Honestly, it's pointless to advocate for queueing with other players in the age of followers

For real.

I would be a CE top 100 raider if everyone else not me didnt suck.

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that’s true for me. I can be carried by Liquid pretty sure. Die, everyone else 19 mans.

So hypothetically, if two top 100 raiders like ourselves grouped together and fail then I’m assuming it’s your fault?

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I am not comfortable with things being my fault.

Could we blame anyone else in the group or raid?

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They added that actually. Hit escape, exit game. Open steam, navigate to TES V: Skyrim, hit launch game.

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Oh duh, must be the other 3+ goons

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I tried these directions but ended up making a spinach dip?

I’ve seen some deranged threads, but this is near the top of the list.

OP what do you want? BIS gear for follower dungeons?

T8 delves are just about doing that already, you get champion gear for content you can sleep walk through.

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That explains a lot actually.

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:rofl::rofl::rofl:

You should turn this into a limited Netflix series.

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So you want to play an MMORPG like an RPG. Thinks So go play an RPG. /closes thread

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Netflix preemtively green lit it

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It would be a BDK.

Wouldn’t this trivialize all of the content. If the tank never over pulled and an interrupt was never missed or a healing CD not perfectly timed, what would the difficulty be?

Then it really is just a treadmill where you gain free gear to increase your ilvl and that of your group to do more content for free gear to increase your ilvl and that of your group. Endless free carries basically.

What ability does the player use to make tanks taunt swap or interrupt?

Or if player is below X dps, tanks simply forget to use defensives?

The followers could use some sort of AI to play as real players normally would. It is just that they would play at the level of the player and the player’s armor.

If the player was the tank they would do things the tank normally does. Otherwise it would be like Follower Dungeons are now where a bot tanks for the player who can do healing or DPS.

As for interrupts, lots of different class/specs have something for that and it could be done by the player or a bot but it would happen at the level the player was capable of doing themselves if they were playing the bot’s spec.

Which means the player gets hard carried?

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If bots aren’t going to fail important tasks, they will carry the player. And if the bots can, what determines the criteria? Is it in anyway random?

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Could you imagine failing a run due to pure RNG of bots?

Designed RNG failure.

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Brann kills himself on Zekvir ?? already.

That changes things… a bit.