High levels in low level BGs

I think there needs to be a change in BG level scaling. I like to play through low level BGs to get through the 10-30 range for fun. However, getting into a BG that has a few max level characters in it with legendary items is pretty… rough. I’m not saying that they cannot/should not be in it but being two shot, even in tank specs with damage mitigation active, sucks. I can imagine new players jumping in being wrecked and never wanting to touch pvp again. I understand that it is not end game but even for just passing some time and levels for a moderate amount of fun. Losing is not an issue, I could careless to be honest its low level pvp. Not being able to do anything at all is the real issue. There might only be 1-4 people on the team that actually have amazing gear because their level 60 in a level 10 bg, but honestly they’re the ones doing anything relevant at all. Why bother picking up a flag when the level 60 can do it and still two shot people. This game is hard to get people into, I think only 1 of my IRL friends still actively plays the game, and seeing my whole team in starting gear get 1-3 shot makes me understand why people don’t play this game for fun. I love this game for the PvP and I wish newer players and older players making new alts to have fun in that aspect as well ya know? Like it doesn’t always have to be about rank, just enjoyment of playing. Learning from the losses that you didn’t hit the healer enough not learning “well, they have 3 60s on their team that are kitted out so nothing I could have done.”

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A 60s gear doesn’t factor in, including their legendary

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Mmmm, I think I can say that visibly is not true. I have played on a tank and I have seen health bars 1.5-2k over mine. Level 10 as a warrior with no enchants and a mix between heirloom and starter gear I had 900ish health. I think it was bumped up to around 1005 or so. At level 15/16 with a bit better gear than the starting I think I had around 1500 maybe more. I saw a warlock with 2800 health. The only buff that I saw on them was a priest stam buff. I was hit once with a dot, which half healthed me, then drained to 0 in a few seconds. They had xmog of shadowlands stuff so there was no way a level 10-19 should be able to two shot a tank like that. If it helps i silenced them, they waitied about two seconds or so more or less standing still then 3v1 me and whoever my teamates were.

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I wasn’t asking your opinion lol. I’m telling you a 60 who syncs down - their gear doesn’t matter. They get a template that gives them specific stats. You could be a fresh 60 with terrible gear or decked out in all 226, they’ll have the same stats. Legendary doesn’t work, conduits don’t work, enchants don’t work.

Your problem is the template they’re given, but it’s no different than what a higher level player in that bracket can get

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What I am saying is not an opinion, it is something you can see. You can make a character, go into a bg at 15-19 and see that their health is over a relatively normal tank. If you want me to put this into perspective, then if heirlooms are blue gear, the level 60s have access to legendary gear at level 19. Typically legendary gear is higher ilvl than that of any other gear right? the mark down might be at idk ilvl 29 or whatever, legendary gear can probably stop at somewhere in the 30s. The point I am trying to make is that the overwhelming power a higher level has in a bg that is meant for 10-19. You say it caps, and I can believe you, but the gear might have specific capping points based on rarity + ilvl (like a mythic item being scaled down to 31, heroic/30, normal/29). The legendary gears ability would be gray however, upon inspection of someone on my team that was 60 with legendary, it was not grayed out. Conduits are level based so that makes sense. The bg does scale down the abilities that are available. Enchants do work but only if its within level range. If the cap is like ilvl 29 for each piece of gear, then I am wrong. However, if a max level char goes in with fairly decent gear for being a 60 with 2.8k+ without being a tank and having only a 19ish priest stam buff, as well as being able to 1-2 shot a fairly decent geared 19 char I think there is an actual issue that could be bad for new players.

No, it doesn’t. Two examples:

  1. If I hit 60, I’m in all 130 greens and I queue into the 40s bracket I have 56 ilvl
  2. If I’m a mythic raiding geared 60 with all 226/233 gear and I sync down into the 40s bracket I’m ilvl 56.

