The spec is not as bad as it seems for m+ at least, has a good healing profile at least until 11s (keys I have personally done so far). Raid HPS is the lowest currently, but the spec has seen worse times like last 2 seasons of DF.
Gameplay wise its the best it has been for a solid ~2 years imo, but mana can be annoying if you are not careful, which is an issue MW currently doesn’t have.
If you are gonna pug chances are you are going to wait a bit for keys since community perception is really bad on us atm.
I would bet the spec will get some small buffs soon since RWF is now over. That’s my summary of hpal to you for the time being
Tried a 10 yesterday I don’t know why maybe is that MW spoiled me moving bars up. but I felt I was lacking healing in long AOE it feels that out of wings I was weak. like I remember I hit 4 healing spells (2 WoG - therefore, 6 generators) bottoms to top my 8M warlock. I am also Ilvl 646. so doing 10s at that Ilvl maybe was a little push.
Well I have my monk at 639 ilvl from last season and definitely feels quite strong, so you are not wrong there. Will need to re-gear my disc priest and rdruid too for better comparison since I may be already use to Hpal healing up to 10s.
What definitely feels different is you can easily do a lot of maintenance healing with MW (like always) but feels specially strong this season (close to S3 DF MW actually). Hpal doesn’t really have any of that, since for buffing spenders/holy shock they literally nerfed everything else signicantly, and still our spot healing feels a bit weaker than MW for example.
I’m confident one can pug up to at least 12+s without any major issues (other than the class being rejected for being C tier), pugs will be pugs no matter what spec you play, higher than that, remains to be seen gonna be honest.
Tunning? If my abilities just worked as intended I would be grateful.
It’s way easier to handle low HPS than Divine Toll not targeting anybody than me. Or getting “spell not learned” when casting Lay on Hands over macro/addon.
Problably fixing just these problems would improve HPS at last 5-10% for sure.
This isn’t really new. Holy paladin is punished heavily if you stack CDs or use them at the wrong times.
Perfect example: there’s a mini-boss in the final room of Priory (before the final boss) that pulses AoE damage the entire time, and it requires almost 3mil HPS to heal through at +10 and higher. If you don’t have wings for that, you’re just not gonna heal through it.
Funny thing is, depending on your dpsCDs/group/use of defensives, wings will not last enough for that mini boss and you will have to space out awakening, several divine tolls, AM, Sacs, Bops and even Blessing of Spring to survive that one if he lives long enough
This issue is noticeable for me in floogate 3rd boss every time you are outside of a virtue window, thankfull 20% stronger spenders will make this issue feel better now.
I’ve been playing my MW because ever since I picked her up in S2 in DF, had a lot of fun, through bad and good times, and this season was peak MW design and numbers.
With current buffs, Hpal should be really close to this version of Mw minus in dps, which continue to be the best of all healers even with nerfs.
According to WoWhead it’s an 8% healing buff overall, but I swear I feel so much more behind then that.
Not going to go into dps and the SotR debacle, I just feel like the buffs needed to also hit BoV aswell. Don’t get me wrong, I am super glad we got the buffs given it definitely will help but I honestly think BoV needs to be re adjusted. Perhaps brought back up a little.
I honestly think with BoV buffed aswell ontop we would be in the best position for S2.
I felt like it was around 10%, but it was difficult to tell. It’s early in the new season, I always lag behind in ilvl at this stage and what I don’t want is a knee-jerk reaction that takes our class too far in the other direction… because we all know how that ends.
So small steps to correct is definitely the right policy.
It is really hard to say for sure, since what is likely to determine which healer may be the best, but we know for sure disc took a not-so- marginal HPS hit in m+, MW still feels great and has pretty good DPS (not that healer dps even matter anymore…) and Resto Druid was already good, BUT spenders feel particularly strong, virtue windows feel strong, the spec feels extremely responsive and is now really strong in ST, only downsides for me is lack of variety in builds, lack of mana control and dps still feeling off (holy shock as dps ability barely does anything).
To me it feels like this may be the strongest Hpal has been since DF S2 in m+ and feels quite similar to that time, with the exception of less CDs (HoD+Tyrs). Difference now is, most healers are quite strong now not only Hpal.
Definitely agree that we feel pretty good in M+ now.
I think we’re still pretty meh in raid, but at this point it’s just a class design issue.
You can’t build a class around very limited 5 man AoE healing and then be shocked that in order to do competitive throughput in a 20+ man environment it means that their 5 man healing needs to be absurd whenever it’s available.
We’re very unique in the sense that — outside of herald of the sun — we don’t scale past 5 players in raid. And I think it’s a core design problem in modern wow.
Having tried out both M+ and raid yesterday I have to say my paladin does feel better than it did. At least I don’t have to panic so much while I pour tiny heals that do nothing into a group that is dying, though group wide damage is still a problem. I think it would have been alot better if we didn’t still have bugged spells and BoV got readjusted back up some.
Playing on my MW, that still seems stronger and has much better dps but has the downside of no bres (outside of the ghetto engineering one).
I guess that means it’s balanced for now? /shrug
I just don’t see the devs being able to do too much more with pallies at this point without a rework which I don’t think is going to happen for some time.