Honestly, Blizzard did ok with BfA

I agree. They need to do something to the transmog system to address this. The current xmogs that come out usually look bad, so people mog over them anyway. IDK how, but they need to find a way to bring back looking like the effort you put into the game.

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Not to be racist or anything, but once China became a market it ruined any sort of immersion. But that’s just conjecture

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PvP has been atrocious and in BFA is disgusting what it was left to in this expansion. Blizz thought removing GCD was wise for performance but introduced another one aka ala excessive procs. What worries me they mentioned NOTHING about PvP in SL. I enjoy EBGs alot except the crappy lagfest and how the horde always have more healers and dominants the alliance as a result. I like fixed number of tanks/heals/dps for queues than offering more honor to enlist them.

Does it ring a bell in Hollywood and the NBA; especially, in these times they’re not opening charity funds to aid with the u know what virus. Otherwise, it could hurt their bottom-line


The mission table, my dude
 the mission table
 You literally downloaded an addon to auto-complete your missions for you. It also introduced an actual Mobile Companion app so you could keep track of your missions (which was then “improved” in Legion).

Re-roll your followers’ traits for maximum Gold return and you could pull 40,000g/week across 5 toons (10min of effort overall) – you could easily get that many alts because there was nothing to do after completing the raid. This ruined the economy in WOD, and reverberates through BFA today – it was that bad.

Unless you’re pushing World First, “falling behind” isn’t meaningful. You miss out on some mats/Corruption Resistance, sure, but what else are you missing? If you feel like you’re falling behind other players, you really need to change your mindset – I’ve done my share of competitive raiding, you just have to accept other players will be better geared or have more progression than yourself. Accept your own pace, or you’re going to constantly feel like you’re playing to catch up.

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BFA rng alone makes it worse, then add the rest.

If they would have killed azurite gear after the first patch, fix classes, put back tier gear and pvp vendors, maybe would have gone better.

8.3 is MoP cloak but worse. I did MoP cloak in MoP, don’t need to rehash it. Corruption gear another garbage system upon other garbage systems.

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If you ignore the timer what difference does m+ vs tbc heroics have? You lose a key level and you might get more loot from the tbc heroic? This is really the problem, people don’t want to lose and they see not timing a m+ as losing even though they still get rewarded (sometimes rng willing).

Thats the thing, we will never know who was the majority or minority, I know I personally loved cata heroics because of the difficulty, but I can only speak for myself.

I think the patience thing has a lot of factors to it. The biggest has been things like the changes to heroic dungeons since tbc, they have not been difficult and after wrath people just could not adapt to things being difficult. Leveling content as well might be a factor

and this has spread to classic :frowning: soon TBC

Treat Mythic+ like rated PvP where the timer only matters and builds up a currency much like now with titan resid; while, a non-timed can be farmable and maybe scale higher and loot is earned at end of dungeon run. Its already apparent mythic+ is recognized as a esport with MDI and treated competitively like ratings. Yeah, I’m basically asking for something that caters to my pacing and I suspect won’t ever go live in a game like this.

The magic of what made something like TBC worked when you gathered people for a dungeon was the fact how difficult it was to form a group so you were better off seeing it through the end and magically build relationships from this interaction of patience and persistence; in other words, humbling many and became the norm. Now, people will rage-quit and depletes someone key or one man down in a raid pug that over the years toxicity compounded to what it is today in video games.

I would love to have the app back actually. Then I might actually interact with it at all. That app was the only reason why I got anywhere when it came to the mission table.

For one some dps, there’s also horrific visions, daily lesser visions, reputation that also leads to more dps. It all has meaning because it affects aspects of the game that I’m playing.

I’ve never in this game cared about playing catch up. It has nothing to do with anybody else, it’s the concept that if the only thing that changed was I played 4 days this week instead of 2 my shaman would do more damage/healing because now he might have access to higher a rank essence.

My pace has never been an issue before because never before have we ever had so much power progression locked behind daily log ins.

I’m not against there being non-timed harder dungeons, I’m just not seeing there being mass appeal for them, people already don’t do m0 because of the requirement to make the groups.

The real issue that comes up is difficulty vs reward. This was one of the big things in mechagone, constant complaints about it being too hard for what rewards you got.

Say blizzard added a m++ which had no timer, what difficulty do you start a +2 at? Remember almost all affixes become a non issue if your not chasing the timer. There’s also the death penalty that becomes non existent. I know a timed +2 is not hard but no matter how you look at it, ignoring the timer makes a +2 absolutely faceroll.

In the end I think in order to have a timed version you can’t have a non timed version and vice versa. One will always be more lucrative, and honestly at this point people will still try and go go go through a non timed version.

You know we can look up subs for Cata, right? It started at around 12 million and maintained over 10 million throughout. That’s pretty much the typical drop off after a launch.

People left because the first major patch was two rehashed raids from Vanilla turned heroics.

My casual guild handled it fine. And what’s wrong with wipes?

Your guild disbanded during Firelands, when BoT was obsolete?

I don’t remember them being dominant till the end of the expansion. They weren’t actually legendary till 4.3.

I’ve seen lots of famous people donating (athletes, musicians, actors). Elton John just donated a million dollars to a coronavirus fund today.

I suspect that’s the case. My problem with timed-runs as they almost require perfect play and punishes you severely for mistakes, and then difficult to rebound from.

In addition, some affixes need to be reworked or removed, and I like to see not only negative affixes but also beneficial affixes like something in horrific vision where the little swirl gives you a 25% dmg buff but lose 10% dmg if not in it.

From the looks of it Torghast is the only end-game I’ll dabble with unless we get a surumas/timeless isle zone being dubbed as the Maw. PvP sees a vendor and a new EBG is added, also balance checks where they hopefully separate the power between pve gear and pvp gear.

But that’s exactly the point is it not? With out the timer mistakes mean nothing, like I said before, there are probably a lot of players that can’t time a 10 but these same people could probably clear one in an hour or so.

Honestly what will kill shadow lands for me will be how dependant on dailies it is. If it’s like 8.3 I’m probably gonna have a hard pass.

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same, it feels that the story and gameplay is catering to a different audience, i can ignore a small flaw on gameplay or a boring story that im not invested but im having a hard time ignoring both while having fun.

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Honestly WoD was better than BFA. You can’t even say the only reason BFA was bad was because it followed Legion.

BFA gutted classes and slapped on GCD on everything.

WoD may have had very little content but at least the classes were fun and reasonably balanced across pve and pvp.

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