To make it work first we would have to change the mastery because proximity ain’t gonna work in range. I suggest to either make our mastery work from us and our beacon of light (and beacon of faith) or to bring back putting shield when you heal. I think the second option is better since it would make mastery relevant all the time so not a dump stat anymore. I guess scaling it at 1/3 or 1/2 of our actual mastery would make it fair. I would also make it so the shield doesn’t stack but overwrite if it’s stronger and refresh the duration if it is not. I’d make it last 6 sec (on par with holy priest mastery)
With that said here is what i would change in the talent tree to make both spec work. Only 2 changes in the holy tree.
1: replace long arm of the law (now useless with new mastery) with a dual talent choice.
1.1 Shield of light:
Using shield of the righteous makes your next holy shock a guaranteed crit.
1.2 Light touched:
You are now considered ranged for boss ability.
Replace crusader strike with exorcism and replace shield of the righteous with light’s wrath. Talents that modify or use both skills apply to their conterpart.
Exorcism:
Instant. Same mana usage. Deal around the same damage as a crusader strike at a 30’ (40’?)range with the same cooldown. Grants 1 holy power.
Light’s wrath:
Instant. Spend 3 holy power to deal around the same damage as a shield of the righteous (maybe more damage since shield of the righteous gives some armor on use or give a small buff/debuff like a judgement of light that procs once if the hitter is not full hp.) in a 5´ radius around the target. Same range as exorcism.
I don’t think light’s wrath isn’t mandatory but i found the idea of having a ranged spender interesting if you wanted to use your holy power and don’t need to heal.
2: I’d keep radiant onslaught but add an other choice.
2.1: Radiant onslaught
Crusader strike (exorcism) has 2 charge.
2.2 Consecrated infusion.
Infusion of light gains: your next crusader strike (exorcism) cast consecration centered on the enemy hit. The limit on consecration does not apply to this effect.
I thought of consecrated infusion so the ranged build can still improve consecration in the class tree and it would be worth it. It’s also useful to the melee build. This way you can have 2 consecration at the same time. This would increase the damage/healing slightly at the cost of less holy power production.
These changes would make it so the melee build is more in the fray with a slight damage advantage while the ranged build has a bit less damage but safer.
What are your thoughts?
And is there anyway to forward this idea to blizzard in some way?