Holy Mage Tower-Gearing and Stats?

I have been able to get up to the final phase of the holy mage tower, but I have noticed that my healing throughput seems obscenely low (especially compared to Legeion). Right now I am mostly running haste/vers gear as per wowhead, and have been trying to farm for gem slots but most of the gear I have been getting gems on is crit focused, which according to the guide is the least wanted stat for MT.

What are recommendations for the better approach. Should I use the haste/vers gear or would switching to gem slotted gear, despite missing haste or vers, more than make up for it? Should I gem for int or haste? Also, what should I use as my second trinket? I am going to switch to the mechagon one for the damage boost during this last phase, but need a second to boost my raw healing.

How are you getting through the eye part at the beginning of phase 2? Because I soar through phase one on my paladin like it’s no problem. But the eyes destroy me in seconds.

If I try to do one of them at a time, I get killed in seconds from the pulsing AoE. If I try to nuke multiple at a time… I can usually only get 2 before bubble is gone and then between the pulse and the detonate, I die in seconds.

Like the videos I watch, they take basically no damage and just wreck the eyes… but I don’t get how. :frowning:

The eyes do pulsing aoe damage while in melee (but not beyond that range wise). Stand in the middle while you kill the first one, then move to where it was, then move in a circle, making sure to heal to full between each eye as they explode upon death. Use your ranged attacks, unless you get comfortable weaving in and out to throw crusader strikes (not needed, but can speed it up slightly). Pop wings at the start and drop hammer between three of them. Some folks use bubble for this portion too (with unbreakable spirit talent, which you should be using). The last bit of part 2 also use bubble and wings to blast 2 eyes while the inquisitor is feared. It can be tough at first, but once you get used to it part 2 is by far the easiest.

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Thank you! That made a world of difference!

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Glad I could help!

I equipped more of my Vers/Haste gear for the fight. It was pretty much full SoD raid gear for when I did it. I just had to learn to actually use Holy Light and Flash of Light as they do actually have throughput in this content especially in the last phase when you can’t farm out holy power in melee.

Holy light seems like it would be too slow to keep up with the damage. Or is there something I’m not seeing from looking at the tooltip numbers alone that makes up for it?

I’m sitting at 20% Crit 23% haste 22% mastery 5% vers and 384 intellect.

My holy light crits actually do a fair bit of healing.

My struggle is I spend so much time healing that it seems like I only get the first 5 seconds to do damage. But I also need to remember to HOJ as soon as combat starts to by myself a few more seconds. I keep forgetting cause I keep going into panic mode.

I did this challenge on my monk back in legion and swore I’d never do this challenge again because I hated it so much lol.

But it’s literally the last challenge I need for the book mount. :frowning:

After two days non stop I finally beat the holy challenge.

For hpal the hardest part by far is the last phase. I hear from everyone the first phase is the hardest part for the healer challenge. That may be true for the other healers.

Hpal took me a decent amount of tries to get past p1, but eventually it became the easiest part actually. But the final phase I got stuck constantly. I could never beat the guy. I never ran out of room, but right near the end I just couldn’t heal through it all. I would usually get to about 10-20% before I just couldn’t keep up anymore.

Whether I would die for having my hp too low to not deal too much ignite damage or the tank would die.

Hpal just doesn’t have great healing cds for this phase.

Eventually I saw a few videos where in that phase most people would only put on one beacon just for the tank. Tried it and literally beat the challenge on the first go. Having two beacons on I just couldn’t keep up because of reduced effectiveness.

I still died, but at about 5% I had the tank completely topped off right before I died.

Intellect is king here. Buy two azerite pieces for your head and chest. They give so much more main stat. The problem with wowhead they recommend haste then verse, but that’s with avenging crusader talented. Because mastery doesn’t affect that talent. But you don’t use that talent in the last phase. So really you want haste and mastery. But also hpal doesn’t require a set stat so you can mix and match a lot of different stats. Try for most things with haste and mastery. But don’t be too focused on it.

I was contemplating only doing one beacon in the final phase since 2 lowers how effective it is. Does having beacon of faith talented automatically drop the effectiveness of beacon of light, or does that only trigger if faith is used on a second target? I had assumed it was the prior, and so didn’t know if dropping the talent would be an option since it’s needed in the ghost portion of the final phase and even if you leave an add up to enable the rp event and thus time to eat/drink/heal the party, there wont be enough time to respec too.

Hmm, ill have to pull out my out az gear and see how the stats compare. I noticed theres a set bonus from a chest and shoulder in the nightborne dungeons, so was going to try my hand at farming them (even if i dont unlock a socket). Also going to see if I can get a good pair of mechagon rings too.

