Heritage Armor Speculation

I don’t know what I want the draenei questline to be about, but I really want the armor to be less like juggernaut Light plate and more something like this:
https://wow.gamepedia.com/File:Playable_Draenei.jpg
The Lightforged already covered the Warhammer tank-armor look and the draenei have more to them than just ‘muh Light.’

I also hope the human one is literally anything besides plate.

Though call me pessimistic, but I actually get the feeling we won’t be getting any more heritage armor, that Blizzard is “done” with it even though they haven’t even given every race some. Because that feels like a Blizzard thing to do.

2 Likes

Well I feel like blizzard is gonna chalk up the warfront armors at least as being heritage armor cause they got the aesthetic of orc, human, forsaken, night elves. I just honestly don’t see them re-treading armor for those races when the warfront gave armor that fit their overall aesthetic, also I doubt Blizz wants to update any lore for them or explore past/future for these races.

Also the Warfront Armor is actually superior to the Heritage armor because it was armor type specific instead of 1 type fits all lmaooo

The fact they went with “spellbreaker” armor instead of “magister” armor for belves sucked for me, a warlock lol

Shoot I wish they gave me the shield and glaive if they’re just gonna go full spellbreaker lol.

1 Like

My theory is that the whole idea of Heritage armors has been abandoned and I don’t expect any future sets to come out.

2 Likes

“Hidden Banshee Loyalists” aka The Players.

I think Blizzard should steer clear of the Loyalist vs. Traitors story, the heritage armors are supposed to be about getting to know the heritage of the race themselves and are meant for everyone. Don’t involve Voss or Calia at all as neither character has anything to do with the heritage of the race at all. Have it be about the fall of Lordaeron and the destruction wrought about by Arthas and how the Forsaken reclaimed themselves and tie it into the Forsaken reclaiming the Undercity.

No more melancholic moralizing storytelling. Let’s leave that nonsense in BfA where it belongs.

6 Likes

7 of the current playable races don’t have them, so at the very least Blizzard will make something for them.

I hope so too but I just have this feeling that Blizzard will toss it in there in some manner.

I actually had a theorycrafting session with a few of my friends, surrounding a subject like this. Something for consideration, if you wanted to add more ideas to the list of potential Forsaken heritage armor quests.

Plot points:

Stage setup: Lordaeron is in ruins. Tirisfal Glades is effectively no-man’s land, unfit for man nor beast. No banner actively holds it, though smaller, less resource dependent groups can be seen amidst its outskirts. Sylvanas has betrayed the Forsaken and the Horde by waging an unnecessary war, under false pretenses, to effectively wield the fallen’s immortal souls as a resource in a cosmic plot well beyond the scope of mortals. Beyond their military alliance with the Horde, the Forsaken are, once again, alone, just as they were before Sylvanas’ rallying campaign.

  • Forsaken communities gather in the Cleft of Shadows, free of the sun’s oppressive heat, in the cold embrace of the dark, a rare comfort of a not-so-distant age, at the behest of Grand Executor Mortuus, Dark Ranger Velonara and Commander Belmont. “Lord” Alexi Barov (who insists on his prominence as Lord. For some reason. Something to do with a dispute with his brother, that he will never confess.) happens to wiggle his way in as someone who had such an air of authority to call such a gathering, and claims perhaps too much credit for something as mundane as this.

Distant figures not as close to Forsaken society, such as Leonid Bartholomew, Lilian Voss and Calia Menethil have arrived at Orgrimmar to share in what is undoubtedly an important discussion for their former countrymen. Although not involved or as involved, their fate and future is still of some concern. There is idle discussion among them, but the prevailing question amidst their conversations is; How did they get to this point, on this path that has inflicted so much pain and suffering, for both those who walk it and those that this road is built upon?


  • Reflection, from different points of view, as they await for those who would speak to arrive. All beginning from the cradle of the Forsaken’s inception. The tragedy of brother against brother, of kin hunting kin. People of the land, now huddling in the broken shell of their own homes, beset on all sides by the relentless Scourge and their own living communities hunting them, seeing them less than human, but as the unholy beasts that had been ravaging their kingdom. Horrors they had inflicted upon those they had one called neighbor as a necessity for survival. The desperation that drove some to wield taboo powers. (These can be expanded upon later and given the appropriate attention needed, but, these are the broad themes. They would be largely interacted with via flashback scenarios.).

