Hero Talent Concept: Helldiver

Hey all, tbh I don’t love the Aldrachi Reaver hero talents so I made a concept of my own - Helldiver DH. Thought it would be fun to share. Have a happy Friday, folks.

  1. Helldive (Replaces Chaos Strike/Soul Cleave)(Starter Talent). Range 5 yards. Costs 30 resources - charge at your enemy if they are further than 5 yards away. Slash them with both weapons for X chaos damage. Each hit gives you a stack of ‘Unbridled’. Crits give 2 stacks.

Unbridled stacks make your Fel Rush/Infernal Strike deal 15% additional damage. Stacks up to 30 times, lasts 15 seconds. Additional stacks do not refresh duration.

  1. Hell’s Call(Row 1, Ability 1) - When you Fel Rush/Infernal Strike onto a single target your next Helldive is free. 1 minute CD.

  2. Hell Hunter(Row 1, Ability 2) - ‘The Hunt’ empowers your next Fel Rush/Infernal Strike to deal damage as if you had triple the amount of stacks of ‘Unbridled’.

  3. Choice Node(Row 1, Ability 3): Managed Demonology - Fel Rush/Infernal Strike reduce the CD of Meta by 4 seconds when they hit an enemy. Freedom of Hate - Fel Rush/Infernal Strike increase the duration of meta by 2.5 seconds up to a maximum of 15 seconds during its duration.

  4. Locked on(Row 2, Ability 1) - Eye Beam/Fel Devastation debuffs enemies hit with ‘Internal Hatred’ for every tick of damage. Your next Fel Rush/Infernal Strike explodes all stacks of ‘Internal Hatred’, dealing X damage. Each ‘Internal Hatred’ exploded gives you a stack of Unbridled.

  5. Choice Node(Row 2, Ability 2): Persistence of Pleasure - Fel Rush/Infernal Strike reduces the CD of Eye Beam/Fel Devastation by 0.5 seconds for every enemy hit. This can be stored up to 5 seconds before the ability is used. Abundance of Pain - ‘Internal Hatred’ stacks have a 25% chance to not be consumed on explosion.

  6. Spreading Hate (Row 2, Ability 3) - Blade Dance & Immolation Aura’s initial damage adds a stack of ‘Internal Hatred’ to all targets hit. Crits add 2 stacks.

  7. Freedom From Suffering(Row 3, Ability 1) - Fel Rush/Infernal Strike reduce direct damage you take by 8% and reduce damage over time effects by 16% for 3 seconds.

  8. Gotta Go Fast(Row 3, ability 2) - Fel Rush/Infernal Strike generates 30 resources over 3 seconds. Max resource increase by 60.

  9. Embers of Hate(row 3, ability 3) - Fel Rush/Infernal Strike leave burns on enemies struck, dealing X damage over 3 seconds. Damage is increased by your Unbridled stacks. Heal for 5% of the damage those burns do.

Hellcrash (active ability)(Capstone) - After Unbridled falls off, gain a charge of Hellcrash. Launch yourself into the air, crashing on your current enemy target for X damage that is increased by the amount of stacks unbridled had upon falling off.

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Cool ideas! I don’t play DH but these sound pretty cool!

I wonder if you could introduce a talent that could make Helldive cast during Meta generate double the Unbridled stacks or something, just to give extra bit of damage during CDs.

Great tree idea!

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