Personally, I am leaning towards Venthyr, even if Hollow Ground or whatever the spell is, be it underwhelming or it under performs, a Vampire Paladin has always been an interesting theme to roleplay as.
Without knowing about the soulbinds, it’s hard to determine.
I’m being basic and looking at the Kyrian covenant, but at the same time I feel Divine Toll needs some tweaks to make it viable for ret against single targets. But again, soulbinds May patch that.
The blessings of the seasons thing from the night far do intrigue me, however. It’s an interesting mechanic and has great thematic value. But I dislike the Nightfae aesthetic. Too “fairy tale” for me
I do like the venthyr covenant. Ashen Hallow looks like a powerful cooldown that can be used to mess up one dude, but the Fact the hallow is stationary makes it a bit less attractive in my eyes. Also the Venthyr covenant set is super gothic, which could look cool
Bastion looks the best, has the best armour set and the ability is at least useful. That’s enough for me.
The idea of a Vampire Paladin was about as anathema to me as an undead one until I read some more Vampire Dark Age books and learned about the Salubri Warriors.
Then it got kinda interesting.
However, to me, the one I lean towards the most is Kyrian. Thematically it’s just a match for the archetypal Paladin. The ability is insanely useful for all Paladin specs. It also looks like the one that is most direct to use. Since it casts Judgment, that means it does holy damage which interacts with our mastery as Ret.
Even the Necrolords one, with how it works, requires a little bit of planning and positioning. (But it does Shadow damage and thematically just doesn’t match pallies imo)
While the Soulbinds haven’t been released yet for the people who want to absolute min-max, I think the majority of soulbinds are going to be less impactful than players think. The main impact I foresee is any effects on the covenant abilities. (Perhaps one that makes Divine Toll single target nuke multi-target)
But I think the stats and passives in each set of available soul binds will be the same from covenant to covenant. The main trade will be on the end pieces and maybe a middle piece that directly affects the covenant abilities.
I think they all look like trash.
5x judgement is just our current wake of ashes
Vanq hammer is just like judgment – buffs our TV
Hallowed is just a big consecration
Blessing of seasons makes you want to press the blessing every 15 seconds until you get the good season and then wait a minute.
None of these seem fine at all.
Nothing sounds amazing yet and as usual the deeper functions are hidden still. It’s possible the underwhelming abilities become more useful later when they expand them in a later patch. Makes me curious if this expansion will be bring the covenant and not the class if the execution is poor. Hopefully, we see more Alpha feedback and action on the feedback by the devs before Beta.
Not really.
Maybe from holy power generation, but that buffs our spenders against those 5 targets.
It’s more like a separate greater judgment, but more HP generation.
Not to mention what it can do for control as Prot or potentially healing or AoE damage as Holy.
While the other 3 definitely need some tuning, I think Divine Toll is pretty awesome even in its base state for all 3 specs. Look forward to seeing what the Soulbinds do to change it / buff it.
Idk for me Kyrian gear is like trying to copy MoP challenge gear but really badly done.
Based on the gear alone I would choose Necrolord / Venthyr.
But Venthyr spell is just a 4min avenging wrath without the damage increase and in a zone on the ground. I plan on doing a lot of raiding, arenas and m+ so Divine Toll seems borderline bad. Blessing of Seasons will probably be the best simming wise. Necrolord one looks the most fun to me.
Then again i’m waiting on soulbinds upgrade to say more. We’ve seen the DIvine Toll already, but they’re probably being changed aswell.
In shadowlands if you have 5 targets and you toll them your next button is going to be divine storm.
In bfa if you have 5 targets and you wake of ashes your next button is going to be divine storm.
Sure the damage buff that toll will give is nice but it behaves and will feel the exact same.
Edit: for prot and holy it looks great. Specially if the five Target holy shock is a smart heal. But for ret, my main spec, it just seems bland.
I mainly play Holy and I’m somewhat interesting in tanking a bit more form time to time (dungeons probably) so I’m most likely choosing Kyrian, Divine Toll looks amazing at that. I only really play Ret for questing and solo stuff and while it’s not as amazing for Ret as for the other two I’d probably be doing a fair share of AOE so it’s still good.
Thematically I think comes down to either Kyrian or Venthyr for me but Ashen Hallow seems terrible, the teleport thing from Venthyr is really nice though but again, Divine Toll.
As far as Aura-like stuff goes I think Blessing of the Seasons is a very good implementation of it, I’m just not a fan of Auras in general and find more active stuff to be more fun (all though this one actually has some some decision making so it’s significantly more interesting than set-and-forget ones). Anyway I don’t like the theme of going Night Fae as Paladin so probably won’t be choosing this one, oh and again, Divine Toll!.