Hero Talents are probably a bad idea

I have been playing this game on and off since vanilla. Every expansion has had some sort of drastic change to one class or another. Perhaps some of the best WOW expansions were the ones that changed the least and just added the fun factor to each class.

Reasons why i think hero talents are a bad idea:

  1. For some classes it adds extra abilities. Many of you may agree, many won’t but this game has way too many buttons already.

  2. For most classes, it will drastically change and complicate the way they play their favorite specs. Now i don’t only have to think about my rotation as it is, but i also have to think about how to line up my cooldowns around my Hero Class procs. Again, this game is quite complicated as it is.

  3. In the case of the paladin class, now people in the group have to not only deal with M+ mechanics but scramble around the field to find the pretty golden things that the Paladin pooped out so that they can do better deeps or whatever.

  4. How will this change contribute to further patches and expansions?

  5. Gives blizzard WAY more things to balance gear and abilities around which means the current (fairly decent) balance place all the classes enjoy now will be thrown to the wind. Now, classes will need to be balanced not only with their gear bonus in mind but also with their hero spec and possible legendary. So when the class is first picked up it may feel like absolute garbage unless you have ALL those other things.

I think this is unnecessary. I think this is too much. I think that Blizzard should strive to make classes that can be played optimally without 10 different addons telling you what button to push and when. I’m not necessarily saying dumb down the game, but when you NEED to have your screen cluttered with all sorts of cooldowns procs and other BS, i feel like i’m playing an excel spreadsheet and not an RPG.

Thank you for reading. Please like if you agree.

4 Likes

Bad ideas have been part and parcel for the last two expansions. Probably time to get used to it.

All 3 DK trees are already a mess and blizzard did 0 things to even attempt to fix them

And the one previewed DK “hero” spec does nothing but double down on the worst aspects of blood

So yea, this is gunna be great

2 Likes

I think at the moment it’s too difficult to tell how it’s going to work out because what if a spec is getting a new button but they’re reworking the other trees to delete one?

We have no idea yet.

It’s safe to assume the worst and allow them to backtrack when the time comes. That’s the process now.

I’m not going to look until I see them on my screen, I like surprises. Hero is just a word, I just see it as another change in talents. I guess it beats calling them Peasant Talents, or Loser Talents. or Meh Talents.

So does classic. See the Warlock.

i just think their time would have been better spent making Class Skins and fixing current issues with specs like shaman, DK, ETC and not making a whole new mess for people to gripe over.

WOW is no longer an MMORPG. It is an MMOE-Sport. I think if they start treating it like an RPG again, most people would be much happier for it.

But even if they want to keep it an E-Sport, it cannot be this complicated. As a Demo warlock now i not only have to keep track of my imps and doom brands and Hand procs, now i have to know how many soul shards I’ve burned so that i know when my other demon will come out so that i can time my other cooldowns with this demon. WHY?!

3 Likes

… and I’m out the door!

of course it’s a bad idea. can’t wait to try them out!

I disagree. I want new talent points.

1 Like

Meanwhile 5-6 years ago:

MoP class designs = abilities were never pruned and there was so many abilities to use/do

So which is it OP? People before complaining they want abilities back

So blizzard is doing it since dragonflight and now you’re ranting they shouldn’t

Make it make sense

Or, you know, don’t! Just consider is a blind proc like a trinket. CAN you “plan” around it? Sure. Do you HAVE to? No, you don’t. I mean, as a Destro, I don’t have the fine tuning of soul shards anyway. I can conume 2 or 3 (I mean, I could consume one with 5-6 cast to summon my demon, but…HA…uh, no.). Plus I have little control over the replenish. Outside of using Conflagerate to bump a shard from 1/2 to full, you know, to prime an 3 shard AOE, its just a background mechanic.

Plus timing soul shard decay out of combat. How often I’ve sat watching my 5 shards tick to 3 as they get ready to hit the boss.

Somebody, for sure, keeps track and somehows pays attention to all of that. I can’t see how, given the dynamics of the fights. But, someone does, and maybe it gives them a net percentage point of damage. Maybe.

Simply, just because the mechanic is visible, and yea, it can be taken in to account, doesn’t mean either it should or that it’s actually impactful.

You are not wrong that it is confusing but at the same time some classes can have both. What i mean is that classes enjoy iconic abilities while dropping unnecessary duplicated crap.

I would like to argue that shaman does not need primordeal wave or ice strike. THat being just as an example. There are many abilities that feel like bloat while classes are still missing some old stuff that was good. A compromise can be reached if people are creative and spend some time actually designing a good spec and not just adding things on top of other things which complicate everything beyond all reason.

Of course they are a bad idea. That’s pretty much Blizzard’s Modus Operandi. Good on paper, bad in execution.

I will never know how to play Augmentation now that I can steer Breath of Eons, gain Hover from it, and have this ‘bombardment’ I have to keep up by following my burst window with current rotation.

I think so far the only things people haven’t said anything bad about are delves and dynamic flight for all mounts. And “warbands” I guess but that’s just a fancy name and UI for making progression account-wide. People don’t really want mud dwarves and the hero talents just add a weird clunky layer of complexity that nobody was asking for and don’t really want. Things are probably going to change a little between now and release but there’s not really a lot in war within that’s blowing my skirt up.

And I really wanted to like this one. Metzen’s back, Danuser’s gone, Xalatath, etc. Buuuut…yeah. Everything else looks pretty “meh”.

They’re just a new set of talent rows that dont alter previous talent balance too much (since you cant spend new points in them) that also confer some additional identity to the player. So dramatic lmao.

Red-headed step talents would have been great.

Do not compromise my chance to finally play a Dark Ranger…