I think most melee classes had their range extending talents removed and this has made melee absurdly annoying to play for a few reasons.
- Inconsistent hit boxes. Especially on larger mobs. Some mobs you can be well outside their ground circle, and some you have to be significantly inside the mob.
- Extremely fluid encounters with a lot of movement. Having to be so close increases the chance that when mobs move it’s going to be behind you or too far away.
- Too many area denial ground AOE’s.
Short melee ranges just don’t work with the encounter design we now have.
It just makes the game play in a very annoying way for melee.