As i am learning arena i am starting to understand many of the pro players seem to default to a class kill target.
what are your kill target orders in 2v2 and 3v3 and why.
you can speak from the perspective of your class or in general.
bonus points for both.
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u see frail cloth wearer?
hit hard
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but purple lime throwing man hit even harder
wat do
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What if it’s double or even triple cloth?
Hit his skeletor icicle throwing friend who double blinked behind a pillar like an ape and got kicked
That guy still lives and kills you, then calls you zug zug man.
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training healer seems to work well
zug zug
Every icicle man succumbs to my zug zug kick of the suns
From another thread…
I usually pick an initial target to open on based on the most likely to draw cooldowns/trinkets, assuming you don’t win in the opener, but I’ll explain a few variations to give you an example.
So as aff lock/frost mage/rdru going into monk/DK/shaman, we usually go monk. They’re fairly squishy and we can prob get karma, or diffuse magic. Maybe even force AMZ or link.
The next issue comes this: they get their cooldowns back relatively quickly compared to other classes, and can exit to safety fairly easily if they have foresight.
But let’s say the DK pops AMS literally first global on the opener just to get pressure out…that became a viable kill target instead of working through karma and diffuse.
Let’s say the shaman gets kick/feared and had to trinket, and falls behind to use cooldowns, and runs directly into the middle of the map to link, or because we dragged them out of range. That’s a more viable kill target now.
I may say “go monk” before the gates open, but some situations lead to opportunities and seeing that should call for the switch. At lower ratings I would hit a warrior and get all defensive cooldowns, wonder why they don’t die, and swap. In reality, they were one more set up from dying.
Alternatively, let’s say I’m playing warr/lock/dru into monk/mage/hpal. I might go mage here if for no other reason than this: if a melee is on me it’s hard to get momentum. If we go monk, the monk is still on me and the mage is free casting. Where as if they go me, the warrior is hitting the monk but I’m generating far less pressure than the mage. So I might prefer my warrior to make the mages life difficult. In warrior/caster comps, I try to target the caster for this reason. Being the target as a caster is much more disruptive to your offensive output than it is to a melee.
Also, good healers usually make themselves difficult target choices due to positioning. But if a priest runs directly into the middle of the map…I’m taking what the opponent gives me.
TL;DR - take what your opponent gives you.
So in the example I gave on going mage to stop the pressure, you can apply to say… a ret paladin. Go ret, get the bubble out of the way ASAP, and the ret has to play much more cautiously from that point.
Apply it to each set up how you will, experiment a bit. Listen to other ideas. Have fun.
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Hyoozy:
So in the example I gave on going mage to stop the pressure, you can apply to say… a ret paladin. Go ret, get the bubble out of the way ASAP, and the ret has to play much more cautiously from that point.
This is probably something you’d encounter from a generous ret. I’ve seen quite a handful of rets (particularly with a warrior) just press bubble to get themselves out of anything so they can 100-0 their target in a split second.
That’s up there with the DK’s AMS example. Use what you have to, survive best you can, get a kill later because of their aggressive gameplay.
I always kill dps 99% of time, while cc’ing healer on rotation every 30s (Important)
Line and mitigate dmg if needed and pump damoog.
Gonna start q’ing 3s soon, lf partners.
Not a professional player but I die by the rule that at least one player on the enemy team is the weakest link.
If you just watch them close enough you’ll figure out who it is. Like yesterday Drexia popped Dark Soul with 10 stack ruin and the enemy hpal thought it a good idea to steed straight past Drexia to hoj his healer.
That hpal is awful and will die in a swap had he not died to the ringing double bolt that cracked his skull in.
(:
On a more serious note:
It’s a mix of what’s the chance that the two people you leave alone set up a kill condition or window? How good is your healer at avoiding cc? How tanks are the dps?
If I’m fighting a shaman it’s to the ground
To be fair the warlock didn’t need the hpal to run in he’s just going to one shot what ever is in line regardless of cds or not
run blue man into ground
BLUE MAN DIE
if im qing lower rated 2s/3s I usually pick the kill based on how they move
movement can help show who the weak link is really easily
also healer swaps are usually really good because a dps has been trained 1000times but a healer maybe 100
hunters are usually off the list because of craven
rogues/mages are incredibly difficult to kill as well
can also be more of a danger assessment thing, destruction is hard to kill but sitting on one can stop alot of damage
To be fair that’s not even close to the point he was making…