Hey non-druid healers

You don’t have to keep everybody topped off immediately with your fast, small heals. I mean, you can do what you want, it’s just an option you have, especially if you’ve got a druid healer in your group a chargin’ them healing lazerz!

I had kinda forgotten that little bit of class dynamics haha. My best option seems to be to chill while they spam so I can avoid massive overhealing, then act like a boss when they all come crawling to me for my innervate :stuck_out_tongue:

Yeah… im a paladin… i dont need innervate. Also, i dump on your heals. GG

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Until we get level 55 water, no one besides the tanks (that can actually tank) is going to be topped off in my parties unless I’m sitting at > 90% mana for more than half the dungeon.

Or if the mage actually does their job and offers lots of water, I’ll top people off.

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So hurtful… /sads

Truth hurts. I spam on every mc fight. I never go oom. Holy paladin is the god healing class. Bow to your new god!

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Can I just spin in circles in a nice, quiet corner somewhere while I spam FF and overheal with HoTs?

I will allow this. :stuck_out_tongue:

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ha, I encounter the opposite problem: druids leaving cat or bear form to heal. Like, chill, nobody is gonna die, just keep DPSing. I’m not gonna heal people that are at 80% health, they’re fine.

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I love it when they ask “do we even have a healer” about two minutes in to the run because everyone is at 80% except the tank. My response is always “has anybody died?”

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Different healers have different healing styles.

Paladins tend to spam Flash of Light because they can. Paladins get relatively little benefit from FSR and they lack the high throughput heals other healers get, so they need to heal immediately. Flash of Light is also more (generally) more efficient than any heal a Druid can throw, so you’ve got it backwards here - you should be saving your mana and letting the Paladin top them off.

Shaman tend to spam Healing Wave (rank 1) when they’re not doing anything else because it stacks Healing Way (a healing buff on the target) and because it has a chance to proc an armor buff. They also have no choice about where Chain Heal bounces go, so they do a lot of ‘topping off’ even when they don’t mean to.

Priests are the ones you’re probably aiming at. In multi-healer situation, Priests should normally forget they even have fast heals and focus on drop huge heals infrequently, perhaps chased immediately with a Renew to optimize FSR. However, Priests also have a complaint to levy at Druids: stop healing people in the Priest’s party. Prayer of Healing is better than anything Druids can cast, so letting your Priest optimize their PoH usage is generally better than trying to use your own tools.

Lastly, we come to Druids.

Now, here’s the thing. People think of Druids as the “HoT healers”. Except, in Classic, they’re not. Renew is better than Rejuvenation and even Renew doesn’t move into the useful range until you’ve taken advantage of significant +healing scaling. We tend to assume that HoT have an efficiency advantage because theyr’e delayed healing, but this simply isn’t the case most of the time. It eventually is for Priests.

It’s never the case for Druids. Healing Touch is always more efficient and higher throughput than Rejuvenation. Regrowth has some value in specific builds, but it tends not to be the kind of heal you should be using in non-PvP situations. The main virtue of the HoT for Druid is in regards to Swiftmend.

So when you say “other healers, stop topping people off”, you’re making a faulty assumption. You’re assuming that you do it better than they do when, in fact, you almost certainly do it worse.

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Good teamwork!

I think perhaps you maybe made the assumptions here?

Of course HT is the go-to for druids. Rejuv/Regrowth are nice to pad out spike damage though, and have their uses. Still, HT is the bread and butter; however, it also takes a while to cast. In the UBRS groups I’ve been in a 10-man for, priests and paladins (I’m alliance) tend to spam their short heals to keep people topped off.

This is fine, but it has two general results:

  1. It prevents me from using my healing touch (any rank, really) because it will almost entirely go to overheal.
  2. It causes them to go OOM much more quickly than they should (because they too have more efficient means of healing).

So no, I’m not saying they should stop. My mana bar will come into play eventually (if the fight is long enough). I guess maybe I’m just saying, “Hey, you can chill a bit if you want to. My heals are coming and I can help out here, but if you want you can continue to spam and run out of mana or spend more time drinking. It’s your choice I guess.”

The classes have diversity, but if folks don’t want to embrace it, it goes to waste. Given the nature (lulz) of resto druids, it just happens that we are at the mercy of the other classes to chill out and let us contribute. If they don’t want to do that, there’s nothing a resto druid can do about it.

Of course HT is the go-to for druids. Rejuv/Regrowth are nice to pad out spike damage though, and have their uses. Still, HT is the bread and butter; however, it also takes a while to cast. In the UBRS groups I’ve been in a 10-man for, priests and paladins (I’m alliance) tend to spam their short heals to keep people topped off.

Paladins should spam their short heals to keep people topped off. Unlike other healers, their fast-casting small heal is their efficient one - and, properly geared, they can spam it all day long. It’s a lot more efficient to Flash of Light everyone back to full than it is to Rejuvenate them back to full (as long as movement isn’t required).

Priests and Druids should both have a “patience is king” healing model. They want to almost never cast a spell, but when they do cast a spell it should make an impact. The major difference is that Priests have Prayer of Healing - which is an incredibly effective way to heal minor damage on multiple targets - and Druids don’t.

I think you might be obsessing a bit too much over meters. Think of the health bar as ‘belonging’ to different healers at different levels. The top of the health bar ‘belongs’ to Paladins and Shaman. The mid-range generally ‘belongs’ Priests and Druids. If someone hasn’t taken enough damage to justify some serious healing, Priests and Druids probably shouldn’t be healing at all but saving their mana against the need for burst healing.

Obviously there’s a bit more complexity here - you want to balance mana expenditures a bit - but saying “let the Druid heal!” is a flawed way to view multi-healer scenarios.

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Not really, I just feel kinda useless and when I see the other healer going OOM every pull and I’m still at like 80% mana, it’s like “Hey guys, I can help you if you let me!” I just wanna be helpful man. If you’re thinking I’m saying I’m worried about being kicked because people feel I’m not a good healer… nah. I heal 5-mans just fine so I’m not really worried about it.

(I realize that perhaps some raid geared paladins can spam flash all day without stopping, but that has not been my experience thus far in UBRS runs and pre-raid gear level)

As I recall, Healing Touch rank 4 is the most mana-efficient heal in the game and works well for topoffs.

but Rejuvenation is cheap enough I can use it pre-emptively. And I then watch to see if they need more depending on how fast their health bars fall. A lot of time that one Rejuv is all I need, so I can save my expensive big heals for the tank.

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I didn’t know “in the game”, but certainly in a druid’s toolkit. It does take 2.5s to cast though, and is easily “sniped” by both priests and paladins should they desire to do so.

(Note, not suggesting malicious intent or anything)

As I recall, Healing Touch rank 4 is the most mana-efficient heal in the game and works well for topoffs.

Healing Touch (rank 4) is more efficient than Healing Wave in Moonglow builds. In other Resto builds, it’s less efficient than both Heal and Healing Wave ranks at the same level (and reasonable level 60 spellpower - Healing Wave outscales the other two spells).

However, an equivalent rank of Flash of Light is almost twice as efficient as any of those spells. Indeed, Flash of Light (Rank 6) - which has twice the throughput of Healing Touch (Rank 4) - is comparably efficient even at modest gear levels. At higher gear levels (FoL efficiency scales with critical), it easily surpasses it.

My favorite is when I have ice Barrier up and they start healing me when I pull agro, sigh they never learn do they

I mean… if I see you pull aggro I’m gonna start charging a heal because when it goes down, you’re gonna get 2-shot. It’s always nice to be prepared! :smiley:

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