,000 feels too low now that you need honor to buy things like sockets and gems. Then again I think the valorstone cap of 2,000 is also too low.
honor cap of 15,000 feels too low now that you need honor to buy things
I would think that having more things to purchase with honor makes the cap meaningless since youâre going to be spending honor and not saving up til cap.
Well yes, but that forces you to make a decision NOW about how to spend your honor (buy gems with honor or on the AH?), or transfer it to an alt.
You canât save up a little and then make those decisions later. Iâm at like 11,000 honor already and itâs still a week before the next season starts. I donât want to be forced to choose to buy a socket now or send it to my alt now, because maybe I can get the honor ON said alt and would rather buy the socket.
But yeah, itâs not a big deal, more of a âwhy is the limit so low anywayâ thing.
You canât buy a socket now, though.
So a participation trophy?
What?! Do you even think before you post? How would removing the currency tax equate to a participation trophy?
They are now taxing the tax, 50% honor gone
ruined my day too when I found out blizzard was stealing my fun points
Itâs okay, no point in arguing over it because it wonât change.