Here is How you Fix Feral Blizzard

Give Thrash a small cd and give it 2 charges then allow the the bleed affect to stack up damage. AOE fixed!
Make a talent that allows Ferocious Bite to consume all bleed affects and the remaining damage and convert it in to single target physical damage. This way the more effort you put in to your bleeds the higher the single target damage is. Single target fixed!
Your welcome Blizzard.

2 Likes

I was unaware that feral aoe needed fixing.

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That would break pvp.

I have advocated for a move like SWToR agent cull where the big hitter makes the bleeds tic extra, but your idea is a bit more than we need and doesn’t actually solve the problem as much as you think it does. It still leaves us with a very very long windup.

I would advocate leaving bite damage alone but giving us a talent that makes bite apply the old mangle (cat) debuff and increase our bleed damage.

How would it break PvP?

I honestly think its the only thing about feral we can’t complain about.

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Imagine a giant cat starts clawing and maiming you to death but then it bites you and you stop bleeding.

11 Likes

Maybe you’re right and this wouldn’t be too much of a game-breaker for our pvp burst opener, but it’s just not what I think most people are asking for in terms of where new damage should come from.

I would rather see better bleeds or some spammyness during berserk. Our cooldown, even buffed is still sorta lackluster.

What if FB empowered the next X amount of ticks of all your bleeds by an X amount of damage (scaled with mastery?) since you’re biting the heck out of your target will also cause them to bleed out more?

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I’d love to see the gushing lacerations azerite trait become a talent or maybe even baseline. You could replace savage roar with this and I’d be fine.

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Easier to buff rip which buffs pvp dots, pve single target and pw aoe.

Make rip only stack twice so that pw aoe doesn’t get too bonkers

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Yeah, rip right now is just barely more damage than bite and that’s a problem. It should be much, much more efficient on a per-cast, per-CP, and per-energy basis.

Or it should provide a big debuff that empowers some other abilities, preferably bite, but also possibly shred. Shred is technically buffed by Rip, but because it gets the same buff from ANY bleed, thrash and rake provide the same benefit, so it hardly counts.

Now, if the shred damage bonus wasn’t a flat +20% if target is bleeding but instead a +10% per bleed, stacking, that would change things a bit, and also make thrash more impactful.

2 Likes

Buff Rips based damage but don’t make it stack. Allowing it to stack even just twice would skyrocket our AoE damage to the point where it would turn around and get nerfed instantly.

It’s a nice thought though. I wouldn’t mind Rip getting a small buff. But for it being based over 24 seconds, it’s not reasonable for it to be hitting hard every tick for that long.

I mentioned it in another thread, but I’d like more focus put on Rake. I’m not sure what idea I had, but here’s another possible one: bake the pvp talent that gives you 2 combo points when Rake is applied to a new target that doesn’t already have it on them. Would synergize well with Berserk would make multi-dotting via Rake interesting.

As for single target though, you’d have to figure out if it’s worth letting Rake drop and and reapply it for the extra combo point generators, or refresh it for whatever reason

Or maybe even apply gushing lacerations azerite trait to Rake

Meh

I would disagree a bit on your second point. Bleeds are supposed to be Feral’s thing and right now the DPS is really low and bleeds are incredibly weak. Feral, outside of Berserk, is pretty slow and the slowdown should be rewarded with heavier hits and dot ticks. Rip doesn’t need to stack but a considerable buff to make it more impactful would be fine. Having the damage spread out over 24 seconds and taking longer to even get applied are already tradeoffs worth the damage being higher.

They need to figure out what they want with Feral. Do they want it to be slow but more meaty or want finishers to be more common but weaker? Because right now it’s this weird mishmash of both that feels like crap.

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It’s actually especially slow during berserk. Much slower now than under the older berserk.

This is a cool idea. It would play like an assassination rogue putting garrote on 3 targets after coming out of stealth.

Stacking is just a way to make things dynamic and interesting. If you made it stack, you would presumably also decrease the damage per stack so that 1 stack is a dps loss, 2 stacks is breaking even and 3 stacks coming out ahead and rewarding you for good dot management. I’m not saying it’s THE way to go, but it sure as hell worked for fire mages in BFA and multiple layered buffs are already a core part of Guardian gameplay, why not make feral have a similarly themed debuff?

Let’s hypothetically say that rip stacked and shred was changed from a flat +20% if target is bleeding to a dynamic +10% per bleed. Ferals would have to play a little mini-game about how many bleeds are optimal to maintain to get huge shreds (or bties, if bites worked the same way).

I think that would be pretty darn neat.

On the other hand, who am I kidding? Nothing like this could reasonably implemented. They have already futzed with Zerk and BT, that’s all the attention we are likely to get until 9.2 of SystemLands.

Looking forward to another set of patch notes where Blizz catches a type or perhaps nerfs us a bit. Good times.

  1. I actually find it’s almost slower during Berserk than not. But even so, I know its not the highest APM class, but it’s not horrible per se.

  2. 3-4 GCD’s to get it applied, and that includes applying your other 2 bleeds as well. Doesn’t take that long to get up. But if that’s the case, it’s okay. We can get you help. 1 out of 4 Ferals suffer from…oh…not what you meant…:blush:

Are you counting each stack of Rip as a separate bleed in this scenario then?

Bleeds need to matter. When was the last time we could bleed someone out?

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Yes, and the percent numbers can be tuned appropriately. It doesn’t have to be 10% if that would add up to too much with multiple rip stacks.

Concept first, numbers second.

That would either hurt ST or AoE depending on your build.

Would be fine with PW, but would suck if going BrS, likewise for ST, you’d lose out by missing Bites to stack up Rips and not have the bonus of BrS.

If that makes sense

I’m not sure at all how that would hurt damage.

A rip would still be a rip and a bite would still be a bite, but there would be a new interaction where combining them is good. This is actually similar (probably too similar) to how the new lego works anyway. This might be something for 10.0 as the lego’s borrowed power goes away.

Having Rip stack 3 times, the original Rip would get tuned down, maybe to 45% of its normal self, so stacking 3 times you get the full benefit where the damage actually does more than it does now, and having to build up to 3 Rips = missing 2 Bites.

AoE with PW: Great - 3 Rips rolling on all the mobs
AoE with BrS: No way you’re going to get more than 1-2 Rips on multiple mobs
ST with PW: You’re missing out on 2 Bites to get 3 stacks of Rip
ST with BrS: At least you’ve got BrS to make up a little of the lost damage from missing 2 Bites to apply 3 Rips

Then if for whatever reason Rip falls off, you’ve got to do it all over again missing out on 2 bites just to get that 3rd Rip up for the 35% stronger Rip (as compared to Rips current damage)

1 Like