  • These tales between the community are met with scorn by another, remarking with great disdain about their “whinging” about such tripe as the pragmatic neglecting of morality, and their weeping for an age of civility that has long since been lost to them. That to harp about the price for their continued existence is unnecessary baggage from a bygone age, a failing of the human condition and a weakness unbecoming of a lot that is destined to forge a new future for themselves, in the face of a fate that they had been doomed to - a future that requires further sacrifice, if it is to be successful. The remark draws snide rebukes. Had they not sacrificed enough already? At what point does it all become too much? Such pragmatism is cumbersome upon the heart and has already turned some calloused and cold- how could they hope to live through what remains of their existence if they have to live with a burden as extreme as a grave betrayal of one’s values- values that that define them, drive them and give them purpose?

Leonid Bartholomew is quick to offer his rebuttal- that to forsake everything that had made them human and to wall himself off from the outside world was to bring him closer in touch with the identity of the Scourge. He dismisses his claim carelessly and brandishes the word ‘gentlehearted imbecile’ like an insult. Perhaps he might had even agreed with him in some way, had he not sacrificed his humanity atop the altar of apathy in his more desperate hours, in the hopes that he would be spared its pain. But that was then, and this is now. Who he was is dead, and who he is now is a man reborn. Such concerns in a cruel world are fleeting and aren’t worth considering.


  • This squabbling rabble is brought to a silence as three arrive (“Lord” Alexi Barov just happens to saunter in half a minute later and stands behind them, out of sight, arms crossed and with a stiff posture, as if he were relevant to the on-goings.). Dark Ranger Velonara addresses the crowd. She speaks of the kindness of Orgrimmar, to have offered them sanctuary, then says that it shall be depended upon no longer, as their hour of reclamation approaches. Their plan is simple; to cross the seas to Silvermoon, then, from Silvermoon, begin their long ride to Andorhal. With it established as a safe foothold for them, they begin moving resources from it and to the capitol.

Questions of how to restore it are brought up, which is answered simply by a neutralizing agent administered by the Royal Apothecary Society. Afterwords, what is required is the handywork of stone masons and wood workers to restore its walls and restore the crypt levels below Lordaeron, as the sewers themselves are fully collapsed and beyond repair without long, great efforts. Mortuus and Belmont begin forming martial planning, should they be accosted on their ride to Andorhal, with Aleric Hawkins looming over the table. He’s just a Deathstalker, nobody of consequence! Seriously. He’s not the leader of the Deathstalkers. He swears it up and down.

At the same time, Barov begins going over a depiction of Lordaeron, pointing out what needs repairing, by what measurements, what have you. Someone scouted this out already. With this information in hand, the vessel sets sail for the port of Silvermoon. From there, the journey is long and uneventful (though, if the player elects to follow the NPCs from Western Plaguelands, starting from Quel’Lithien Lodge and following the road to the Western Plaguelands, there is some side commentary from Calia, as she sees the bellowing smoke of Stratholme from afar, lamenting the monument to Arthas’ sins. Maybe some commentary about how life used to be, as they cross through Corin’s Crossing). A simple welcome is offered from the Forsaken that held Andorhal’s now standing walls. Having won it in the battle during the Cataclysm, it is their closest territory to the capitol, reinforced only by Silvermoon in the event of hardship. Stone and lumber that had been shipped in advance is collected and without need to rest, they begin their work at neutralizing the blight, dismantling the roaming skeletons and, at long last, begin work proper. (The player is given a backpack that can shoot some sort of blue liquid effect on globs of green scattered across the field and is given a ‘kill X out of X’ quest for the restless dead. The work on repairing Lordaeron’s wall is more of a cutscene, with the night and day cycle spinning by as a montage of work is carried out, implying something of a time skip.).