Thank you for the advice. It would be nice if wowhead and icy veins actually updated their guides correctly. With the huge drop in players, its hard to get accurate advice.

It’s so hard not to, lol. I need to practice more with dropping hoj’s without panicking.

I said the same thing, but after seeing how unforgiving the ret and prot fights are now (especially ret’s new enrage timer), and after testing them out, holy ironically seemed my best chance for the xmog.

I hate this challenge so damn much. :frowning: I am so salty that I have to do it for this god foresaken mount.

I can’t seem to meet the DPS check. I am hanging next to the green pools to try and overlap them as much as possible, and doing a circle around the room just like the guides have me doing. But by the time I get the room full, dude’s still at like 45% HP. If I start tryign to focus on doing damage to him in the runs, it gets 50% harder for me to keep the NPCs and myself alive, and by the time I do die, boss is usually around 15% but kills the NPCs before he dies. :frowning:

This fight is such cancer. And the fact that I have to do all 487 f’n stages every f’n time just enrages me even more.

So I finally got it.

I tried the solo beacon thing; didn’t work for me.

I ended up making sure I had the most intellect I could possibly get (I ended up with 424 intellect). My word of glories started critting for around 4k at that point, and that tremendously helped.

I also ended up using the seed trinket off the first boss of emerald nightmare. It did almost 10k damage to the last boss alone. I died when he had 5% but managed to get off LoH on the tank and they were able to finish out the fight for me.

It was irritating. I only had like 5% vers, too. I was primarily haste/mastery.

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It’s more for the additional HP that generates when Infusion of Light is up. The crits do a fair amount, especially with a higher vers rate.

My successful run was with:
15% Crit
20% Haste
11% Vers
25% Mastery
3.75% Leech
374 Intellect

I popped drums on the 4th wave of phase 1, and again on pull at the final phase. Finished with a single jump remaining in the room.

For anyone struggling with the final phase, just realize it’s way more important to just be super conservative with his jumps than it is to be pumping DPS. I’ve honestly never really played hpal before, but since I’m going for the book, I had to learn. And I learned during this challenge. I did not use a single drum for lust on this encounter, and I did not worry about stats at all. I bought a few budget pieces off the AH for some extra sockets, but that’s it. My trinkets were basically garbage lol. ( I still have the gear on in my armory if you want to see how not great it was lol).

I did a horrible job dps’ing in the last phase. Barely did any tbh. But, I made sure to have the boss jump as close to the edge of the previous circle as I possibly could. The bomb he puts on you does damage to your teammates the more HP you have. So keep your HP around 30%. Light of the Martyr does decent healing and also brings your HP down. I used it quite a bit. Mostly saved Holy Shock for myself for after he jumped on me.

I killed him after his final jump filled up the room 100%. I bubbled myself and just went to town on him. Don’t forget, the fight doesn’t end when you die. The fight ends if your allies do. So, if your room is 100% full of fire, bubble yourself and right as it’s ending, LoH your tank. If your teammates kill him, you still get it.

Anyway, just wanted to let everyone know I’m not a great hpal player, and I did a horrible job DPS’ing the last phase. But the boss still went down. Focus on your allies, DPS when you can, and just be super conservative with those puddle drops. I had the smallest sliver left in the middle of the room I was able to get into before his final jump. Utilize all of the free space you can!

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Who did you place your beacons on out of curiosity? And grats on downing it. I didn’t want to waste gold on tons of drums, so I’m glad to hear they aren’t necessary, even without too much added damage from trinkets.

I should also note for anyone reading, that at least during legion, bubble DID NOT prevent you from getting ignite. My winning attempt back then was almost a wash caused I bubbled and had to hurry and remove it and injure myself once I noticed the debuff was still active and before it exploded.

I pretty much had the tank as the main beacon and granny as my 2nd beacon the entire challenge. Most of my heals went into the tank in the last phase though. Outside of healing myself a little bit after each jump to not die, I recall mostly pumping heals into the warrior tank NPC.

Yeah, drums definitely not needed. I just assumed the NPC’s don’t get the lust buff, and since they’re doing pretty much all of the DPS, didn’t seem worth.

Hey guys, figured i’ll ask this here. What are you suppose to do for the flickering eyes? Idk if I’m just stupid but not a single guide or video is explaining what i’m suppose to do. I die within seconds of landing. I saved a bubble for this stage but died instantly. Only thing they say is kill from afar, I do, but I just die from their pulsating damage anyways. At 1700 damage a second this is just bizarre o.O I don’t understand this part at all.

Read what I wrote in an early comment. They only deal pulsing damage when in melee range. Stay out of melee and hit them with range abilities, healing yourself to full after each explodes.

Gotcha missed the post. I’ll try it.