/script if (not PlayerFrame.inCombat) then AttackTarget() end
/cast Raptor Strike
/cast Counterattack
/cast Mongoose Bite
tried using it and got the warning so i was hoping if it was bannable? Not mine found from a you tube video
Try this
/castsequence [nocombat, harm, nodead] reset=target Raptor Strike, Counterattack, Mongoose Bite
Here’s the break down. This says the following:
If not in combat, target is enemy, and not dead, the cast sequence will be three attacks - Raptor Strike, Counter attack, and mongoose bite and will reset upon switching targets.
change to /starattack
That said…
So your macro won’t do what you want it to.
As soon as you enter combat the sequence won’t advance.
#showtooltip
/startattack
/castsequence reset=target Raptor Strike, Counterattack, Mongoose Bite
It should be impossible to write a macro that will get you banned.