  • As work nears its completion, complications arise. From the distant forestry, a host of Scarlet Crusaders emerge from the once emptied halls of the Scarlet Monastery. Rows of soldiers, magi, priests and more. Belmont and Mortuus takes to the saddle of their horses, the Death Guard musters their forces and takes formations on the scarred battlefield. Calia approaches Velonara, who is stood atop the wreckage of a destroyed siege tower, bow in hand. Calia pleads for cooler heads to prevail and diplomacy to rise over violence. Velonara refuses to heed the words of a foe that wishes nothing more than the full eradication of the Forsaken. Calia presses her on this, implying that such thinking is what perpetuates the eternal cycle of bloodshed, but, before Velonara can offer a retort, a signal horn is blown, and the Scarlets begin to charge.

  • The Deathguard and Scarlets exchange blows. Cavalry crashes into each other, shield lines connect, spears thrust, guns fire and spells are flung. Grand Executor Mortuus is surrounded by a cabal of warlocks and well behind the shield wall. Together, they are summoning an Infernal. In the meanwhile, Belmont bids the player character to maintain the line. (The player is given an objective to cut through a gap in the shield line, where Scarlet Shock Troopers are sprinting out of, killing X amount of Scarlet Shock Troopers and x amount of Scarlet Mages.) Once X amount of Scarlet Shock Troopers are killed, Grand Executor Mortuus shouts to press the attack. An Infernal comes crashing down upon rows of soldiers in formation, and the formation battle is over, their enemy in retreat. Scarlet Crusaders begin retreating to the Monastary, with others remaining behind for a fighting retreat (the objective updates with fighting Scarlet Crusaders, Scarlet Priests and Scarlet Monks, killing X out of X for each of them. Ambient Scarlet NPCs are seen fighting either Deathguards, Deathstalkers or Lilian Voss).

  • Once the player completes his objective, a finale begins. The Deathguard surrounds the Monastery. Belmont, Lilian and Aleric joins the player in a charge into the Monstary, where they fight off defending Scarlets, until they reach the Court Yard (where, in Cataclysm, you’re fired upon by the archer squad.). A Scarlet Seraph, garbed in expensive fullplate (Crusader Lord Lantinga’s red Soulforge recolor) , with a greatsword in both hands (Destiny), enters the courtyard, with an entourage of well armed Crusaders. He offers scalding words, threats of demise, promises of a pyre that shall burn so great that not even ashes will be left to mark their passing.

Lilian Voss speaks up, asking bluntly; to what end does all of this fighting serve? Has feverish adherence to dogma blinded them to the world that surrounds them and the countrymen that pleaded to prove their humanity before them? Are they so eager to surrender all thought and lay all responsibility upon the will of the Light, as they so diligently fulfilled its bidding? If so, perhaps they had more in common with the thoughtless Scourge than humanity.

Belmont is quick to reprimand her, to tell her that such breath is wasted on such lowly creatures that are of no worth beyond the parts they have to offer. The Seraph, amused, takes this moment to answer her question, though there is still smoldering hatred somewhere beneath that wolfish grin on his face. He says plainly that while they might had convinced the orcs of kindly intent, that the world was not so blind. He comments on about how that he saw them for the beasts that they were- Scourge- and that no matter what skin they wore, what banner they bore on their breast or what face they would take to mock life, that they were monsters, all the same. Monsters that squatted upon a land that they had taken, lead by a traitor Prince who’s unmarked grave is becoming of a man with his sins and a Banshee who’s sustained cruelty was unmatched.

Monsters that would be stopped, to protect the world from their likeness. Combat begins.


  • At the end of the battle, the Scarlet Seraph lies dead. Mortuus and Aleric Hawkins are seen gathered within the long store halls, with unearthed ledgers that contained logistical information and written orders. The orders contain a plethora of information, from resupplying older forts along the coastline or in the woods, to the notices of a Forsaken convoy traveling from Silvermoon to Andorhal and orders to maintain more frequent reconnaissance upon them, to rallying orders and await for construction to near its completion, before mustering an attack. But it begs the question- move what supplies, to what troops, for what purpose? More importantly, who’s troops?

