Hivemind Changes

Currently the Hivemind Mount only allows those 4 players who have completed the puzzle with you to enter your hivemind mount.

Unfortuately this is causing many players to say what’s the point? and avoid the secret altogether. it’s a shame to see such a cool piece of content in my opinion go to waste for some players because the reward isn’t worth the effort.

The Reasoning behind this was said so that the mount wouldn’t become “Mandatory” for group content.

Making it so only the players that completed the puzzle with you can enter will simply put pugs at a disadvantage.

M+ groups will still be able to take advantage of the speed boost because most-likely they will have done the puzzle together, so if you pug your at a slight disadvantage

Where the huge disadvantage comes is in RBGs where moving to an objective and being the first one there makes a big difference. this will make pugging RBGs practically a guaranteed loss if you play against an organized team who can take advantage of this buff.

Personally I believe you should atleast be able to mount with anyone who also has the mount and the buff should apply to anyone who enters the mount and not just your hive or remove the buff from instanced content making it fair for everyone because ultimately pugs are at a disadvantage and organized groups will just have to do the puzzle again to swap out players which is just poor design, it isnt fun gameplay having to do the same puzzle for the 100th time just because you made a roster change its just a waste of time.

Some compromises could be:

  • You have to have the mount yourself to enter anyone’s hivemind, that way if someone hasn’t done the secret they cannot take advantage of the speed buff.

  • You can enter anyone’s hivemind so long as you have your own but the speed buff only applys to the players who did the puzzle with you (I still believe it should apply the buff regardless of if the player did the puzzle with you or not but this is what some players want)

  • The buff cannot be used in M+ or pvp (Eliminating the disadvantage) but still allow carrying anyone with the mount regardless of whether they did the puzzle with you so long as they have the mount themselves.

  • Remove the speed buff altogether and allow anyone to enter a hivemind (removing the possibility of it becoming “Mandatory”)

  • Add an alternate way to re-link to other players that doesn’t involve doing the same puzzle over and over a suggestion was made about a possible “hivelink” toy that had a CD of a certain time that let you re-link to your current party.

the simplest fix would be to disable this buff in Mythic + dungeons and PVP This would take away the possibility of this mount becoming “Mandatory” however many players including myself believe that the mount should be able to carry any 5 players and not only those who have done the puzzle with you.

if you have any other suggestions on how the mount can be changed leave a comment below and I may update this post. Please be respectful no bliz bashing I made this post to be constructive not disruptive.

57 Likes

I pretty much agree with everything here except the cry out that PUG’s are at a disadvantage. They should be at a disadvantage pretty much across the board. If you want an advantage in any part of the game, you should get an organized team together and do it.

But yea, they goofed on this Hivemind BS.

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The disadvantage pug players have should be less coordination from a lack of experience in playing together. Giving them a concrete disadvantage is an awful idea.

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I foresee them removing the speed buff completely. Nice concept, but too many ways where it could be exploited or cause upset.

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This is probably what will happen. And honestly, it’s what should happen. It’s just going to cause too much drama and issues otherwise.

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I agree with you however let’s say someone from your main group is offline or all of them are offline but you still want to play the game and have fun, in M+ the movement speed buff isn’t that big a deal but in RBGs (I never pvp im just speculating) I would imagine the movement speed to be a big deal putting you at a disadvantage…making it so you basically cant play the game and have fun unless your whole team is online.

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Yeah I’d rather have them remove the speed buff to bring fun back again and allow 4 of your guildies or friends use it. But, they’re not too keen on that f-word, “fun”, so this won’t go anywhere.

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Remove speed buff, allow anyone to get into any Hivemind. Speed buff is nice, but the intent was not that the mount gave a speedbuff but that it could carry the most people, at least that is what I saw it as when I heard about the mount way back when.

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I added this as a possible compromise

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Fun detected nerf. Also to the whole mandatory mount arguement. Two words. Water Striders.

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Me being pessimistic, but there are tons of ways to grief with this mount. Example: Offering rides, flying straight up and dumping people off. Or cliff diving.

this would only kill the driver as the passenger players in the mount would gain a parachute.

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Or leave it as is for the open world and remove the buff for any instanced content. Similar to how Water Striders can’t water walk in BGs.

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I assume they would do this instead of just removing it from M+ and bgs but it should still be able to carry 5 players buff or not in my opinion

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Please, tell me how the 40% speed buff available to anybody and everybody would not be game breaking for a number of reasons?

Also, what’s required about the water strider?

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It isn’t available to everyone. Per the rules of the mount it’s only available for the ones that did the quest together.

in openworld it wouldn’t be gamebreaking tbh so they could just remove the buff from instanced content

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LMAO I wasn’t aware of this. This is hilariously bad design. Very BFA of them.

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Yea you’re completely right, I agree with that

The Celestalon tweet explains that the devs are understandably concerned that, if the Hivemind had no limits, it would become The Only Real Mount. This is a reasonable concern. Movement speed is always going to be popular.
I’m certainly a fan.

I hope that the devs can consider different limits, however. Or perhaps even consider that posession of the Hivemind, and working with other players , is limit enough. Day-to-day WoWing is a solo affair, ideally building up to those times when you do group activities. You do your questlines and dailies and mat farming/professioning (it’s a word now!) alone more often than not, and the goal is those sweet times you PVP, run dungeons/Mythic/plusses, raid, etc.

There’s still going to be a wonderful mess of Astral Cloud Serpents, and foxes, and kirins (what? I love mine), and dragons, and what have you. And then, in times of grouping… you bust out the Wondrous Weird One.

Um, failing that, can your Hive at least be guild-wide? a) My guild is definitely my WoW Hivemind. b) Please don’t make me choose between guildies. One example is that my core group of mischief-makers is five… but doesn’t include my husband. Please don’t make me choose!!!

3 Likes