tldr - they are removing A LOT of our passive healing and we will have a very difficult time keeping teammates alive. Our Honor Talents are a gamble and if we choose the wrong ones the game goes awful. Bring back cancel roll.
Hello everyone!
I want to make this post about my honest thoughts about how Mistweavers will be in PvP when 9.1 launches. I am making this post now because in the recent interview with Holinka, he said they were done making changes/new talents. They are just going to make tweaks to spells. I really hope when 9.1 drops, everything in this post is wrong and Mistweavers are tier 1 healers in PvP
Letâs start with Mistweaver Weaknesses, as of 9.0.5:
- Cannot use ANYTHING while stunned
- Many pruned abilities from previous expansions (Secret Infusion, Burst of Life, Sheilunâs Gift)
- Survivability
- Not a single heal is instant. Soothing Mist GCD is okay if the Meta is slow, but in Holinkaâs interview he said they want the meta to be fast. This makes Soothing Mist so awkward
- No damage reduction spells to mitigate damage (also an issue in PvE)
- We have so many 3-minute cooldowns that do nothing, it blows my mind. Truly, the only cooldowns we have in PvP are Trinket and Life Cocoon.
- Half of our Regular Talents havenât been used in 3 expansions. I canât remember the last time I used Chi Wave. Statue isnât baseline for some reason??
- Cancel Roll randomly removed from the game without any reasoning for it
- Honor Talents are so specific for situations, if you choose the wrong ones, the game feels awful
- Need help with avoiding CC
- Our ânewâ shadowlands spells donât work. Expel Harm hardly heals and does NOT deal damage. Touch of Death need to work instantly
- 0 ways to help close out a game. We have no kick, no purge, nothing to help make a game end sooner. We only have tools to extend games. This is why when Mistweavers are decent, games go into dampening. We only have healing.
- None of our Covenants are good, literally 0. We donât have a divine toll or convoke the spirit, but we donât even have a decent covenant spell that could help us out
In 9.1, they are âfixingâ the following problems:
- Survivability: They changed Eminence and gave us Dematerialize. In a vacuum, I like Dematerialize, but when you have to choose that and only 2 other PvP talents, I donât think it will ever be chosen. It was also recently nerfed. The eminence change is a good change for avoiding setup on you, but if you are actually being trained the entire game, it is actually a nerf to our mobility. If you use it while stunned, the cooldown will be 45 seconds?? That gives the enemy team 2 stun DRs before you get your port back!
- Peaceweaver is actually a good PvP talent for RBGs, now you donât have to stack Diffuse Magic/Fortifying Brew to use it against Affliction Warlocks. It is also good for avoiding Magic CC on you for 2 seconds.
9.1 changes that hurt us more than help:
- Counteract Magic Change: not a fan of this change. This guts our passive healing in RBGs and against DoT teams. Normally, you take this talent versus Warlocks/Spriests/Disc Priest/Balance Druid teams. The problem with it, is that the buff you place on a teammate only lasts 10 seconds. Thatâs a HoJ into Fear or Bash into Cyclone. This is the same reason many people stopped using Surging Mist. The buff just doesnât last long enough. Also, we are losing a lot of passive healing.
- THEY ARE NERFING CHRYSALIS??? Life Cocoon is the only spell we have that we rely on to keep teammates alive. Also our only âinstantâ healing.
- Refreshing Breeze Change: eh. Right now, this buffs our best heal by 20% (Vivify). This is great for RBGs/Arena. They are changing it to make our Expel Harm heal more and dispel. This essentially gives us a second dispel, which is pretty good versus mage teams. But will I ever take it versus a mage team? Probably not. Chrysalis and Zen Focus Tea are mandatory, the third is either Grapple Weapon if itâs an RMP or Eminence to stop setups. But yet again, they are removing passive healing when we are one of the healers that need it the most.
Our Honor Talent Situation
Here is a scenario. You are playing against Walking Dead (ww/dk) in 3s. They are known for killing Mistweavers, so your PvP talents are: Chrysalis/New Eminence/Demateralize. These are our best tools with dealing with teams that are focusing us. After the first stun DR, the other team realizes you are a bad target and they swap to your teammate. Guess what? None of your PvP talents are helpful with keeping your teammates alive. You donât have Eminence or Disarm or Zen Focus Tea. IMO, this is a HUGE problem with Mistweaver PvP talents, as they arenât general enough. They are too specific for certain situations, but are useless in any other situation. I hope this makes sense.
Suggested Changes:
I am not a game developer, but I have played 3,000+ games of Mistweaver this season alone and have been #1 Mistweaver in 2s for the better part of this season. Here are some suggestions:
- Endurance Conduit or Chrysalis that makes it so you can use Life Cocoon while stunned. I donât know why they refuse to allow us to use Life Cocoon while stunned. This would help so much with dealing with being targeted or deal with being CCâd to death
*Revert the Counteract Magic change at least. This is just too much healing we are missing out on - Make statue baseline and replace it with Secret Infusion. Secret Infusion was such a great spell with so many different uses and situations. Good Mistweavers would be rewarded when used properly, but even newer Mistweavers could take advantage of the extra stats
- Make Burst of Life a passive again. Life Cocoon is normally used right before a stun or crowd control on you. Right now, if I use it right before I get Polyâd, I am going to leave polymorph and still be far behind because teams go through Life Cocoon easier than a Power Word: Shield.
- I feel weird saying it, but drop Dematerialize and give us Nimble Brew. It is in the game for Brewmasters, and this would help with stuns/all the CC we sit if we push in
- Give us literally ANY utility. A kick, purge, SOMETHING to help make a game end sooner
- Give Life Cocoon a damage reduction. I hate saying it, because it really feels like Mistweaver relies so heavily on Life Cocoon, but with how it is nowâŚI donât think much is being changed soon. This would help with dealing with teams going straight through it
- A better damage reduction: Give Renewing Mist some kind of Damage Reduction. This will reward Mistweavers that keep it up on everything and teams with purges can outplay it by purging it. Maybe not the best, but I will take anything at this point.
- Bring back Cancel Roll
- Down the road, our PvP talents need to be more generalized and not so specific for certain situations.
I know this was a long post, but I just want to stop being declined from every group in LFG. There may have things that I left out, but I tried my best to get it all out in this post. Mistweaver is truly the most fun spec in the game. If it wasnât fun, I wouldnât have been playing it this entire time. Would love to hear from anyone who reads it!
-Mysticall