Aleric Hawkins is quick to identify familiar names, once he begins to comb over the ledgers- names of Knights in service to the Stormwind Noble Houses, from the major family of Lescovar to some of its lesser cadet houses, and a few others, known for their service as a craftsman or as a treasurers, amidst a dizzying list of names- likely unknown retainers- and resources, likely provided by the coffers of Stormwind nobles.

The ledgers implied discomforting information. The Scarlet Crusade, that had been scattered upon the wind at this point, was facing a resurgence. Given material wealth and coin by a distant kingdom, as well as men by prominent and lesser houses alike. The question Aleric asks is; “Why?”. If the Alliance had agreed to enter diplomatic endeavors, why take action against them- and masqueraded ones, at that? Had the throne of Stormwind gone back on its agreement? Or perhaps there was a political angle, with noble houses attempting to subvert the command of the throne by attempting to seize Lordaeron through proxy conflicts?

Belmont was quick to dismiss this line of inquiry. If the initial fall of Lordaeron hadn’t shown the deplorable nature of such fearful, short sighted creatures, then Aleric was lost and he wouldn’t waste his time on him any further. Aleric offers a slight remark of Belmont’s short-sightedness, but doesn’t push the matter any further.


  • The player returns to the gates of Lordaeron. The streets are mucked with blight neutralizing agents and have caked the cobble at this point, well baked into the stone by the warmth of the sun. All are gathered together, in one big crowd, with a small host of Forsaken gathered at the central statue just before the moat. All is quiet, until the silence is broken. Lilian Voss asks; our fate is ours to control, where do we go from here?

They begin turning, looking to each other, each searching for answers. One turns to Calia, in the crowd, and asks her what she thinks. More turn their gaze, hopeful that she might have answers. Calia is caught by surprise and stammers out the beginning of an answer, before another voice from the crowd objects with a simple “no”. The crowd turns back. The Black Bride stands there, regarding the scene with a fixated glance upon Calia, two eyes as cool as ice, yet hid an extreme disdain for her. Belmont joins at her side, in voiceless agreement. Some lines begin to form, as people either distance themselves from one another, or join with those that they might agree with.

Velonara detects tension, and immediately interjects with an agreement, that their future does not lay in the whims or visions of one person. Deathguard Darnell approaches Velonara and turns to the crowd to address it. He states that they had already been down this path twice now. Once in life, betrayed by a Prince that condemned them to undeath, and again in the next life, with Sylvanas leading them upon a collision course with disaster to fulfill a selfish agenda.

He goes on to say that the hopes and dreams of the kingdom aren’t to be laid at the feet of any one person- that their salvation cannot be offered by any one person, only they can save themselves. That by fate, they are Forsaken, forsaken by the Light, by the families that surrounded them and by nature, who had no precedent for their existence. It is fate that attempts to unravel them and destroy them, to fix a mistake that was never meant to be, but despite the curse that traps them within their corpses, they are people still, and in their collective hands, their future is theirs to build.

This seems to stir approval with those present, which begins to escalate and eventually erupt into uplifting cheer.


  • A cutscene plays, with a slow sweeping shot of Lordaeron from above. A narrative talks over it, as banners are unfurled. Lilian Voss speaks of an end of one bloody chapter, and the beginning of a bold, new one. One that is truly free, without masters or rulers, only tomorrow, that is theirs to shape.

Velonara speaks up next, offering familiar words, spoken by another, now absent from their history. “We are the Forsaken, and those who do not stand with them, stand against them.”

With Belmont joining at the end; “… and those that stand against the Forsaken, will not stand long.”. The camera begins to lower to the front gate of Lordaeron, where the banner of the Forsaken is lowered once again. It is half of a skull, much like Sylvanas’ shattered mask, with splinters digging into its center profile.

Quest reward: Forsaken Heritage Armor.

Design: This can be better hammered out later, but the general theme is: Middle Ages Apocalypse Survivor.

At the top is a pariah’s iron mask, tucked underneath the hood of a padded coif, that might had been dyed Alliance blue once, until the dye faded and all that remained was a dark wool grey. The left of its face is a blank, metal slate, with the right side looking dented and worn.