There’s no change. The quality of my gear at 60 has no bearing at all on the ilvl i get when I sync down as long as long as all my gear is over that bracket’s templated ilvl.

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they scale to what boas are at x9. a 19 beats a 10 working as intended. move on, gear up or gtfo.

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OP, except for the 59 bracket where the template is way out of whack, he’s right, mostly. And some way OP specs seem to be even more OP when the character is a 60 doing party sync, ie aff lock or mm hunter who one shots a well-geared tank. And I know, because it was my well-geared tank that would get one-shot in those situations.

But the big issue in most brackets is not the gear or templates. It’s premades coordinating to farm honor. Your hypothetical new player who gets wrecked because his ilvl is low because he has white gear and neither trinkets nor rings (which low levels don’t get until much later) is merely there to serve as part of the currency dispensing mechanism. He is the designated victim.

To say they didn’t consider this is doubtful. I think they did it intentionally.

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the fact a player expects to be useful at level 10 on a fricken war tank says alot. just because you want to play that class/spec doesn’t mean its a good idea or viable. mages/druids/hunters are the strongest classes from 10-30. if you feel like playing a warrior you need to bring pocket heals in low level bgs.

when you make a new alt are you grinding out engineering too? making or buying potions? doing anything else besides click join random bg? working as intended. players putting in more effort win games. its been like this since day one. lazy and entitled isnt a good look.

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You keep going on about how low levels should be taking time to grind gear in order to compete. Take a step back. It’s not reasonable to expect low levels who want to do bgs while leveling to have to stop their xp and grind gear. It’s not reasonable to expect someone who is going to be max level in 3 days to spend many hundreds of thousands of gold leveling engineering for those 10 hours of bgs, nor to have to have a complete profession team ready to feed them whatever and a second account to carry them through dungeons for gear.

Putting in hundreds of hours of effort for 10 hours of bgs is absurd.

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What if a few hours of gathering/crafting could keep a character completely viable throughout the brackets?
MMO RPG Profession style.
Would that be asking too much?

This is not about a bis Twink build, but a simple no frills setup which would guarantee viability. + Loom bonus if desired.

I think that would be ideal. But having taken new characters through classic, bc, and legion crafting recently is certainly the opposite of that.

I really think they’re trying to train people not to care about gearing until they reach max and then should buy tokens to pay for carries. Most low levels in 19 bracket have ilvls that are half their level and lots of empty slots. It takes extreme motivation and a lot of time to keep a character geared up for leveling bgs.

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Where did this come up?

grind gear? how about make it. buy it. do SOMETHING other than relying on gear drops from bg wins because they dont come that often. you can run a dungeon and get 2 or 3 upgrades almost guaranteed. you might not get a piece from a bg even if you win.
so yeah, gear up first or gtfo.

You mean, for people who have the profession team from years back. How will that new player “make” anything?

At hundreds or thousands of gold per piece, where available at all.

I have never done this. Why do you think I have?

Very unlikely a character will get more than one drop in a dungeon. And without stopping their xp the dungeons it takes to gear up and stay geared will level them out of bgs as they go.

Expecting players to stop their xp to gear up for leveling bgs is a non reality based you problem.

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Since SL beta/ptr crafters were very excited to see these.

expecting me to dumb down my game for players like you who dont see the value of the one pvp profession is a “your reality” problem.
what you want is a template. templates did a little to even out bgs but only between the really lazy players and the kind of lazy players. i still had 15% more base hp and layered consumables on top of that.
there will always be players like you who dont think “its worth it” and there will always be new players. the breakpoint is when a new player realizes its a gear based game and accepts it instead of turning into… well … you.

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It does make a huge diff they just fold you plus stats plus scaling it impacts it all it’s just the new way to twink.

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you are wrong in what you think it does…go play it and see.

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Ok done, I just did and it does exactly what I just said it does.

Don’t correct people when you don’t know what you’re talking about.

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