The only reason why most of us never change out of our looms, even if the gear we have in our bags is a bit better, is to keep our fits fresh. Now, with the advent of Slot based transmog, that will render the last functionality of looms useless.
I think we need to re-tie XP boosts into Heirlooms. Remove the global account wide XP boost achievement, tie them back into Looms so we can decide to play zoom zoom fast, or slow and steady.
Next, make them fun. Remix showed that we can have some pretty awesome and class breaking combos, let us use them again. Let my hunter have Sprint.
Finally, make them equally as strong as whatever dungeon Blue you would have access to. As it stands, you walk into a dungeon and you get a several Ilvl boost from a boss. They need to be scaled to be a Blue equivalent item, so the only upgrade you would get is if some random item upgraded itself to Purple.
I don’t think this is necessary. But if Winds of Mysterious Fortunes taught me anything, it’s that I like the fun buffs I get from randomly picking up potions.
Maybe fun things like that need added instead of “muh rested xp” which no one cares about. lol
No, keep the default leveling speed. Don’t slow it down to make heirloom gold sinks better.
The other factors are generally positive though, it’s odd that they are lower power for your level (below the expansion cap increments) than quest gear/normal drops, and having more than the rested xp passive on 90% of items would be neat since that’s such a non-system.
I always stick up for heirlooms as a latecomer to the system (about two years ago got that DF radiant echoes ring and started my collection.) My lvl 20 mage wearing like 3-4 heirlooms and lvling her like 3 levels takes about an hour.
I do think the final heirloom 6/6 upgrades are too pricey.
Personally, I would remove all heirloom gear and replace it with a handful of trinkets that do unique things, depending on the content that you’re leveling through or perhaps even the expansion.
lmao…I didnt start till legion…didnt start buying looms till sometimes later…so I didnt get anywhere near my damned moneys worth from all those loom upgrades as many others did before they changed them.
the VERY least they can do is stop with the paid upgrades and just let them level to X ilvl below the current max automatically for the ones we have collected.
If they put each pieces individual XP boost back, I would consider spending the gold to upgrade them. As it is, you run out of rested so fast even with the heirlooms on it’s just not worth the gold.
Wasn’t that the point of heirlooms in the first place, a faster leveling pace for alts? Today we level faster without looms than we did when the XP boost looms were current. Which is good I suppose, but imagine adding that 45% on top of it. I would upgrade my heirlooms…
I would also bargain for the following change as well, get rid of all the armor specific types, and make it one armor-agnostic heirloom set. That way a person only needs to upgrade the one armor set and have it be usable by all.
or if it was possible, I’d say to make an agnostic item creation with a menu. As an example, You upgrade the “1-handed Heirloom” and upon creation you get to choose which one it creates, and etc. for all the other items. To reduce not only the “Clutter” to the amount of gold a player needs to spend to upgrade them.
nah. im not paying to upgrade heirlooms. they can keep the current xp boosts and they can add more to your heirlooms. i say that as someone who loved heirlooms dearly and was gutted when they removed the xp bonus.
I still use them while leveling because otherwise the gear gap becomes too large and my hero gets super weak starting around level 40. I still supplement with AH and xp-locking, but the heirlooms are a great stop-gap all the way to level 70, in my experience.
Imo they should get rid of all the XP garbage on the set bonuses and just make it all movement speed.
The 2 piece should be Sephuz Secret from Legion, 4 piece can be like you regen 100% health and mana out of combat.
8 piece would be like 10% more XP, 10% more damage, 10% more healing.
But yeah if you can do world quests then there is no reason for it to exist, all the WQ’s award entire sets of gear basically over time. If you’re not doing them you’re leveling wrong.
I would have made them so they gain XP bonus for every character you get to max level. And the gear would always level with the character all the way to current content.
And then left regular leveling more like vanilla.
First couple of toons are a chore, but quickly leveling becomes trivial as you get more alts leveled.
It does feel like the only heirlooms that are worth it are the SoO weapons since you can socket them for almost double the primary stat of any other current weapon your level.