What I meant is CPU performance becomes less of an issue on higher resolution. As long as there is nothing wrong with the settings.
I’m running on Core i9-12900K, 32GB DDR4-4000 C16, RTX 3080 Ti. Overkill for 2560 x 1440 Level 10.
What I meant is CPU performance becomes less of an issue on higher resolution. As long as there is nothing wrong with the settings.
I’m running on Core i9-12900K, 32GB DDR4-4000 C16, RTX 3080 Ti. Overkill for 2560 x 1440 Level 10.
Oh, I have that monitor running 100fps on a 1080ti, 8700k, and 16gb of 3600mhz ram. In open world content it barely dips below 85 or so.
Their computer sounds a lot beefier than mine is why I ask.
Same thing happened to me.
mess with the System/Advanced/Graphics API options
Hate to break to you but you have an Nvidia GSync monitor and an AMD GPU, so you dont have adaptive refresh rate, the monitor cant change its refresh rate with the framerate, which is likely why your new machine doesnt feel smooth.
Sell the AMD GPU, get an Nvidia GPU, or sell the monitor and get a Freesync one.
Could be the issue Freesync is backwards compatible g-sync is not
Not necessarily true. I have an AW2721D with G-Sync Ultimate and it’s also FreeSync compliant – I normally use it with an RTX 3080Ti which it of course works great with, but I’ve also plugged in machines with an Intel iGPU and even an M1 Pro MacBook, both of which recognized the monitor as being variable framerate and worked great with it.
Check the number of audio channels you have enabled. If you have it set to max reduce it to 32 (or less). This is a known issue with Blizz’s audio engine where it backs up on actual hardware not actually supporting the 64 things at once you’re trying to do. Diablo 3 has this issue too. But yes… the audio settings can cause massive stutter. It’s weird but true.
I have never had a stable 120 fps, not even 90 mostly due to the graphic load since I always play with everything or almost everything at maximum (except distances), I usually beat the fps at 75, super stable and good fluidity.
95% of the time if I monitor carries a g-sync certification it’s most likely freesync also. The reason for this is freesync is a much cheaper technology than G-Sync
But like I said freesync is backwards compatible g-sync is not so just because it’s a g-sync monitor does not mean it’s freesync capable however it most likely is
Huh that’s interesting, does this change depending on the audio hardware one has? So for example would the nicer audio chipsets on a midrange-to-high-end mobo not have this issue? Or is it more of a problem with the audio being handled in software getting starved for CPU?
In theory yes, but I’m on a dedicated card and I can’t max out or it stutters in heavy combat where a lot is going on. It’s literally just based on the number of audio effects being played concurrently. Even DX12 doesn’t seem to fix this (yet). You’d think it would be completely decoupled but it’s not.
I think my current card maxes at 32 or 64, I’d have to check.
Not sure, when I looked none of the cores were maxed out so I assume it’s an issue with software mixing maxing out at some number of things vs hardware mixing or some such. The articles I’ve found haven’t really said other than “it’s a thing” and I haven’t dug into it because of the TOS.
Edit 3: apparently my Creative card supports 128 channel mixing in hardware and that’s what WoW auto set itself to apparently.
Is this really something that actually helps?
My current PC is getting more than a little old, but upgrading it in any meaningful way is out of the question with the ridiculous inflation and gas prices right now.
It still performs decently enough, but if that could get me some better performance then I’ll take it.
If you’re on older hardware yes, But we’re talking pre 1000 series Nvidia or RX480 series cards. Which AFAIK aren’t well supported at this point.
Anything reasonably modern should be better off on DX12.
Mostly it was because the Nvidia driver for those cards just really doesn’t support DX12 at all. But 1000 series and newer is fine.
Yes some newer models support adaptive sync over the display port connection while also have the Nvidia GSync module. Being a 2020 monitor I very much doubt the 3420DW does.
GTX 970 for me. Guess I’ll be trying this in a moment as overall performance in WoW has slowly been dropping off the last few expansions.
Could be a PSU issue. Not supplying the GPU with enough power can cause lag in games.
You’re on the edge of Nvidia’s DX12 support being “acceptable” so play around with it and see what works better for you. You shouldn’t need to use the full DX11 (Legacy) pipeline though. But yeah the game is getting more intense on hardware.
Unfortunately when people talk about computer issues on here it’s kind of like calling a doctor and saying I dont feel well what am I sick with?
It’s very hard to diagnose their problems without actually being in front of their rig
Idk man, my 9900k/3080 is crushing it at 1440. I rarely see anything under 120fps, and I’m usually capped at 165
I have similar specs and after months of troubleshooting and part upgrading I figured out that I had old weakauras that were causing everything to slow wayy down, increasing in severity with group size.
Maybe worth checking add-ons and if you use wa, cleaning those up. Best of luck, I know it can be annoying