Holy in TWW

So this is going to be a short topic where I’m just going to break down how Holy is going to play in TWW based on my beta experiences so far. I’ve done enough doom and glooming already.

As of right now there’s been 0 changes to Holy in the TWW beta outside of Divine Hymn healing for +400% more in 5-man dungeons and the addition of Oracle/Archon.

Tier Set Bonus
The 2-piece is equivalent to having an extra point in Light of the Naaru which is about 1 less cast to reset a Holy Word.

The 4-piece bonus gives you a 50% chance to replicate Heal/Flash Heal/Prayer of Healing each time you cast it at 35% effectiveness. The extra replicated heals don’t trigger any talents or cdr your Holy Words.

Archon vs Oracle
Archon far outshines Oracle in M+ and raid atm and unless they buff/overhaul Oracle I don’t recommend playing it. There’s easily a 15-20% hps difference between Archon vs Oracle for raid alone.

More on Archon
When you cast Halo it pulses back and forth 3 times so you’re going to get 3 free Surge of Light procs in total. Those SoL procs heal for +30% more (which is like using Lightweaver) and also reduce the cooldown of Holy Word Sanctify by 4s each time you consume them.

So every minute you should be seeing 5-8 Surge of Light procs on average including the ones from Archon. If you consume them on cd it’s an extra Holy Word Sanctify every 1.5-2 mins depending on talent options.

With the Sustained Potency talent you can extend the duration of Apotheosis by 3s (1s per tick of Halo) which would trigger from Answered Prayers in raid. In M+ you could bank up to a 6s duration increase so if you use regular Apotheosis which will make it a 21s duration.

An extra 3-6s would be enough to squeeze out 1-3 extra Holy Words. Only negative is the buff has a 2 minute duration so if you’re not using Halo it can fall off.

Energy Compression is also a fairly competitive choice since it makes Halo +30% stronger, but given the massive overhealing Halo does currently it’s probably overkill. If you want to reset Holy Word Salvation in a reasonable of time in raid and want stronger heals in M+ then Sustained Potency is the better choice.

Holy in Raid
Archon Halo currently does a busted amount of healing atm. It’s somewhere around 10-12 mil healing with 60% overhealing in the logs I’ve seen which is 3.5x what Divine Hymn does. Halo will be your #1 heal on most fights and is going to be treated like a major raid healing cd.

Ultimately with so much power pumped into Halo: our heals outside of that are going to feel weak because they have not increased our baseline healing. A lot of other specs had the healing nerfs from DF S4 reverted and also their healing was increased by +20% or more.

Without the S3 tier set bonus there’s going to be less Renew ticks that feed into Healing Chorus so CoH is going to do less healing unless you manually start hard casting Renews. It’d take about 3-4 Renews constantly out to make Healing Chorus max out to 20 stacks every 8s.

With the TWW S1 tier set bonus it leans more heavily towards using Prayer of Healing since you have a 50% chance to replicate it at 35% effectiveness. This won’t trigger any of the PoH talents though.

So the TLDR is that Holy in TWW plays exactly like how it does currently on retail without the S3 tier set bonus and your Halo now turns into a major raid healing cd.

HPS wise Holy’s lacking atm in the TWW beta since the specs that had their hps nerfed in DF S4 had the hps nerfs removed, talent revamps, and a baseline healing increase.

Holy in M+
Just like with raid healing: Archon is currently the top contender for M+. The main reason has to do with the fact that Archon Halo does a lot of passive healing/damage that Holy otherwise was lacking throughout DF. You also get a lot of decent passive bonuses compared to Oracle (stronger SoL procs, +10% more healing in Apotheosis, increased healing to targets affected by your Halo, etc).

You can open up with most trash pulls with Divine Word + Chastise, Halo, and then let off your Holy Fire casts and use your Surge of Light procs to cover any healing while Halo pulses back and forth. You can even use Apotheosis as an offensive cd if you want to pad dps.

For healing in TWW Holy is leaning heavily towards needing to juggle cooldowns to actually heal rough fights. Health pools are a lot bigger relative to heals so your Flash Heals might only do 8-10% of somebody’s hp bars.

Divine Hymn feels more powerful with the +400% healing boost and it’s equal to about casting 4-5 Flash Heals on everyone.

With cooldowns you have Halo, Apotheosis, Divine Hymn, and Divine Word. If you have Answered Prayers it also helps fill in the gap as well because it’s an extra free Holy Word every couple of minutes. When everything is on cooldown you’re going to feel really weak which is a similar problem that Disc has.

Our tier set bonus is going to shine more in M+ because of how it works. You have a 50% chance when you cast Flash Heal to replicate another one at 35% power. This doesn’t trigger any talents related to Flash Heal though.

Talents like Desperate Times are going to be more valuable because of having weaker heal overall. You’ll see people spend more time <50% than normal.

Overall Holy should be able to stand on its own in M+, but it’s not going to be anything more than B-tier.

Final Thoughts
Between the complete lack of class updates in TWW, no developer feedback, and so much power being pushed into Archon: Holy’s going to be a mixed bag at the launch of TWW.

Top guilds are likely going to exploit the power of Archon Halo so I’m not going to be shocked if there’s 1-2 Holy Priests in each raid comp and/or Halo gets nerfed.

Holy will very likely see a lot of hps buffs in any tuning passes just like the start of DF S1. Ultimately without a talent tree revamp, Holys not going to go anywhere in TWW.

