Heroic Dathea is far too difficult of a fight

Hello, I am raiding with an established group of good and competent players. We achieved 5/8H with absolutely no problems, we wiped maybe like 3-4 times TOTAL leading upto Dathea. We clear normal in a single night easily, but Heroic Dathea is an insanely difficult fight.

The issues seem to be this.
There is way way way too much going on. For the part where you have to stand between both platforms to get knocked back is insane.
First of all you have the white swirls which can appear last second before you knockback.
Second, the tornados can just be right there in the middle of everything throwing out 2-3 group members which basically cause you to lose out on crucial DPS.
Third, the tornado move phase can happen during this time effectively giving you no way to avoid it because they will negate the pushback of the add.

This fight has way too much going on. Not to mention, why do there have to be so many push back phases? Why is it not 3 max for all 3 platforms? This is insane. We have like 60 wipes on this boss when none of the other bosses have given us any trouble what so ever.

What can be done?

  1. Reduce the amount of total times the add phase happens.
  2. Make it so that during the pushback time you don’t have 4 different mechanics than can throw you off, and if 2-3 are happening at one time it’s basically GG. Which doesn’t help that you have like 5-6 add phases, each one can be a GG if timing of crap is horrible.
  3. Reduce the amount of stuff going on everywhere. There is so many things going on at the same time it’s insane.
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Here’s our first kill video, average ilvl 392 - with even some dead weight dps even. It’s certainly a challenge but far from insurmountable. White swirlies = move out of the way. Moving tornadoes = look and plan movement - take some practice on it but you can definitely maneuver around it; getting hit hurts but isn’t too detrimental. Cyclone = coordinate speed buffs.

Add phase: you certainly do need competent dps who can deal massive aoe damage. Ask if everyone brought their aoe talent build to this fight. Clear wave 1-3. Boss should be at or under 20% when wave 4 appears. Ignore wave 4: full send on boss.

Take every failed attempt to learn and get better before scurrying to ask for nerfs. It took us a couple dozen tries to get it right. Now we regularly one shot on reclears

Platform adds are also susceptible to Grips. If you have 2 DK’s they can spec into Abom Limb and Double Grip. We’ve only killed the boss once on Heroic (since I work during raid hours and no other DK raids consistently) and the platform where I go up takes 15 seconds max with Abom/Gorefiend’s (because Blood) and then a Boomkin Solar Beam into WW Leg Sweep. Comp definitely has advantages on this boss.

I’ll be honest i only despise dathea because i play a wheelchair spec i legit feel like a gimp to my raid in this fight because our strat is for me to take 3 stacks and the other tank to take 6 stacks cuz he can charge and leap back and i have no aerial mobility

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  • Dathea, Ascended
    • Reduced Thunderbolt’s damage by 33% on Heroic difficulty.
    • Reduced Thunder Caller’s health on lower group sizes on Heroic difficulty.
    • Reduced Cyclone’s damage on lower group sizes on Heroic and below difficulties.
    • Volatile Infusers no longer cast Unstable Gusts at low health on Heroic and below difficulties.
    • Zephyr Slam’s initial knockback distance reduced by 40% On Heroic and below difficulties.

Does this imply Dathea’s damage wasn’t scaling down on smaller group sizes? LOL