You did not spend the entirety of Battle Cry and Deadly Calm, your finite-duration auto-crit and free-Rage buffs, “just spamming Hamstring.”
There would be no worse use of those durations than the lowest Rage cost, lowest damage skill by which to spend them.
Which still meant that Hamstring had a far smaller chance to proc.
And note that now Deadly Calm does NOT count as Rage spent and is devalued. That’s my point. The design can be switched on the fly, without even any change to tooltip. They did not have to let Deadly Calm’s free skills contribute to Tactician.
We were literally talking about its gameplay value possible in Dragonflight. Not Legion. Dragonflight.
How Deadly Calm and the like worked 3 expansions prior is wholly irrelevant to what gameplay it could provide in Dragonflight, for which the only relevant context is how things work in Dragonflight.
You may as well say that Crushing Assault cannot possibly be fun in Dragonflight because it wasn’t a top-two-potency Azerite Trait in BfA.
I literally just said “the current Deadly Calm,” which consumes Rage per skill, regardless of whether it’s on the GCD or not. It’s in what you just quoted. And it’s also the same Deadly Calm that is being used in Dragonflight and does not function alike to Legion’s Deadly Calm.
Yes, it was based around near-full uptime, but that uptime was not feasible until near the end of Nighthold… which, made for one hell of a haphazard experience, especially early on. Had it just been the Mortal Strike resets included under Tactician, or even if both chances were *based on their remaining cooldowns and buffed accordingly (since it would raise the floor at cost to ceiling by reducing the maximum time between CSs but also the likelihood of getting a CS reset within CS), it would have flowed far better.
It didn’t just replace CS, though. It also replaced the MS resets.
I wouldn’t mind seeing a choice between the two, but I feel like Colossus Smash is the more interesting of the two major CDs, in that it synergizes with Sweeping Strikes and requires a further degree of playing around target selection.