The shoulders are a wraparound scarf, that is of the same dye, but different fabric.

A worn breastplate fill the chest slot. It might had been engraved and bore the Lordaeron L, but now it’s difficult to fully make out given how badly it had been neglected and deteriorated by the elements, with cloth gambeson sleeves, of the same fabric and dye as the coif.

Gauntlets are leather with plating strapped over the fingers, hand and wrist.

The belt contains a miniature lamp loop (something as small as one’s palm) on the right side and a simple, unassuming iron belt buckle in the middle.

The trousers are a charcoal black and the boots are shin-high boots with roughly kept gussets that unevenly fold outwards, complete with buckles that secure the foot.

The cape slot is filled by a stuffed sack, that looks more appropriate for a scavenger than an adventurer. Some concoctions are bottled and held to the sack by a belt.


  • Dialogue options post heritage quest. (Lilian Voss):

“I had a question about our new heraldry. It looks reminiscent of Sylvanas’ banner. Why is that?”

Lilian: "It isn’t in homage to her, it’s a reminder of her. It’s a reminder that the future of the Forsaken does not lie within any one single person’s vision. We are victims of fate but we refuse to grant it purchase where it can inflict upon us betrayal a second time. The fractures represent us - the way many of us see this world and how we interact with it. Whether we deny our fate and find comfort in the previous life, grow to become something else, or succumb to the bitter poison of fate’s misery, we are Forsaken, all of us, and despite our fractured existence, we are on this path together.

I personally suggested ‘The Sable Reminder’. What do you think?". Lilian Voss offers the slightest of smiles. It looked alien on a face that had been worn by hard years and grief.

  • Dialogue option (Mortuus):

“I noticed you don’t add ‘nub’ to the end of everything. What changed?”

“If you /must/ know, there was an error in your documentation and someone had decided to add ‘nub’ to the end of your name. Surely you came to that conclusion on your own, nubskull-- I mean, AGH, now you’ve done it! Leave me alone!”

  • Dialogue option (Velonara):

“Without anyone to make commands, how do we actually function in times of crisis?”

"We’ve decided to take an approach like the Desolate Council. A representative has been assigned for the Royal Apothecary Society, The Deathguard, The Deathstalkers, the citizenry and the laborers. We meet for concerns or discussion of logistics, but, societal change shall come from the people, not at our whims. Lilian Voss will meet with the Horde council and inform us of their needs, and inform them of ours.

But, as a functioning body, our only priorities are the fulfillment of our obligations with the Horde, the steadfast holdings of our territories and the capturing and freeing of Scourge minds. We will decide where our interests lay, when the future meets us."

  • Dialogue option (Calia Menethil.)

“That was a lot to take in. What do you think?”

There is a relaxed posture to Calia, as if a burden had been lifted from her shoulders.

“I am given relief to see the well-being of Lordaeron’s people. The world has been cruel to them and the ghosts of their past will not so readily leave them in peace.”. There’s a thoughtful look in her eye as she turns to the walls of Lordaeron. “The people of the Forsaken.” she says to correct herself, after a momentary pause. “So much has changed since last I walked these roads and forests that I barely recognize the people of this land as the same people who once lived here. Would it be right to still address them as if nothing had changed?”

“Where will you go now?”

“Far from here. My help is not needed - maybe it would not be welcome, either. There are some things that require laying to rest, that I cannot address with a satisfactory conclusion. But I will leave with peace in my heart, knowing that they are well, and that is all I ever wanted.”. Calia leaves the Forsaken story and joins Alonsus Faol, where he is, doing whatever it is he does.

1 Like

Personally, I think it’s far more interesting of the independent peoples of the Alliance started independently solving their own problems, instead of endlessly waiting on Borewind’s gracious benevolence. Especially in the wake of Darkshore. And questing you can only experience if you are a member of a given race seems like it would be tailor-made for those kinds of rallying points.

2 Likes

Should be something revolving around the Light like, revisiting their faith and asserting the og human faith that doesn’t involve the naa’rus. The questline should tackle something new to the players but still close to the hearts of the race being played

Here is my Forsaken questline pitch. Rather than pretending that Calia isn’t going to be a huge part of the Story going forward, I’m going to build around the idea.

