I have ZHC… beads… and the DM trinket. Wowhead tells me in very old posts that ZHC and beads don’t stack. If that’s true then ZHC and DM trinket are easiest choice.
But… I’m able to pop both ZHC and beads at the same time and a test of renew showed a 312 tick, then like 380 with ZHC… then activated DM and was like 425.
So it appears they are stacking. Am I correct? If so, are they the best options or should I dump beads for the static DM trinket?
Thanks in advance!
If those stack it should increase your renew tick by approx 120 if renew is the first thing you cast after activating.
Personally I would just run the DM trinket for the mana regen and static +healing and use the ZHC until you can get a rejuv gem for current content. Unless you are disc spec and want as much +healing as you can get. You only need your heals to be so big, unless you are trying to cheese healing parses by having a renew no one can overwrite, which someone can just snipe anyway with a direct heal.
Static trinkets are the best for healers, as the healing comes out in waves, and that 20 seconds its active could be totally wasted, where as you could get a static +healing amount over the entire fight.
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dont forget shard from onyxia or beast deck
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Not sure if Alliance have something similar, but Horde can get a trinket called Eye of the Beast from killing Rend in UBRS which adds a flat 2% crit increase. Not sure how the added healing compares to +healing trinkets, but it’ll certainly proc Inspiration more often.
There is a tidbit of vanilla healing theory that I’ll drop here because I think it’s relevant to the discussion about these on-use +healing trinkets. The power or strength of your individual heals matters much, much less than how many spells you can throw out as an individual healer. You bring 10 healers to BWL because there are a small handful of pulls (trash and bosses included) that require 10 healers to keep everyone alive. That’s a determination your raid group makes. But you will not need 10 for all of the pulls, or honestly, not even most of them. You take 10 or whatever number your raid group decides on, to prevent deaths on the most intense pulls. For most groups this would be Vael, Firemaw, and the tech packs. Do you need 10 healers to keep everyone alive for the other two drakes or Nefarian? Suppression room? No.
So you have 10 healers for these high damage pulls. Is the entire raid taking damage constantly? Unless there’s a botched pull, no. The damage comes in spikes to groups of players. Those players will be topped off instantly by multiple healers’ spells. Players who drop to low HP, assuming they survive, are usually massively overhealed. There’s nothing wrong with this. All the healers who aren’t preoccupied with healing a tank want to save that person. But if I pop a trinket for more +healing, does my life saving capacity really improve? I can only cast 1 spell every 1.5 seconds. For these spikes of damage, it doesn’t seem like extra healing is going to mean life or death for a player. I don’t need more power. I would like to pump out more heals than 1 per 1.5 seconds, but it isn’t possible. When dealing with 40man groups, its not about power but speed/casting frequency. You want to be constantly casting to prevent as many deaths as possible. That’s why you decide on a minimum number of healers for the most healing intensive pulls. More healers = more spells = more lives saved = time saved. I’m just not sure what more +healing does for this axiom.
This same reasoning can be applied to the Power Infusion vs Deep holy argument. Deep holy makes your individual spells more powerful, but how can you tell if deep holy’s extra output is helping you save more lives during a raid?
dire maul is something you will use for a long time…blue dragon is good but it depends on how much you value mana. personally I have a hard time burning through all my mana in BWL at this point. So I wouldn’t use it.
My favorite trinket for increased throughput is Hazza’rah’s charm of healing. IMO every priest should have it.
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ZG trinkets for Priests and Druids are basically the BWL trinket for Paladin: haste is too good.
Adding +healing isnt just about hps, it also allows you to downrank more effectively, which increases your efficiency and allows you to heal longer and/or allows you to spam heal without regard for mana.
Well no one has it but yea, I’ve been surprised at how undervalued it and the edge trinkets in general are.
this is how i’d envision myself using them. but see above: mana not an issue at all in bwl.
I’d be interested to see how blue dragon stacks up to ZHC-enabled downranking mana conservation.
if i were a pally i would love using one of the boosting trinkets. pretty sure their max rank FOL is hitting for 800ish atm.
With T2 and mediocre spirit, I just dont think Blue Dragon is ever the move right now, even if you really need the regen. I think it’ll be Naxx before it really begins to shine.
Just wait till you’re coh in tbc, then it will be godly!
I think healing BT/Sunwell as a haste stacked COH priest was some of the most fun I’ve had healing in WOW. It was super hectic but no one could even come close to your healing.
yeah, pretty much. its the 2nd best regen trinket in the game (first being a naxx trinket). I will probably use BD for patchwerk and sapphiron
With Naxx stats and no T2 BD is probably better than Warmth unless its a super short fight.
Speaking about Zg trinket for Priest … can you stack it with berkesing racial from trolls ?