Hey Blizzard, time to spill the beans

You can either tell us how your so called ‘RNG’ system works, or tell us what you have done to it that makes it not so RNG.

I think every person who has a brain realises you want us to stick around for longer, pay more to play longer and specifically play more content to get the items we need.

You won’t give us true vendors and currency, the best we have is the AZ vendor and no thanks to your RNG system I have already been able to buy two 370 items from it.

But here is the kicker, my DK, she has never stepped foot into anything outside LFR and only done three M+. I have gathered enough junk from outside raid sources that I have been able to scrap and get enough content to already purchase some gear and thansome.

She has also gotten two 370 weapons one day after the other, outside raid sources. TWO. My Priest took something like 5 G’huun kills, and to get to that point the first time took months before I seen my first heroic equivalent item.

Players have complained about not having a good drop chance on gear, players wanted an easier way to get what they needed, and something has changed but what?

I see forums here quite a bit now with players getting the same slot, even the exact same item over and over. One player went 11 days with repeated items and never getting the ones he wanted.

I have between both my 120 characters about twenty 370 helmets from outside raid sources. I cannot even tell you the amount of items I have gotten that I just don’t need when I have stuff I could use for an upgrade.

So what have you done? Did you up the drop rate but decide it would be a laugh to give us the same slot over and over? One of the complaints people were making was gearing for off specs, if seems you forgot to allow us to gear for our main spec also so now we have that issue.

Why is it so many players are giving up on doing your content like assaults, Warfronts and emissary quests because we keep getting repeat items over and over?

I will keep doing the content, I enjoy playing and look forward to having something to do unlike before 8.1, but I totally get why players are stopping doing the content.

You see Blizzard, you cannot simply throw content at us and give us no real reward, no reward we want, nothing we can use because as it is happening, when you give us the same crap over and over we stop doing the content, than we complain once more that there is nothing to do.

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Aren’t you having fun???

Aren’t you “excited” when you finally get the item you’ve been grinding for???

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At this point, when it is the same item over and over…it doesnt feel random. Or else I am hitting the bad luck lottery over and over and over and over. What are the odds of that?!

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I stopped having fun the instant I started the game.

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I am on the fence with this as well. Roughly 80% of the upgrades I do get are a 5 ilvl increase instead of replacing the 4 340 slots(just an example). Rarely does rng work in my favor. Almost like some crazy algorithm to replace that 365 piece as opposed to the 3 or 4 340’s. I do get upgrades, just more often than not I dont.

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I came back in legion and loved all of the changes since back in tbc.

Bfa dungeons and raids have been great outside of all the bugs.

But the azerite gear system and their restrictions on role switching has been a really tough pill to swallow.

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I imagine it works the same way most modern slot machines work, by RNG that can be altered to pay at certain times. If A=1 then PAY X If A=2 then PAY Y … the belief that its Pure RNG is laughable.

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In Legion, I enjoyed raiding with a team of like minded players trying to down bosses every week.

I enjoyed pushing my tanking capabilities in mythic and m+ dungeons week after week.

I enjoyed trying (in vain) to obtain my class’ mage tower challenge artifact skin.

I enjoyed completing all the pre-requisite quests for a unique questing experience on the way towards my class order hall mount.

I did not enjoy RNG and trying to get a warforged, titanforged, socketed, or affixed piece of gear everyday and every week. This was especially evident during the Darkshore 8.0 pre-BfA event. Some of my alts fared extremely well and came out with some really great war/titan-forged pieces. Others not so much. I don’t enjoy Blizzard determining what class I play based on how lucky they were to obtain certain pieces. But that’s not why I play WoW. I play WoW for everything that I enjoyed more in Legion. Legion taught me to stop worrying about RNG and to find enjoyment in embracing the content I can control.

Yeh but aside from the free gear we can get that is a guaranteed upgrade to something, like your first Warfront or first 370 Emissary, or even your first piece of loot from the Darkshore world boss, unless RNG is on your side you don’t enjoy new content.

You get stuck, you get the same pieces of gear over and over and it is becoming prevelant that it has nothing to do with RNG, it has to do with some algorithm Blizzard has put in place to ensure we get something just to make it look like the are trying.

Or maybe is really is RNG and we are all just that unlucky.

