Hiding hunter and warlock pet models, is it possible?

I run a lot of m+ as a WW monk. I’m just wondering if there is an option (or potential future options coming) that allow us to fully hide the model of ally pets and not just the nameplates. My reasoning is that they can severely impeach on my ability to see and dodge mechanics in certain trash or boss fights. This is mostly the case when playing with a beast master hunter who has large pets like elephants or core hounds and then is rolling their bestial wrath which makes the model of the pets even larger and they then start stomping and thrashing around. This makes it really hard to see swirlies underneath their models as they end up being the same size or larger than the boss.

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I hope they implement this. If they do, they can let us make our pets bigger and people can just turn them off. I never liked how things shrink when tamed.

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I’m not opposed to an accessibility feature if there’s a concern that is best addressed by hiding the models.

They should tread carefully. Pets and Minions are a big part of the class fantasy. We are essentially removing spell effects from 2 classes and not all the others. So, Warlocks just don’t get to look cool with a swarm of Imps anymore.

But more importantly, pets and minions serve additional purposes. They can tank. They can be healed. They can stun and silence enemies. Feels weird for the tank to be invisible, even if it’s just casual outdoor play with friends.

I’m not sure it’s as simple as just hiding the models.

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Meh, I’d advocate for the ability to hide spell effects from party/raid members, too. It’s my fantasy I’m playing, not the 10 demon warlocks with a million imps and the mage blizzards and all the other jazz fantasy that I’m playing.

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I wouldn’t be surprised if they did something similar to Diablo where they are phased out and partially transparent.

Enough to so that you can see what they are doing, but not enough to impact mechanics.

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A Hunter’s input: how is having a mass of player melee characters moving around close to the boss or in the fight area any different from having hunter pets doing the same thing?

Maybe I can ask for the alternative: allow us to block melee players so we hunters can get a good clean shot at the boss… :sunglasses:

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As for the difference between a melee player and a hunter pet. I’m a dwarf so a corehound (especially one buffed by bestial wrath) is probably about 4-6x the size of my model. Even still if you have a dranei pally (which I would consider a very large model), a buffed corehound is still at least twice the size of that.

My issue isn’t seeing the pets, on a regular basis it doesn’t bother me. But as I specified in the post, it’s the fact that in dungeons they can literally block out mechanics that need to be dodge, which I doubt melee players and blocking visible mechanics for ranged players, so I think it’s a moot point.

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Glyph of Lesser Proportion helps but obviously only if the hunter uses it themselves. Pity the little shrink item you can put on people doesn’t last longer.

Again, Im not understanding how that would be so. Why would a hunter pet block something that a player character wouldn’t? Unless it was absolutely humongous. If tht is happening because of a toy effect, maybe those need to be deactivated in instances.

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My hunter pet is not preventing you from seeing mechanics. If you cannot see the giant glowing circle of bad underneath your own feet, dont play melee.

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I did not think this post would upset hunters… I’m asking for a personal option to hide your pets which doesn’t affect your view of your pets or gameplay at all. Why the need for a response is at all necessary is beyond me.
But clearly you’ve never played melee in a tight dungeon with a beast master hunter who’s pets take up half to 2/3 of your screen during bestial wrath. I can not explain this any simpler or with any more detail. If you don’t understand what I’m talking about then play a melee character to see for yourself.

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Your fantasy is fighting giant monsters while 24 of your closest companions stand around doing nothing? :laughing:

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Truth bomb: :bomb:

God, I’ve always absolutely despised hunters because of this. At least with warlocks or dk’s its manageable because it’s uniform (mostly) and you know what to expect and can get used to it. But hunter pets? Freaking abominations that could be one of 50 million different shapes and sizes that legit interfere with your ability to play the game. Just saw a hunter in-game with a giant hippo for pet. Imagine playing with a hunter that has that? Would drive me up the wall.

If I had it my way, I’d simply delete pets from BM hunters or at the very least make them uniform like warlocks or dk’s. Maybe a few slight variations like UDK. Blizz uses the excuse that they can’t give shaman players new ghost wolf forms cause it wouldn’t make sense for “lore?” reasons. Meanwhile hunters are out there taming the weirdest looking things that exist that make absolutely zero sense for any mortal to be able to tame. SMH.

Add insult to injury? Instead of overhauling the transmog UI (which far more players interact with) with its hilariously pathetically small preview window, they instead overhaul the stable UI and do exactly what they should have done to the transmog UI, to the stable UI. So now everybody has to download the Better wardrobe addon to make the transmog UI actually usable. Cause that makes sense…

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You can already set spell density to “Essential” in graphics settings to approximate this.

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Would be great but they couldn’t bother to add a toggle for gun noise and mechanical mount noise for those complaints. Which understand but I liked my big ol loud machines and KABOOM guns.

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You really came in here and got upset about this post :clown_face:

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And I quote “I think its hilarious to be honest. I suck. I mean I blow chunks. I only did LFR and +10 last season” - shhhhh

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They just need a client-side command that lets you adjust their transparency or size.

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Don’t be that person.

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Other melee players space themselves out, hunter pets do not.

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Or just give melee 10-15 yard attack range and they won’t be blocking your vision?

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