Live broadcast of launch day on Herod.
Canât they?
I was under the impression the cap was artificial in order to encourage a spread of the population in order to not disrupt phase 2 no layering.
10 IQ Post.
Thatâs probably one of the main reasons, also putting too many people on one server canât be good for a launch experience no matter how many layers you try to put them in. Doing what OP suggested would probably be the dumbest thing you could do.
One of my main concerns is if I play hunter, I want on a server with as many layers as possible. I want to get Broken Tooth asap.
Thatâs not really how that works.
I have to say, the wide-spread 180 that posts have taken from âLAYERING IS THE WORSTâ in the months leading up Classic, to now screaming âADD MORE LAYERS TO FIX HERODâ is absolutely glorious. I wish I could say I was surprised, but the exceedingly loud minority on the wow forums is always so painfully predictable.
But still, that doesnât take away from my enjoyment of it all.
I donât see why not.
Wonât he spawn on each layer?
Yes. Blizzard indirectly confirmed this by their reference to Rexxarâs long path that didnât work on sharding tech (because heâd have to traverse cross-shard). This indirectly confirms that Rexxarâs path only works if isolated to a given layer, meaning one Rexxar per-layer. So, by proxy, 1 Broken Tooth per layer.
But they also stated thereâs a bunch of internal hidden cooldown timers that activate as you do various things (including logout) that would prevent you from effecting layer hopping in any quick sense of the phrase. But for ultra-long timers, I imagine layer hopping will still be a thing. It just is going to take you 15+ minutes per layer hop, at which point you start to wonder if the named has popped on your original later. TLDR: Not really effective to layer hop in most cases.
Yes but you canât just jump layers Willy nilly. And even still you have just as much of a chance to get him on one layer than you would any other. There is just as much of a chance youâll have as many hunters on one layer than the other attempting to grab him. And even if it was glitched to where you could manually hop layers, that means youâll just have more hunters to compete against doing the exact same thing. More layers = more hunters.
NoâŚ
You want the servers populations to spread out.
And when layering gets taken out, you donât want there to be a ridiculous queue then as well, which will be even worse.
A server can only support a certain amount of people from a technical limitation level and a gameplay levelâŚ
That makes sense.
With Toothy McToothface being on an 8 hour cooldown, probably worth it.
WrongâŚ
That is the case for a layered serverâŚ
Not the case for a unlayered server for phase 2⌠that would have limitations
I mean, yes and no. Would it be worth it to try to layer hop? Yeah maybe. But as Oldallagala brought up, you canât choose what layer to get onto, and thereâs nothing that clearly indicates which layer youâre on.
So say thereâs 10 layers active, numbered #1 - #10. You are on Layer #4. The only choice you have to move layers is:
(A) Identify a friend or someone who is not currently on Layer #4 who would be willing to invite you into their group. Per Blizzardâs explanation of the hidden timers, it may take 10-15+ min for you to hop even after being invited depending on what action(s) you have been taking recently in-game. The chances of you knowing people on all other 9 layers (understanding that nobody knows WHICH layer theyâre on, and it would be exceedingly rare for you to find someone on all 9 other layers)
-or-
(B) Logout and wait 10+ minutes and login again to be randomized to a different layer.
Again the running complication is that you wonât know for sure that you ended up on a different layer with B. Once you hop the first time, you also have no idea if youâre just hopping between 2 layers or if youâre actually hopping to unique layers.
It seems much more efficient and likely to catch a rare if you just setup camp for it instead of trying to layer hop, as your time ânot actually camping the rare, trying to hop layersâ starts to dwarf the amount of time youâre spending actually camping the rare.
TLDR: Youâre welcome to try, but I donât see how itâs going to be an effective method.
Just planning it out. If I am lucky I can get him on my first go. If not I will probably work on moving bank/DE alts into position and just log in every 10 minutes.
I guess I need to figure out the exact timer to randomize layers.
Do you want server instability? Because this is how you get server instability. People really love to give out advice without thinking for even a second.
Herod #1 Server
Totally
I think you may have taken what I said out of context.
I do not support adding more layers. What I was saying to Imonalott is that there is no physical cap or limit to the amount of players due to hardware limitations, like he was suggesting.
Itâs capped for server stability in population coming phase 2.
Iâm currently all in on Blaumeux. I donât want queues for hours on end, I also donât want a large amount of layers.
I did take it out of context, then. My apologies
But yes, the enforced caps weâre seeing right now are born from sanity (not hardware or even software limits) so that removing layering for phase 2 is actually a doable thing.
Blizzard is handling this correctly by making the additional server due to Herodâs insane population. The only people that are to blame if Herod has massive queues are the collective player base of Herod itself for being too prideful/stubborn to balance out.
Holy crap everyone this guy is a genius. Can we get this guy on the phone to the dev team? What an astute and well thought out idea. Iâm sure theyâll run it right up the ladder to the executives, problem solved.