I hear a lot of people talk badly about Holy paladin, and Im genuinely interested in Ret as well. I plan to do Arenas and RBGs. Im not overly pumped about RSS. Any opinions?
Die as ret, die as holy, but watch your teammates die as prot
Both will be really good next season
Ret rework makes them a much tankier DPS monster and hpal melee wings buffed by like 500%
Holy Paladins are a popular healing class in World of Warcraft (WoW), known for their ability to sustain allies in both PvE and PvP environments. In PvP, Holy Paladins are often sought after for their strong healing abilities, burst healing potential, and crowd control capabilities. However, they also have some notable weaknesses that can make them vulnerable in certain situations. Let’s explore the pros and cons of Holy Paladins in PvP in more detail:
Pros:
- Strong Single Target Healing: Holy Paladins are one of the best single target healers in the game, thanks to their large toolkit of instant and casted healing spells. They can easily heal and sustain a single ally through intense bursts of damage.
- High Burst Healing: Holy Paladins have access to some of the most powerful healing spells in the game, such as Avenging Wrath and Holy Shock, which can be used to quickly top off an ally’s health pool.
- Crowd Control: Holy Paladins have a few powerful crowd control abilities, such as Repentance and Hammer of Justice, that can stun or incapacitate enemy players. These abilities can be used to interrupt enemy players and disrupt their gameplay.
- Survivability: Holy Paladins are naturally tanky and can survive focused attacks thanks to their strong defensive toolkit, such as Divine Shield and Blessing of Protection.
Cons:
- Vulnerability to Crowd Control: While Holy Paladins have access to some crowd control abilities, they are also vulnerable to enemy crowd control themselves. Without a teammate to break them out of a stun or incapacitation, they can be locked down and unable to heal their allies.
- Limited Mobility: Holy Paladins are limited in their mobility, as they lack the ability to move quickly across the battlefield. This can make them vulnerable to enemy melee attacks and can make it difficult for them to reach allies in need of healing.
- Weakness to Purges: Holy Paladins rely heavily on their buffs and auras to provide additional healing and survivability to their allies. However, these buffs and auras can be easily dispelled by enemy players with the right abilities, leaving the Holy Paladin and their allies vulnerable to attacks.
- Limited Crowd Control: While Holy Paladins have a few powerful crowd control abilities, they are limited in their ability to control large groups of enemies. This can make it difficult for them to protect their allies in larger PvP battles.
In conclusion, Holy Paladins are a strong healing class in PvP with many useful abilities, but they also have some notable weaknesses that can be exploited by enemy players. With good positioning, coordination with allies, and a well-rounded toolkit, Holy Paladins can be formidable opponents in PvP battles
borngood said that caster hpal gonna pop off
This. It’s not easy, but doable. (2808 RSS / 2500 3’s as Hpal, Top 5 US pally)
What are the primary stats to focus on? Crit and Vers?
I focused on Vers at ~25% followed by Crit/Haste at ~18%.
Are you actually chat GPTing and copy pasting? You getting a bit desperate.
For real? What changes do you think will benefit caster hpalas?
Precognition and Blessed Hands are being removed as PvP talents so you can pick something else in their place.