Either way, unless you get regular upgrades you get stuck at the same content. This guy, stuck with bad gear drops for about a month, finally after small and pitiful upgrades I eventually got to 376 iLVL before giving up.

This guy is right, it feels like nothing but a slot machine that after you have put enough in you get seomthing, but than it is a small something to entice you to keep paying, yes, pay, the longer you are here the more it costs you.

And once you have spent enough money and/or time you get a good upgrade.

I mean I got my first 370 weapon on this guy months after release, a one hander, I got an offhand some time after this and a very short time later another one handed 370 and a 2 handed 375.

I got my first 370 on my DK the other day, followed by another the next day. People have spent months farming M+ and every raid they can get into for better weapons, like my priest, only to get another and another and another in short succession.

It sure as hell does not feel like RNG.

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RNG shouldn’t have a feel. Random shouldn’t have a pattern.

Just wait until you get the same slot or even the exact same item over and over until you wonder, is it really RNG?

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You really don’t have a large sample size to prove the coding is wrong. I get it, human nature to want to find patterns in everything. But “I got a feeling” doesn’t translate well into reality.

Well the way variance works is you can go months without good items. You thus find a pattern in that you’re consistently getting garbage, thus it doesn’t feel like rng.

Then we aren’t talking about RNG here. We are talking about getting what we want. The game doesn’t see your gear. It doesn’t internally know what will be an upgrade. It has a loot table and will give you loot depending on what your character rolls. Your current gear isn’t factored in at all.

I’ve been wondering if this system is in place per account, rather than per character. That seems particularly evil (like, if you get a pile of high-ilvl upgrades on your newly dinged alt who now has almost the same ilvl as your “main”) but it seems plausible if they just want to keep a person logging in.

“My garbage alt got a free 395! Surely my main, who I’ve put a lot of effort into, will get something too!”

And of course it doesn’t.

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I think you missed the point. I’m explaining how random can sometimes feel like it’s not precisely because it is.

wow has never been better

It feels to me like there is a scale of probability, not actual RNG. Bracers, belts, boots, and cloaks are at the higher end and weapons and trinkets are at the other end. So when the RNG gods smile on us and we get a drop there is still a higher probability its going to be a slot we don’t need as the higher probability that gave us that slot the last time is still the same as it was then, so more likely to repeat.

I can field this:

It isn’t RNG, but rather simulated RNG. I think I first read about this during Burning Crusade, with RNG complaints.

The issue is that they CAN’T have real RNG. The only way to have real RNG, is to have a set up with a seed of something like “the decay of a radioactive isotope.” As you can imagine, no game companies are probably going to do this.

So what they actually have is a “Simulated Computer program RNG.”

This leaves a lot to be desired, being actually found to have a tendency to be “streaky.” The only way for it NOT to appear “streaky”, outside of the using the decay rate of a radioactive isotope as a seed, is to add “push” tech to it. I’m not sure of the exact word, but “push” tech is where you have that simulated RNG, which is then also using another program that says “No, that really can’t happen, so lets “push” that and change it to this.”

An example would be how lately, when I do whatever, if the reward is not an azerite armor piece it tends to be:

  • cloak

  • wrist

  • weapon

MOST of the time. Today, FOR THE FIRST TIME EVER, I got 370 gloves as a reward from the Emissary (as opposed to the usual cloak/wrist/weapon.)

“Push” would be where you still have that simulated, flawed RNG generator, but where it is balanced by another program in the game that says:

“No dude, this guy has already got several Cloak/Wrist/Weapon so… .just no? OK, JUST NO!”

The problem is, when this was pointed out to Blizzard they still swore by their RNG program/whatever and said they would never put in “push.” The circumstances where it was brought up, the most often, was with the “streakiness” in raid gear drops.

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Well than I think after 14 years it is time they told us how their system works and why, give us a details breakdown and allow us to understand it, than explain it in simpler terms to each other so we can all understand it.

Because from what I am seeing with not just me, but other players in game and on the forums for months, pretty much since I started doing M+ and waiting at the cache every Tuesday, it definitely does not simulate true RNG.

I cannot find any information, but I would like to know the total number of items you can actually receive from your M+ cache, not just the amount of slots, but the amount of different variations on the items per slot, than work out how players can go 3-4 weeks in a row getting the exact same item, not slot, but the name on the item in the slot and the iLVL being the exact same one.

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