Herbalism stat help

The stats related to herbalism are confusing and seem to lack clear documentation. Can anyone with expertise clarify whether Perception increases the chance of Verdant Seeds dropping? I tested a sickle with 238+120 Finesse against one with the same Perception stats, but noticed no difference in the speed of seed acquisition. However, when stacking Perception, I seem to gather a significantly higher number of 3-star herbs. Can anyone else shed light on the Perception versus Finesse issue in herbalism? Thanks!

1 Like

perception increases quality of herbs and finesse quantity - if you want more seeds I think there are points in the trees for that. I haven’t found those seeds especially great though myself although once I get them all I might change my mind.

If you fill in the tree for cultivation you end up with a node for more seeds.

1 Like

That’s different from how I understand it.

How I understand it

  1. +skill increases the chances of higher quality herbs. So as your profession level increases and you get more +skill from different knowledge trees your chances of better quality herbs increases.

  2. Finesse increases the chances of getting more herbs. So you will get a message when say you get 5 herbs instead of the usual 1 or 2 that your finesse procced.

  3. Perception increases the chances of getting more rare drops and the number of drops - for instance sometimes I get 2 seeds. Perception was certainly useful in getting more rousing essences in dragonflight. I don’t get the same experience in tww - it feels like it is working differently.

2 Likes

Thanks for the replies.

you think seeds are ‘rarer’ items. When I get two of something the chat usually says finesse has added more (or something to that effect).

I am maxed out on herbing, skinning and mining and 90% of my outcomes are still bronze or one star. I am not sure skill has all that much to do with quality.

When you start skinning you are level 1/100. Your skill is 1. You get only rank 1 skins. When you get to level 50 or so you start getting rank 2’s sometimes. Your skill has increased to 50 just from levelling. Your finesse has not changed. If you choose the tanning tree first each point in that increases your skill. By the time you get to 100 skinning and have spent say 30 points in the tanning tree you will get a mix of rank 1 (still mostly) rank 2 and rank 3. Only your skill has increased.

What’s different in TWW is the way rank 1, rank 2 and rank 3 works. In dragonflight eventually you would get no rank 1s - it was all rank 2 and rank 3. In TWW ranks 1 are going to persist no matter what your skill - the same for herbing and mining. With maxed trees and tools and accessories you will still get about 50% rank 1, 30% rank 2 and 20% rank 3. There’s blue posts explaining this.

And higher rank has a bigger impact on the level of crafting gear you can make. You still see people asking in chat for rank 5 crafts with rank 2 mats. They’re dreaming. That was easy enough in dragonflight - but not in TWW. Rank has a much bigger impact on crafting level.

1 Like

Refining in DF was utter non-sense because the cost of 5 r2 mats was never equals or lower than a R3 mats. Perhaps this is a change to make it make sense.

1 Like

Highlighting this for those who actually read…

In DF, Rank 1 provided no skill bonus, Rank 2 gave 10% base skill, and Rank 3 gave 25% of the crafts base skill.

In TWW, Rank 1 still provides no skill bonus, Rank 2 gives 20%, and Rank 3 gives 40% of the base skill bonus.

TWW crafters can still guarantee basic R5 crafts using R2 mats, but it requires using Concentration and possibly one of these new +skill finishing reagents. Once you include missives, crests, and embellishments, R5 crafts require R3 mats.

1 Like

really - when? when they have 100 skill and maxed out trees? I have an engineer with a tree fully maxed out in profession gear and about 75 in skill and I can’t do a R5 blue fishing pole even with R3 mats. Actually I have over 100 skills 77 plus the tools and still can’t do R5 with R3 mats.

Not sure how we got talking about crafting in a herbalism thread though.

so far the mat cost differences aren’t - I do skinning and the drops people are getting on hides is only 1-2 and that results in pretty much the same costs for the R1 and R2 hides. It is only if people can reliability get 5 or more hides per kill that refining will make sense and blizzard just did not set the game up to work that way. I am stacking finesse and rarely can I get 4 hides. The drop rate just isn’t there

I haven’t put any points into my skinning tree (on my last skinner) and I can max out skinning and I still get 99% R1 skins. I did get a R3 skin early on though. I think what you kill in skinning increases your chances of R3.

Although I did just get this on my skinner stacking perception ( I have 3 skinners) and using a blue skinning knife. This was a guaranteed carapace though because I used the knife mechanism.

and here is my luremaker skinner - has maxed out skinning - no TWW profession tools and only 40 points in finesse and 20 perception. Get 4 without finesse proc and 4 with finesse proc.

You’re right, we did derail a bit, but here is the math for your Aqirite Fisherfriend:

Required Skill to Max: 500
Estimated skill to R4: 400, allows R5 with Concentration
R2 mats: 100 skill
R3 mats: 200 skill
88 Engineering Equipment
5 Inventor’s Necessities
45 Profession Gear
58 Inventing
up to 40 from your Profession Gear
up to 100 (or 105) base skill.

With what you said, I’m coming to 355 with R2 mats and 455 with R3 mats. R2 is still out of reach until you spend points in Inventing, but R3 mats should absolutely be doable as R5 right now by activating Concentration.

If R3 mats are not providing 200 skill towards the craft, submit a bug report because that 40% is huge and needs to be working correctly.

1 Like

are you talking about 3 pieces of blue profession gear? And I never thought to look what the mats were providing in skill. I wish the game gave you an option to see that without having it in your bags.

Blue prof gear provides 40 skill. Green provides 18. I found that skill difference worthwhile enough to craft the blue as soon as I could.

I only have one piece - not enough AA on that character since it is tailor/engineer

I just got 2 verdant seeds and a message from in-game and then remembered this thread. So here’s screenshot proof for you OP that it is in fact Perception that increases the chance of Verdant Seeds dropping.

https://i.postimg.cc/fbWppXDT/Wo-WScrn-Shot-090624-082325.jpg

1 Like

love you bro.

1 Like

Skill level (1-100 plus the skill level gained from points in profession knowledge trees) increases the chances of getting higher quality materials… aka more rank 2 and rank 3 drop as the skill level increases. They changed this in the war within to still drop larger amounts of rank 1, etc so that rank 1 does not become more rare than rank 2 and 3 items like it did in dragonflight. So you will still get MORE rank 1 than rank 2/3 but you should get more rank 2/3 than you did at lower skill levels.

Deftness increases the speed that you mine or skin or herb the nodes. So higher deftness should result in faster gathering of each node.

Perception increases the chance for rare materials to drop such as null stones, null lotus, etc

Finesse increases the number of materials that drop while collecting materials from nodes… so if you have lower finesse you might get 3 of the material while with a higher finesse you might get 7.

Not sure what if anything influences the seeds and stuff for planting etc besides the knowledge point levels you put into those trees themselves… that might be the only way to increase those drops i am not familiar with it enough to say.

Think this happens because the trade can’t go in both directions.

If you could turn one rank 3 herb into 25 rank 1 then it might make some sort of market sense.

Sometimes market manipulators create conditions ( vastly raising the price on higher ranks ) where it temporarily makes sense to buy lower ranks in bulk and refine them. But it’s risky and depends on high demand and the manipulators ability to keep prices high.