"Hi! We're blizzard, we decided to go against our game design plan"

It’s very disappointing that in the 11th hour of a seasonal game, they, the devs, decided to go against what they put out as their guiding ethos in the game design of SoD. Effectively killing guilds and social structures within the game, by making a raid that is mathematically very overturned for the 20-person raid size that they have been designing for. The actual answer to clearing this dungeon for 99% of the player base is to bring 30+ people, which 99% of the guild base isn’t prepared for, because the game for a year and a half hasn’t been designed that way.

Aggrend, I played SoM start to finish, your team worked with and listened to the player base. The team of devs working on SoD hasn’t. It’s incredibly disheartening to have the season end by yal nuking your own community just to make the sweaty folks happy.

3 Likes

those not good enough for the new raids may continue to play the other raids which are closer to their skillset.

that way everyone has a piece of content, including the gifted players.

2 Likes

I wonder what those players are cooking on their Skillet?

i fixed it. great catch.

If people want ballbustingly hard raids, retail mythic is right there

SoD is for casual dads, not sweatlords

If people want ballbustingly hard raids, retail mythic is right there
SoD is for casual dads, not sweatlords

…hell, comparing SE to retail mythic even feels wrong, because mythic Undermine has a significantly higher clear rate than SE
that’s how overtuned SE is, even retail mythic raids are easier to clear than it

casual bads had 7 tiers so far. this is for skill-sharpening so they can be integrated into Retail once SoD ends.