  1. Player and Calia show in Tirisfal. Visit Undead encampment.
  • Forsaken are here to reclaim the zone. Frost mages are working to clear the Blight, emulating Jaina’s actions, alongside alchemists.
  • They’re openly distrustful of Calia, aside from maybe one or two nostalgic royalists. They suspect her of being an Alliance plant.
  • This is an opportunity to show the huge rift between her and her supposed “people.”
  • They’ve been harassed lately by humans, you are sent to investigate.
  1. Player and Calia arrive in Human camp.
  • Humans are here to… reclaim the zone. Priests are working to purge the blight, highlighting a difference between them and the more scientific-minded Forsaken.
  • Politically, these humans operate under the flag of Lordaeron. Some are Scarlets, some are Argent, some are Alliance. All backgrounds.
  • They are openly distrustful of Calia, aside from maybe one or two nostalgic royalists. They believe she is a Horde plant.
  • This is an opportunity to show the automatic disdain they have for Undead.
  • One NPC mentions that they have reached out to Gilneas for assistance.
  • They have been harassed by Mindless undead recently, and blame the Forsaken. They are planning to attack, but Calia convinces them to hold back while she investigates.
  1. Player and Calia enter the Ruins.
  • Calia uses an Anduin-style light barrier to hold the Blight at bay while you walk around the stone ruins and fight skeletons.
  • This is her moment, dialogue-wise. She gets to talk about her history, her family, and most of all her regrets. She gets to admit that she abandoned the people of Lordaeron to hide from the world.
  • In the back of the ruins, you fight Necromancer. He’s a survivor of the siege, who is trying to become a lich. He hates the Forsaken and the Humans equally: the former for unleashing the Blight and the latter for launching that attack that made led to that act.
  • You kill him, and take the proto-phylactery he was using in his ritual as well as his spellbooks. For disposal.
  • On your way out, Calia pivots to talking about Sylvanas. She strikes a balance between giving her her due for stepping up to protect the Forsaken and criticizing her for the ruin around them.
  • Once out you see smoke rising from the Forsaken camp.
  1. Player and Calia return to the Forsaken Camp.
  • Camp is in ruins. The Humans attacked the Forsaken in your absence with their newly-arrived Worgen reinforcements.
  • Most of the Forsaken are dead.
  • This is Calia’s opportunity to, under reasonable and justified circumstances, burn a few bridges. She helps you wipe out the humans and worgen occupying the camp.
  • A second wave of Worgen reinforcements are incoming. You can’t take them all. But the Forsaken left some sample Blight canisters lying around…
  • This is Calia’s chance to understand why the Forsaken resorted to the Blight in the first place.
  • At some point, an NPC says “You’re no better than them!” She responds “No, I guess I’m not.” A humbling moment.
  1. Player and Calia attack human encampment.
  • Mastermind of the attack is a former Scarlet who sent you into the ruins expecting you to die.
  • He represent unmasked bigotry and contempt: you’re undead, therefore you have no right to exist. End of story.
  • He’s a Paladin, and has particular contempt for Calia because she represents a “Corruption of the Light.”
  • He kills her, then the player kills him.
  1. Undeath is Wierd.
  • Calia is dead. A Val’kyr and a Kyrian have both come for her soul.
  • The Kyrian offers to give her a natural, normal death. (Calia can correctly point out that this would send her to the jailor, lol.)
  • The Val’kyr offers to rez her on the spot, allowing her to return to her people. (Calia can remark that this is probably the same deal Sylvanas got, and would put her in his debt.)
  • Clearly, both of these options are terrible.
  • Option 3: Calia tells the player to bust open the Necromancer’s spellbooks and finish the Lich ritual. On her.
  • Kyrian whines about breaking the rules. Val’kyr rants about the Jailor’s inevitability. Screw both of them.
  1. Wrap-up: Calia is a Lich now.
  • Not, like, a 15-foot tall skeleton or anything. She can be a more normal-looking Lich. It’s fine, we have precedent for that in Gunther Arcanus.
  • She asks you to give her the Necromancer’s spellbooks, so she can better understand what she is. This sets her up to be knowledgeable about Necromancy in the future, even if she doesn’t actively practice it.

