But I am talking about it segregated from the idea of playable High Elves. I just donât think a VE HAS to come from a BE, since it is a magical transformation, High Elves could become Void Elves on the same manner than BEâs did.
Again, this argument is more to help VE population, as they just cannot simply count with BE exiles as their whole population supply. It would make them unviable.
The problem is that this is an issue that you can approach from a gameplay design perspective, and a lore based one.
From a gameplay design perspective, VEâs simply look like that because they wanted them to be different enough. Thatâs the only real reason why they are blue. Why make them Blood Elves on the first place tho? it doesnât serve a purpose, it only creates more issues. They are just not viable if all their population comes from an exiled pop of the opposite faction. Which just sharpens why VEâs are so badly thought up lorewise and reveals the artifice that they just look like they do to simply be different enough from Blood Elves.
Itâs a gameplay design artĂfice, they added the lore for it later.
Lorewise, of course High Elves are much more distinct to BEâs that VEâs are. Anyone that says otherwise is falling into the trap that because they look different, they âareâ different. Aesthetic exclusivity just does not fit with lore; VEâs were blood elves up until the moment they got turned, they are biologically and culturally closer to them than High Elves that have been assimilating for over a decade into human culture -or secluded and isolated for as long-
But itâs two different approaches to it, and it makes clear that itâs not lore that make VEâs playable, just that they look different. As I have said multiple times, High Elf unplayability is not a lore issue, itâs a gameplay design based on segregating aesthetics by faction -which personally, runs against the lore facts and the whole conceit of âchoosingâ Horde or alliance-