Holy Damage is a Joke Now

Healers aren’t tanking trash pulls… What

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Blood DK would like to have a words with you.

Didn’t know it was possible to be this wrong.
Healers should do the same damage as a tank, when attempting to do dmg

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I agree, it isn’t fair since druids can shift into moonkin and cat form to make world quests quicker

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And tanks can no longer sustain themselves but healers can. So is unfair healers can do same amount of damage as tanks and heals themselves up. Can’t have both of the worlds.

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Healers would heal the group and do DMG, tanks hold aggro and do DMG, without each other they still die. This sustain nonsense is a bad argument

Then biff tanks back to pre nerf status

Both can be advocated for at the same time

Can you elaborate? Healers can self sustain while doing healing and damage and tanks can’t?

Also are you comparing apples and apples?

Like are you saying that because of the tank nerfs, tanks out in the world leveling or doing world content need a healer? or that tanks need a healer in M+.

If it’s the latter, than it’s a disingenuous argument. Because tanks cannot self sustain in M+, therefore Holy Paladins need to do less damage. Huh?

As far as I understand this post is about Holy in particular doing less damage relative to other healers and how Healers should do comparable damage to tanks especially when they choose to spend their healing and GCD resources on damage, especially in a leveling context.

ie you’re actively weakening your self sustain capacity to do damage.

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Healers cannot sustain themselves if an entire pack of mobs is hitting them, what are you talking about?

Tanks should do about 1/3 to 1/5 the damage that healers do, and have their health pools cut in half.

you say this as a meme but this is most likely way holy pally has had piss poor damage for so long.

the shockadin has put fear into blizzards heart. you are right they need to see the light

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Than healers also need their healing cuts by 1/5 and their damage cut by half.

I noticed you only ever disagree and be negative. Why are you here?

Disagreeing is a part of any healthy conversation and isn’t necessarily negative.

I also haven’t added anything more to the thread since I have nothing else to say.

Why are you here responding to me 10 days later? Lmao.

Surprised people are questing as holy. The damage is probably the lowest of all healers actually. You want dps as heals you go provoker or resto druid.

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I’m not questing as Holy - I stopped leveling my Paladin entirely over this. I have always hated playing as Ret & Prot - Holy used to have a very satisfying DMG rotation back in BFA and SL season 1. I miss those days.

Let healers do acceptable active damage, just like you let tanks. Don’t force us to switch specs just to do solo world content.

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Here’s the funny thing. Healers can do good damage. Prevokers and resto druids are tearing it up. For some reason the damage hasn’t come over to holy P

The base damage is bad, but herald of the sun pumps hard damage.

Preservation can do a bit more burst with herald with wings can do a ton of st and aoe DMG.

I think the core issue is that the gulf between Hpal and Prevoker damage output isn’t minor or even normal, it’s literally a massive divide.

If I walk up to a pack on my Prevoker after prepping the group with Reversions to fish out Lifespark procs, drop r4 Fire Breath, and follow it with a Lifespark Living Flame… It’s absolutely insane. It’s not just a bit more burst, it’s a LOT more burst.

Even if we’re just talking core non-cooldown damage weaving into gameplay, Living Flame spam does more damage innately. I can belt out 300k-600k globals of Living Flame, even more with Lifesparks. There are things that are annoying to handle as Hpal (totems in last trash of Stonevault, the crystal spawns in rock boss of same dungeon, etc) that are basically just one global on my Prevoker right now.

Couldn’t tell you which one I’m gonna end up playing, though, because I’m REALLY enjoying both. There is 1000% a massive gulf in damage output, though.

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Have you tried heralds aoe DMG output?
It can sustain 400k dps on a 5 pack target dummy for quite a while and more with blessing of summer.

Sure it’s on a 2 minute cooldown and it requires a lot more effort with weaving in shield casts but it can do it.

Sunspots also do a decent amount of damage