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That seems like an incredibly high proc rate?

Wow with the whole hero spec revolving around Halo you’d think nothing could be competitive with that. Even with these allegedly larger health pools to make “healing interesting” - what is this the third time we’ve heard that - you’re still overhealing like crazy?

Well that’s swell, a third raid CD, that’s definitely addressing the core needs of the spec.

Yeah is CoH even worth taking then without that set bonus to empower the talent?

Sounds like halo has shoved renew off a cliff and stolen the role it once played synergizing with other heals in the toolkit.

I’m still holding out hope for an incredibly last minute and no doubt buggy inclusion of something new for priest or holy. But I’m definitely crazy and wrong there. :crazy_face:

The average proc rate of SoL is 2.5 a minute plus you get the 3 free SoL procs from Halo. It’s RNG based because sometimes you can get back-to-back Surge of Light procs. If you’re lucky you can get 4 procs in a minute which is why I said 5-8.

Overhealing is around 30-35% on the beta which is -10% lower than retail. The overhealing amount will go up as we get more gear.

Holy Paladins are far ahead of everyone on the beta atm (op busted status- 50% or more):
https://www.warcraftlogs.com/reports/XwVGLMcZ6DkBgbjC#fight=6&type=healing

Hpals need to be bigly nerfed and/or everyone else needs to be buffed up.

Log with some halo info:
https://www.warcraftlogs.com/reports/PpmfCx41LK3M9V2y#fight=40&type=healing&source=17

9.67 mil a cast of Halo with 60% overhealing.

Yes. It has smart AI and does decent healing.

Renew needs some buffs on the beta.

Who knows about last minute changes. atm Holy Paladins and Mistweavers are gods and everyone else is weak. Those two will be S tier and everyone else is gonna be like C/D tier in comparison.

Yeah, I got minorly depressed when I came back and saw Empowered Renew gone…

So if Blizz hit you up in the Discord server and asked for one last minute band-aid for hpriest that they’re underpaid first-year dev could slip into the last pre-gold release, what would it be?

Nerf Halo, but buff up all of our baseline healing to compensate. This also gives Oracle a possible chance to shine.

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It’s so sad they can’t come up with fun and interactive stuff for Holy priest…

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So quite a few things have changed over the last couple of weeks in regards to Oracle which puts it in a good spot to compete against Archon.

Passive Bonuses

Oracle now increases your Smite, Holy Fire, and Holy Nova damage by +25%. This makes it fairly good for solo questing and just for bursting out a lot of extra Burning Vehemence damage.

Oracle now also increases the healing of PoM by +25% and each time you cast it on somebody it makes a PWS on them (which also triggers Body and Soul).

Oracle also increases your Renew duration by +6s (21s) and it stacks up to 27s. It’s a small bonus, but just makes Benediction a bit more powerful.

Defensive wise you have the choice between Prophet’s Will (+30% more self-healing taken) or Desperate Measures (stronger Desperate Prayer + Angelic Bulwark). Personally I would recommend Prophet’s Will.

A rather good overlooked change is Oracle makes PWL a 12s reset and it can work on targets <50% hp. PWL does as much healing as Holy Word Serenity so you might be popping it almost on cd.

Overall with all the buffs the total Oracle package looks pretty good for M+, solo content, and PvP, but it’s not going to hold a torch to Archon in raid.

Premonitions

To clarify, Premonition isn’t a buff that constantly rotates every couple of seconds. It only changes to the next version after you use your Premonition and you also get 2 charges to start with.

It always goes Insight → Piety → Solace → Capstone (all 3 at once) → repeat.

Premonition of Insight
This is your starting Premonition and it makes your next 4 casts (even though it says 3) CDR -7s (or -10s faster with a talent) faster. If you go with Fatebender you can instant reset PoM and Holy Fire.

For healing the best way to min-max it would be to fire off 4 PoMs in a row on different targets so you can trigger Answered Prayers. There really isn’t too much value in using it to CDR Holy Words or Circle of Healing.

For DPS you can chain fire off 4 Holy Fires in a row.

Premonition of Piety
This is the second buff and it makes your healing +15% stronger and 70% of your overhealing to get redistributed onto others. With Fatebender this talent increases the healing to 21% and 98%. It’s basically like Divine Word, but better because it works on all your heals.

Premonition of Solace
Not really to say much here other than it gives your target a massive absorb shield that’s equal to about 50% of your hp bar and makes them take -15% less damage damage for 15s. With Fatebender the absorb bonus is a lot stronger and its a 21% dr.

This is definitely strong as a personal/tank defensive.

Premonition of Clairvoyance
This here is your capstone and you activate all 3 previous Premonitions at once. It’s basically like a giga healing cooldown.

Min-maxing
With Premonition you can store up to 2 charges so you can sit on Clairvoyance, activate it, use all 4 instant spells, and then activate Insight, and cast 4 more spells in a row.

With 2 charges its less punishing if you just want to sit on 1 charge for a bit.

Oracle vs Archon in M+
Oracle requires much more pre-planning and a higher skill cap to properly utilize while Archon is much more focused on just casting Halo every 1 minute. I don’t think the difference between the two is that massive unless you’re trying to push higher keys.

It may be dungeon situational as well. Archon may be better in some dungeons while Oracle is better in others.

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