Overall, quest has kind of a downer ending. Calia is in a pretty cool place, but Lordaeron is a ghost town. Both camps are piled high with corpses. Nobody “won,” which I think suits the themes of the race pretty well. It’s obvious that a Heritage quest wasn’t going to end with a shiny new capital city, so that victory will have to come elsewhere.

3 Likes

That is your opinion. I prefer what happened in Gnomer over the debacle that is Darkshore.

I also have a fondness for Cut Short, especially Gelbin’s speech about how every race in the Alliance was willing to die for a city that was never their.

Lastly, on a practical note, Blizzard is also not likely to spend a ton of resources if only a very small segment of its players would every get to enjoy it. And a true revamp of Gilneas/whatever new night elf capital/full control of Gnomeregan would require such resources.

There is part of me that honestly doubts this, I have to say it. It may be needlessly pessimistic, but this is also Blizzard we’re talking about. I wouldn’t be surprised if they said something like “heritage armor was a feature of BfA” and just stopped making them.

1 Like

No thank you to all of that. Forsaken civil war is no more palatable than the Horde civil wars. I’m so done with stupid in-fighting.

Besides, the Darkshore Warfronts set is already pretty much the Forsaken Heritage armor Horde side.

1 Like

I like the ideas of Draenei, Darkspear, Forsaken, and Pandaren more. Night Elf, Human, and Orc Stories needs more Backstory.

I feel like humans need something else. They don’t need another questline, where they walk around with the exact same characters who already have so much screen time. Instead…let’s do something different.

You arrive in Stormwind City and Mathias Shaw comes up to you (yes I know somewhat contradictory, but he’s only the inital questgiver). He tells you that they received a message from Sarah Ladimore, Commander of the Night Watch in Duskwood, about some strange activities and she asked for help. So, you’re send to Darkshire.

You, alongside the newly reformed Night Watch and Sarah herself, go on ahead to defeat the evil-things in Duskwood. Until you stumble upon an old knight of Stormwind who also fights against the undead. (He could also be a ghost, he could be Gavinrad, he could even be Lothar himself it doesn’t really matter.) He then laments about how much the people of Stormwind had to suffer in recent years, about their burdens, but also about their duties, their spirit etc.

In the end he asks Sarah and the player to reform the Brotherhood of the Horse to protect Stormwind and humanity.

From this point on we go on a questline through the entire kingdom and recruit several different members alongside the way. No no-name characters, but small ones who have never really gotten too much spotlight. For example Daphne Stillwell in Westfall, part of the original paladin-questline, someone like Salma Saldean, Marshall Marris/Captain Parker in Redridge, Duthorian Rall in Stormwind alongside High Priestess Laurena, Marshall McBride and Milly Osworth (the very first characters humans talked to back in Vanilla), Theocritus the mage of the Tower of Azora.

We recruit a lot of different people and gather in Stormwind. There we meet the old knight again, who asks us to go to Ironforge in order to ask the dwarves to forge armor suitable for true knights of Stormwind. And obviously the dwarves happily oblige (you know…because human-dwarven-friendship is like a pillar of Warcraft).

You then come back to Stormwind, a short preparation in the Cathedral of Light and all the members, you included, get their new shiny armor and officially form the Brotherhood of the Horse, Protectors, Defenders of the Realm with Sarah Ladimore as its new leader.

Yes, it’s obviously pretty much a story of knights and heroes, but if you play a human that’s essentially part of your fantasy. And a heritage-questline really should be about you feeling good to play your race…not something like the Worgen-heritage one.

Also this story doesn’t rely on the big names like Anduin, Shaw or Jaina…they’re like everywhere. Just give me a questline about the smaller people of Stormwind. Someone like Sarah Ladimore.

2 Likes

what I would love to see is alternate heritage armor sets. I felt disappointed with the goblin heritage armor so maybe we could get alternate armor sets with different looks, not just color palettes.