It’s very disappointing that in the 11th hour of a seasonal game, they, the devs, decided to go against what they put out as their guiding ethos in the game design of SoD. Effectively killing guilds and social structures within the game, by making a raid that is mathematically very overturned for the 20-person raid size that they have been designing for. The actual answer to clearing this dungeon for 99% of the player base is to bring 30+ people, which 99% of the guild base isn’t prepared for, because the game for a year and a half hasn’t been designed that way.
Aggrend, I played SoM start to finish, your team worked with and listened to the player base. The team of devs working on SoD hasn’t. It’s incredibly disheartening to have the season end by yal nuking your own community just to make the sweaty folks happy.