Holy paladin defensives

No one’s really mentioned this but I’d like to share some thoughts about our defensive.

Aura Mastery - id love to see more talents that modify this.

  • aura Mastery has 2 charges
  • aura Mastery is removed from everyone and focused on one player heavily amplified, at 60% damage reduction
  • aura Mastery converts all damage taken in the next eight seconds into a bleed over twenty seconds

Blessing of protection
Maybe I’m not using this to it’s full potential but id love to see an option to modify it

  • now only removes bleeds with a 30 second cool down

Blinding light
This one just makes me sad, can it either actually stun or at least prevent the mobs from immediately recasting. It’s so disappointing seeing it stop the spellcast only for it to start up immediately again

Blessing of sacrifice needs some love. It does too little with the nerfs, specially considering the damage is still transferred. Usually single target damage can be so high that the GCD spent on blessing a sacrifice is more dangerous than just pumping the heals in. I did the math a while ago and it’s rare that lesson can sacrifice is the right play. During AOE damage it can be helpful though but it still feels very lackluster especially since you also take damage at the same time.

Idk about y’all but I feel like things would be okay if somewhere between one and all defensives were of the gcd

Sure to the charges but the single person external on a 2.5 min CD doesn’t have a ton of value because you’d probably exclusively be using it in tankbusters and tanks already are so survivable. AM’s primary strength is the raid wide. 12% DR. I do think the cooldown reduction talent in the spec tree should be reworked in some form to something else.

Hard no, this just changes it to cauterizing flame from the Evoker. BoP is one of the best externals in the game. It can literally negate a large damage mechanic on someone, remove bleeds and gives someone 15% DR through echo of blessings for 8 seconds after BoP ends. It’s outrageously powerful.

All AOE stops are going in this direction in The War Within apparently. They want players to start using interrupts again instead of doing massive pulls and chain CCing trash with stops.

Same as BoP, provides a damage transfer and 15% DR for 8 seconds on a 1min(in DF) or 2min CD(TWW). Unfortunate they nerfed the cooldown reduction talent but it was probably needed. One of the best externals in the game and should basically be used on CD.

So your just saying no to everything?

Blessing a sac is similar to all defensives, except the holy paladin takes the damage.
It’s bad during AOE since you’d take double DMG basically, and it sucks for a lot of single target focused damage because one, it takes a GCD, and two the damage is either like a bleed which is often shorter than sac, or an instant affect that comes from a missed silence usually.
I’m not saying we need it more frequently, it needs to either be off the GCD, or a stronger DR, or less and transfer (but that’s three least useful option)

The single target version of aura Mastery is a replacement for the “stronger sac” suggestion and it more for mythic Plus then raid, raid can still have the original version.

The aura Mastery version that converts the next 8 seconds of damage into a 20 bleed (numbers/length can be shifted) allows for a different way to deal with burst, and it doesn’t provide DR so you could argue it’s not necessarily op.

The change for BoP to just remove bleeds on a shorter CD doesn’t mean it wouldn’t interact with the DR talent. I just don’t see the value in it mitigating physical damage. Please enlighten me to specific examples of when you use it for more then just bleed removal (and the Dr from the other talent)

For the reply to blinding light, just remove the talent all together at that point. I’m being pessimistic. Large pulls are fun, that’s lame they continue to make them a worse and worse idea

What are your opinions on removing of these spells from the GCD?

In other words let’s just call it stagger, but realistically it would have to be more like 25% or so… If it was 100% stagger it would not only be OP but probably the most OP abiity in the history of the game.

Kind of would make sense as some sort of “Doubles the effectivnes of Aura Mastery: Devotion but makes it so all the damage prevented by it is instead done over (let’s say) 8 seconds”… Still I’m fairly certain that’s not the direction we are going, Blizzard made it a point to nerf Raid CDs I don’t see why they would be trying to buff them now.

Buffing and nerfing is just a numbers game though, and it being staggered means you still have to heal through it. Heck you could even say “applies to you and five people” kinda like virtue does"

Idk I just wish our defensives got more focus instead of our damage, which I’m noticing from a lot of the upcoming changes, and I just wanted to brainstorm some ways that could happen.

The intention with these ideas was to offer ways to change the feeling of how we play or make decisions, via defensives. The numerical power can easily be updated accordingly

People use Aura Mastery? I’ve never seen it cast when I do have Holy paladin healers and have never cast it myself when I play Holy.

WhY content do you engage with? Perhaps I could share some times I’ve used it, to share when it might be viable for you as well

I mostly run heroic dungeons with some limited raiding.

So damage is generally quite low in that content so it makes sense that you can get away without noticing value from aura Mastery.

Some examples of useful times to use in different dungeons would include

  • when chargarh in nelth does “grounding” when you break the chains
  • chillstorm by melidrusa in ruby life pools
  • consume from the first boss in azure vault (couple seconds after you destroy the crystals, he does a burst)

Basically any time there is burst AOE damage, it would be valuable to use.

Now I would only consider it mandatory to use around mythic Plus 13or higher or mythic raid, but it is still incredibly valuable at any level.

If you don’t use it, you just need to heal more (outside of prevent one shots at higher content)

So if you progress higher and you are pushing your limit, using it will make things easier for you

Okay. That makes sense. I haven’t been doing much challenging content (which you could easily tell by my armory page). I’ve mostly been playing my mage this expansion.

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