Holy paladin question

im very new at holy paladin.
how do you play holy paladin on basic level? i noticed they have (at least at my current paladin level) no HoT so im assuming i just spam cast spells (holy light, flash of light) for healing most of the time if not some instants. Should I also be using offensive spells? i find myself extremely busy doing both and i know im not disc but i was wondering if i actually am suppose to do both or just focus on just healing.

Theoretically you’re supposed to be a melee healer, but the class design is quite poor. For the most part you’re supposed to stand in melee range and hard cast spells. You should certainly use holy shock on cool down and your cone-shaped AoE (forgot the name) when needed. The only time you are actually a “melee healer” is when your wings are up, but that is a cool down. Your offensive abilities are mana free so you should DPS when you can, but you will mostly be relegated to standing in melee, casting heals.

aw
i can do it on disc but doing it on holy paladin is exhausting since i have no HoT at my arsenal Q_Q but for the maximum efficiency i guess ill have to

You should be using judgement on cooldown. Outside of that you would only use your other damage abilities during downtime or if you have selected certain talents (Crusader’s Might, Avenging Crusader).

Use Holy Shock on cooldown. Use Light of Dawn on multiple targets (be aware of the cone size and shape). Make sure you have Beacons on targets. Use Flash of Light if you need a fast(er) heal and Holy Light otherwise. Stand in melee range to take best advantage of your mastery.

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Hello everyone. I also have a question.

It’s a big problem don’t play as a melee ofensive healer? I don’t have any problem to keep judgement on cooldown, but I really don’t like these talents that create a melee holy pally dps healer. I hope I don’t getting it wrong. :anguished:

Sorry for my english.

Play the holy shock build. With glimmer and raidience, you can go crusaders might if you want the best output but you don’t have to.

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This is bad information.

You absolutely want to run CM with the glimmer build. It’s practically the bread and butter of the build outside of the glimmer traits. Reducing HS cast time is huge for glimmer. It also allows you to get 1 HS every other global during wings/HA if you take CM. The whole point is to get as many glimmers out as possible, without CM you’d average much less. You’d be better of just using the original build at that point.

If you don’t want the melee centric playstyle, you go for the original build. Bestow faith, Devo, JoL, Avenging Crusader and Beacon of faith. With this build you only need to dip into melee when you use AC which should be easy to do.

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You over reacted to what I said…

I literally said you can play it without CM and do ok if you’re just looking to not run AC and stand in melee.

I even said it wasn’t the best build lol please

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No? You suggested not taking crusaders might with a build that doesn’t function well at all without it. AC build has you dip into melee for 20 seconds whenever you need AC (possibly every 2-3 mins) and you can still perform comparably. It’s just a bad suggestion that’ll probably lead to him asking why he’s not performing well later on. You wouldn’t be able to find a single glimmer log w/o CM either, just doesn’t work. Just correcting the suggestion, no need to get super defensive.

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I’m not supper defensive, just saying you went overboard with that reaction…

I did not say it was optimal, I said the opposite. Not everyone wants to min-max 24/7 some just like to chill.

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Thank you for the answers! Then I can’t use Glimmer without Crusader Might cause doent ‘work well’, right? And if I change the Avenging Crusade to Sanctified Wrath, does it have any sinergy? If not, well, I have to rethink about the melee. :confused:

I’m still learning about Holy Pally, so thank you again for the answers!!

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Going with the glimmer build but not taking crusaders might will make the build slow and comes close to neutering the build entirely. More shocks=more glimmers, that’s the core of the build. CM allows you to get 4-5 out constantly and also allows for shock to be used every other global during SW/HA. That won’t happen without it. The core of the glimmer build comes down to using crusader strike as much as possible to reset holy shock and get more glimmers out, you take away half of the build by swapping away from CM.

Taking SW instead of AC is fine. It’s a bit weaker with the regular build but it’s completely fine as an alternative if you don’t wanna stand in melee.

Keep in mind though standing in melee is generally what Paladins do. Avoiding this will cause you to take a hit in performance but realistically it won’t be too bad and with good play once you get there it’ll be alright. Just make sure you stand with the most ranged you possible can to maximize our mastery.

