High Level Cap for Dungeons or Option to not group with players with too high a level

I want to see a feature added so that you don’t group with players that have high-level gear that exceeds the level of the dungeon. If groups want to form to by-pass all of the trash, and hit the bosses as fast as possible to farm a mount. Then have an option for that. It does ‘new players’ no service to improve how they play their class or spec to zerg through the instance. For a while now instances haven’t been enjoyable for those of us that want to take 20-30 min running through them at a normal pace for the level of gear it drops. Can Blizz take some time and code that into the group finder?

Just enjoy the free run. It’s cool to be able to help other people with a jacked char.

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I mean just invite low ilvl players to your group…? That’s a weird thing to do I guess but you do you :slightly_smiling_face:

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I’m saying write some code, I’ve been in IT for 35 years. It really wouldn’t be a lot of code to throw an option button in for a level cap for the instance. Some people like my wife just want to get to the bosses get their loot and call it a day. I like actually running the instance. I can appreciate people wanting to help lower-level characters too. And I get that. I just want the option there for those like me that one to do each instance at level specific and it not just be a zergfest and trash avoidance. It does help new players learn to play their class in my opinion. What it leaves is… lets just get better gear, and maybe the Mythic plus or Raids might be a normal pace. Or the other option is to just say to people in your guild. Anyone want to do normal, heroic, or mythic instances at a ‘normal’ pace? That’s an option too. I get it. It would be a nice option to see added to an improved group finder.

Yeah, it’d be easy to do, just silly because wow is about gear and stuff. Sorry to hear that somebody else did a ton more damage and carried the group for free, I suppose.

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It’s less about that and more that some people have a gameplay loop that doesn’t involve slamming m+ keys, they just want to queue. Going into that queue and having it completely demolished by someone who kills a boss in 10 seconds kinda defeats the purpose of queueing.

That’s like when I used to do carries for Raids back in 8.3 - I’d sign-up to groups in group finder and my damage alone would trivialize the heroic run they were progressing on. Like hey we’re doing prog on this fight, we’re having a good time doing it, then suddenly someone comes in and absolutely destroys the entire fight (skill / gear difference aside) you’re suddenly like okay cool I guess I just killed this boss onto the next. You don’t get anything from it other than loot and a kill.

Tl;dr the satisfaction of doing it yourself is what OP is asking for, getting carried isn’t fun for a lot of people, but not everyone wants to do key progression.

Good example, inspect OP, he’s decked out in heroic dungeon blues, probably doesn’t have really any desire to go do keystones, just wants to login and do his queues to unwind.

You get on and expect a casual run, but there’s a DPS decked out in 304 gear that queued as a tank (or just a DPS) and starts mongo pulling everything and ripping it apart like it’s a world quest. As a player you don’t get to enjoy the dungeon, you just get a free carry through it, which isn’t what you wanted to begin with.

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It’s actually weaker than a world quest.

If you meant “doesnt” there’s nothing about queue content that is intended to be a learning experience. It’s intended to be a free experience. I’d recommend doing the content that encourages expertise.

That’s because it is a world quest. Normal-mode mobs do less damage and only have a little more health than non-elite world mobs in Zereth Mortis. If you tank or heal about 2/3 of the calling quests can be done in normal dungeons and it’s waaaaaaaaaaaay faster to just queue in and blast the place than it is to run around a zone trying to do world quests or compete with other people for elites in a tiny area.

This really just seems like an instance of somebody being uncomfortable with being the smaller fish.

Then do a non-trivial difficulty.

You could always form your own group and decide who to take. I don’t understand why you want options to limit/split the pool even more. It also sounds like you are talking about trivial normal/heroic dungeons so it makes even less sense.

On my baby hunter I just invite ppl with key level appropriate gear and rating, sometimes only 1 of those metrics. It’s already in the game bro.