Looking at the three new “Hero” Talent trees they just released and I’ve got to say…they don’t feel heroic. They feel like regular talents with specific (again, not heroic) flavor built in.
I get it. People want be their favorite characters they see in the game. Everyone wanted to play Dark Ranger after seeing Sylvanas sit Arthas down on his frozen chair of death. Everyone wants to be Illidan wielding twin blades of Azinoth with a blinfold on. There is literally a BAMF character in game for almost every class that represents the archetype of that class.
These talent trees are NOT that. These are basic, at best. Stop calling them hero talents and just add them to the current trees as additional choices. What are you going to tell me, “we can’t do that, the talent trees will become too complicated for the average player”. So, you think giving them three talent trees instead of two is going to make a difference? Not to mention, it’s FIVE bubbles with THREE choices…I’m pretty sure that’s not going to break anyone’s brain.
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It’s just a term. Kind of like “hero class”. Don’t take the term too literally.
I’m actually excited about it. Keeper of the Grove is actually something I’ve wanted to “be” for a long while. It was one of those things I never told anyone because I was certain it would never happen. Now it’ll be a thing.
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I agree with OP. Everything I’ve seen thus far just feels like talents that should be in our standard tree. I get that talents are already a mess but that’s the problem they should be solving, not compounding.
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The term Hero talents comes from the fact that they are supposed to come from Specific Archetypes in Warcraft.
I agree…but this is a workable solution to their problem that is at least as good as any of the other alternatives. Talent trees cannot grow forever and their current complexity causes enough issues as it is…so adding a second “hero” themed talent tree is an obvious solution
But I guess I’m sort of the oddball here because I didnt want the complex talent trees back in the first place and didn’t mind their use of borrowed power to supplement the simple trees.
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Talent trees growing forever is a symptom of this silly concept that assumes every expansion we have 10 more levels to “grow” by.
Why is this concept preposterous? Think about going back to old content to farm a mount or transmog. You’ll be 10+ levels greater than that content and you go in and smoke it…solo.
Now, take that thought and apply it to universal baddies that we don’t know exist right now, but hypothetically exist within the game. If War Within’s end boss came to Azeroth right now and just started sweeping the leg…we’d all be wiped out; GG.
Having a fantasy hamster wheel that we constantly have to turn over to end up right where we were before (especially when they stat squish or level squish) feels a lot like perpetuating a cycle for the cycle’s sake.
You can ABSOLUTELY create class fantasy without arbitrarily locking it behind gain ten levels, one point every other level, apply points on a sheet, get stronger, win. Class fantasy doesn’t feel very fantastic–and hero talents don’t feel very heroic–when all you have to do for them is the SAME crap you’ve been doing for umpteen expansions.
In a way I’m fine with the solution. About the only thing I’m not fine with is something else the OP stated. Why the heck are they called “Hero” talents? Feels like they’re exploiting a zealous fanbase with buzzwords.
I have to also agree with you on not wanting trees back. They’re honestly great for leveling. Not so great for max level shenanigans. I’d be fine if they chopped them down midway between Mists and current day. And/Or if they added in more trees for the different modes of gameplay (PvP, Raiding, Open World, Mythic+, etc). The current version is far from ok.
So, waaaaay back at the dawn of time the original designers toyed with the concept of ‘Hero Classes’ that effectively reflected ‘Hero’ characters from the RTS, one iteration of which would effectively be Prestige classes (Term from tabletop gaming for secondary/advanced classes). This is probably just borrowing the name or an advancement of a form of that original idea. Its been floated as the name for ‘alternate’ wow class advancement since, well, as far back as I can remember in this game. If nothing else, they are reaching towards legacy players and trying to link the second talent trees to those ideas.
One of the benefits of the talent tree/Hero talents as they are is it also helps combat button bloat. By having passive talents which have more impactful effects on the abilities/rotation, they don’t necessarily have to add new abilities every expansion, but instead with the Hero trees they can add these more powerful passives and give us the ability to empower and customize the abilities we already have.
If nothing else, think of Hero Talents as linking nodes between two talent trees that are on a separate UI and have a wall of 30 points in your Spec before you can start adding points to it.
the dev who are creating these trees havent even been there for 10 year or more these are complete newbies rather than veterns who have been thre for like 20-30 years and there young like 25 /30 yrs old .hmmm…
Not really, just want to play as specific classes from pre-WoW that have cool lore.
People really get hung up on the use of the word “hero” on these forums, huh