Holy 11.1 Changes: Both Hero Specs in a bad spot

Yea it really wouldn’t be too hard to do the math on DR to make it’s affect equivalent to boosting our HPS.

It would be pretty cool to apply insane dr, on the other hand, I’m really not a fan of “ramping” so I would hate to need to spend multiple gcds directly before the damage event

Give Holy Light 3 Holy power generator when divine favor. so you can immediately translate into a WoG. and you will see how things will change around that spell.

the problem with the spell is not the healing power is that it is a slow spell in a very fast phased environment.

Still wouldn’t change it’s casting priority compared to other spells though since wog is also weak

I honestly dont think that moving our kit around to justify using spells like Holy Light and FoL more would solve anything.

They feel clunky to press, only “kind of” worth pressing to reduce CDR on armaments if you have jugdement on CD, and armaments also has always felt clunky to use as well. Hpal is already kind of GCD intensive.

Those spells just dont fit into current Hpal gameplay style and dont feel fun to use, they feel like they just disrupt the flow of the spec imo.

Aura of Sac with aura mastery on was THE THROUGHPUT CD for a raiding holy paladin back in the day.

Bascially when u activated it, for 8 sec all healing u did was replicated to ALL Allies affected in the aura.

I rmbr aura of sac, devo aura and aura of mercy, all 3 choices were viable and each aura was distinct