However if you’d rather not stand in melee it may end up being better to try another healer, that’s up to you though. Need to keep in kind melee mechanics apply to hpals while ranged mechanics don’t (healer mechanics do).

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I really don’t want to because I really like the Plate healer fantasy, but not the battle healer.
At least, I don’t do high content in the game… No Mythic ++ and Heroic or high raids. So I think it will not be a huge problem using these talents just for fun.

Thank all of you for your answers again! I really appreciate that. :slight_smile:

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all these abbreviations are confusing >_>

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Until you get good gear you will find yourself busy spamming heals to keep people up. I am assuming you are mostly doing dungeon content.

You want to use holy shock and light of dawn on cooldown. Fill with holy light/flash of light. Spend infusion of light procs (from holy shock crits) on flash of light.
Also, use your cooldowns frequently. They’re there to be used. IN dungeons you can usually use holy avenger on one pack and then sanctified wrath on the next and then by the next pack holy avenger is up again.

There are two main talent builds that are played in raid.
There’s one main talent build played in dungeons.
If you aren’t doing “serious” content you can probably get away with running whatever talents you want.

For dungeons I would suggest crusaders might, holy avenger, sanctified wrath and beacon of virtue. Beacon of virtue takes some getting used to, as it is an on use beacon.

For raiding there is the ‘traditional build’ which is:
Bestow faith, rule of law, judgment of light, avenging crusader, beacon of faith.
The main azerite trait you want for this is grace of the justicar.

The other build is "glimmer’
It revolves around having 3 “glimmer of light” traits, stacking haste, and getting as many holy shocks out onto different people to spread the glimmer buff.
For this you run the same as the suggested m+ talents, but take divine purpose instead.

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Basic level of holy paladin play is standing close to people to make effective use of auras and your mastery. Outside of that, you can get into all the min/max of azerite traits and “BiS” abilities for differing situations. Most paladins enjoy fighting in some aspect and it has been working it’s way into our toolkit more and more but in oddball ways that don’t feel fluid. When you’re bored and nobody is taking damage do some DPS and be more useful than the other healers who just stand around waiting for damage.

Our aoe ability to interrupt/daze mobs is very useful to reduce incoming damage as well as our individual stun for heavy melee mobs. Also, don’t bubble the tank bc that drops their aggro. It sucks, but don’t be THAT guy who doesn’t know this at max level.

Basic play: Stand close to people, use your toolkit heavily, and do damage when it’s needed. Holy paladins have some of the best healer burst so it can really help out. With the right talents your boss dps can be 20K+. That’s the advice I’d give to a new pally I suppose. Maybe keep people topped off too because once their HP is low it’s tough to catch em all up sometimes :wink:

Moving around your beacon can be a pain but it really helps out in the end. i still never do that tho :stuck_out_tongue:

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Bubble drops necrotic stacks

Your tank should have a cancel bop macro

Bubble your tank

Smh

Most tanks don’t use or even have that cancelaura macro and unless you’re doing key pushes with coordination and team effort I doubt it’s something to worry about with basic paladin play. (I GUESS I HAVE TO REPHRASE?) Don’t bubble your tank outside of very specific scenarios, it’s pretty clear that’s not something to do starting out in normal content.

I see it happen all the time when I’m in dungeons. Paladins BoP tanks and the mobs run all over and the tank has no idea he’s even been BoP’d and people usually die. It has it’s place for dot removal no doubt, but again if you’re just starting out doing regular content it isn’t advised. This is clearly not a M+/raid post so those tactics can get up outa here. Donchu be shaking your head at me woman I know my shizz and I know what a new paladin needs to understand xD

Don’t BoP the damn tank unless he is fully aware and you KNOW he has a cancelaura. Unadvised.

Goodd luck in your pally adventures my friend, see ya 'round!

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Asks for advice on holy paladin at a basic level… forum warriors flies in to complain about using BoP to drop necrotic stacks… shaking my head indeed.

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Yeah, I always ask my tank if he wants me to bop him during the dungeon as we travel to it. Then send him the macro text so he can add it if he wants. I also have a party chat “BOP on %target” so hopefully other people know if the tank is not super fast to be careful because mobs gonna be running around.