Underwhelming is a bit of an understatement. Both Disc and Shadow are in pretty rough shape coming into Season 1, and as a community I think we were all expecting some attention to address our more glaring issues. Instead, we get an improvement to Power Word: Fortitude’s mana cost. Yay. For an expansion centered around a broad, climactic showdown between the forces of light and darkness, you would think Priest would be given slightly more attention.
Shadow is in a particularly thorny situation, with increasingly concerning single-target damage, some clunky rotational elements and some out-dated mechanics. Among the more common and pressing Shadow Priest concerns:
Shadow Crash changes (lower CD, more effected targets, two charges etc)
- We are woefully reliant on Shadow Crash to apply our DoTs to mob packs, but it has a relatively small area of effect, only effects 8 targets and has a CD that precludes reapplication to new adds in the pull. It requires a mandatory 2 talent point investment, which gives the illusion of choice, and clutters an already 2-node-laden talent tree (this was just addressed for Enhancement). The general consensus is a desire for Shadow Crash to have about a 30% larger area of effect, hit 10 targets (up from 8) and either have two charges, or a cooldown that can be lowered by some combat mechanic. An elegant solution to this problem would be to make the spell baseline apply both of our primary DoTs and have the follow-up node increase radius and give an additional charge.
Instant cast CDs (Dark Ascension, Void Eruption, Halo)
- Our rotational cooldowns all having 1.5sec casts is a little jarring, and isn’t really reflected in a lot of other spec’s cooldowns. Halo feels especially out of place with a cast time, but both Void Eruption and Dark Ascension too. These have been instant-cast in the past. Why are they not currently?
Substantial increases to our DoT damage
- Our VT and SW:P currently feel like maintenance debuffs purely to activate our mastery. The damage they do (in PvE) is so wildly inconsequential that it is borderline laughable. Granted, you’ve made it quite clear you do not want Spriest to function as a DoT class anymore, which is fine. But there’s definitely a desire in the community for these two DoTs to have a little more bite to them.
Substantial increases to Mind Flay / Mind Spike damage
- Our current filler spell feels anemic. It really feels like a “filler”. Lightning Bolt, Shadow Bolt etc feel more consequential than this.
Voidweaver parity with Archon
- Somewhat self-explanatory, we’re dealing with the same problem that many other classes are dealing with in that one of our Hero Talents is 100% better for all content than the other. Archon is a neat idea, but a little boring mechanically, and it’s a shame I feel compelled to play it for anything remotely competitive because Voidweaver is objectively 15-20% behind in both AoE and ST. In line with this conversation, making the Echoing Rift have a faster travel speed would help.
An interrupt (24sec silence CD for example)
- Our lack of consistent interrupt and AoE stop are hurting us in Mythic+. We’re still very much chained to Mind Soothe skips and PI for viability. Please consider giving us a 24sec interrupt in some capacity. Mind Bomb was a good AoE stop for us, essentially a capacitor totem. I’d love to see this make a return.
PvP Cast Reliance
- Self-explanatory as well. Our damage wildly suffers when trained. This should be true of most casters but actually doesn’t feel the case today. Arcane, Frost, Balance, Dev Evoker all feel pretty mobile with a lot of instant cast options. Food for thought. Void Eruption can easily serve to address this if it were instant cast, with more reliable Void Bolts and a way to lower the CD specifically for PvP content.
The last concern is sims. We’re struggling. I know they’re not necessarily perfectly accurate but they’re the best we have (23sec duration heroic dungeon bosses aren’t it). And on our current ~i585 and i639 sims we’re dogwater. Like, seriously, 150,000 behind at current gear levels and like 500,000 behind at i639. We’re literally the lowest simming ST DPS at i639 in the game, racing some tanks. I do not need to be the top DPS in WoW to be satisfied, but being dead last for the rotational complexity we have feels unfair. It’s a difficult spec to play. Please address?
Disc has a TON of issues too, but I’m not as familiar with them as a Spriest main. If a Disc priest wants to add to this discussion, feel free. The HPS does feel terrifyingly low outside of our Mindbender-EchoingRift-Dark Reprimand cycle.
Thanks for listening (if you are, Blizz). I don’t want to sit my Spriest for progression.