Won’t it feel strange to be able to completely fill out a hero talent tree, when we (of course) can’t fill out either of our other trees?
After we choose a hero tree, won’t the other trees actually seem more important than the hero tree because it’s where the actual difficult decisions are, because you can’t have everything. The meaningful choices are back in the base trees.
Won’t that kind of undermine the significance of the hero trees? The primary new feature of the expac?
Also, it seems weird we can max it out at level cap. After that, gearing and itemization will be how it is in Dragonflight. The primary new feature is done and over with before end-game. In BFA we were chasing azerite traits in end-game content. In shadowlands we were chasing legendary gear with talents during end-game. In Dragonflight had the new way professions work to gear up.
If in tww you get all the talents at max level, and gearing feels like it did in dragonflight: won’t TWW really just feel like dragonflight. Granted, with a couple cool new ways to play your class. But you will earn the right to play those hero trees just from leveling.
Once we, the player locus, have devoured all the new exciting talents through the leveling experience , won’t end game feel anti-climatic?
Dragonflight endgame progression is fantastic as we don’t have more meaningless buffs to endlessly cater to patch after patch.
Being able to be “capped” on a character feels nice, and less claustrophobic than the last three expacs where you had endless Asinine Power (AP) to grind or, had loot that felt terrible and made it seem that you got cheated out of gear every single time you got it. (conduits).
Character progression can exist on a 2D axis (gear treadmill) . Let blizzard do what they’re good at. Their bread and butter. Dungeons, raids, world content.
The wheel is good in Dragonflight. No need to add a flamethrower because we think the wheel could be cooler.