This narrative can go for both ways for dungeons and raids both are instanced based have mechanics that only kick in on higher difficulty and yet I don’t see people whine or complain about the raids and only I see more people complain and whine about how heroic dungeons doesn’t prep you for mythic. Same goes for raids on how normal raids doesn’t prep you for heroic raids or how heroic raids doesn’t prep you for mythic raids.
I might add that current heroic dungeon is the same difficulty as the old mythic dungeon difficulty minus the mythic only mechanics. But sure deny that fact when blizzard has posted an article explaining this in detail.
The current mythic dungeon design is give people actual challenge like a mega dungeon like experience. People asked for more challenging content or how content doesn’t last and so blizzard revamped how dungeon works in season 4 to make it more relevant for longer.
I guess my only question for you at this point is why you are so opposed to other players providing feedback when what they are saying doesn’t affect you at all?
You are obviously well into M+ progression and if Blizz did adjust the system to help with early progression it wouldn’t change anything about the way YOU play.
But apparently, you so opposed to their point of view, that you felt the need to make yet another thread about it.
You’ve made this thread not long ago, and I told you should’ve just add onto this thread. You could’ve done the same thing with this thread too, and add on to the already existing topic.
Agreed. I consider the current M0 paradigm to be “small-group endgame content for more casual players.” It is intended to be difficult, and to feel like the mega dungeons or larger oldschool-WoW dungeons. There’s no timer, people can take as long as they need, they can use CC, etc. They can take some time to wipe on bosses in M0 and learn the mechanics there, if they haven’t already. All the mechanics are in the dungeon journal, and video guides are ubiquitous online, there is nothing preventing people from preparing for mythic difficulty. If people didn’t prepare in Heroic, it’s because they were able to steamroll it, and they’ve shown that they will never prepare themselves until they hit a point where they can’t steamroll it.
edit: and I do consider it “small-group endgame content for more casual players,” because it drops heroic-track gear in your weekly vault, which is incredible for just doing a M0
Already has a very currently ongoing thread and didn’t need another one.
Yes. They absolutely do. There’s a ladder for a reason.
The fact that a roup of minimum ilevel players can stand in everything, don’t see mechanics because it all dies so fast and learn nothing to do M0? The sheer amount of trolling here is astounding.
I’m not sure they’re any different from they were before the change. I never did a mythic+0 before, so I can’t comment on whether or how they have changed. However, there’s really no need to, as lots of others have commented on this.
So basically no change. But it’s supposed to feel different in some way? Why, if all of these were present before?
The change is that Heroic is now equivalent to a S3 M0, which isn’t the problem. The problem is that now M0s are equivalent to a S3 M+10. So moving from Heroic Dungeons to M0 is now a giant leap instead of a small step.
The reason that this conversation didn’t exist before is because prior to the change the difficulty increases between increments was very small.
From my perspective, when I started to run heroic dungeons in S4 on reaching 441+ilvl, they didn’t feel any different than they did in S3. Increasing the mobs’ health at this point wouldn’t teach anybody anything.