I’m unable to find an official source, but this may not be true. https://wowwiki.fandom.com/wiki/Garrote?oldid=272328 https://wowwiki.fandom.com/wiki/Rupture?oldid=272331
Both entries are from the same date by the same author, however. I’ve tried looking through several hundreds of archived posts and I’ve been unable to find very much mention of hemorrhage at all, unfortunately. Anecdotally, I’m wanting to say I remember Hemorrhage affecting the DoT of Garrote/Rupture, but I could be remembering a later build. I believe that was one of the big things for Hemorrhage - it was great for bleeds (as they’re physical damage in vanilla).
This sounds like a bug.
This is correct. DoT abilities in vanilla do not crit. I don’t remember a single exception to this, but there could have been one.
I’ve found no evidence suggestive that either Rupture or Garrote have the ability to crit.
Channeled spells are not equal to damage over time spells/abilities. Although there are similarities, each pulse from channeled spells has a chance to crit. I recognize this is confusing as they both deliver damage over time, but DoT spells/abilities were guaranteed damage (provided they weren’t removed) and channeled spells are not guaranteed.
This is a hilarious post but we’re all getting trolled just for being here. The sheer amount of research that the posters in this thread other than OP have done in response to his largely baseless claim that he once built a rogue incorrectly 15 years ago is just staggering. Vokire alone reckons he’s read 3 figures worth of old posts, and I must’ve been in the high two digits before I threw in the towel. “There’s no pleasing some people.” - Jesus
The simple truth is this guy played a very bad “super rare” bleed build instead of Hemo lockdown back when he was 10 in Vanilla and now thinks the game is broken. We can even see in the old posts wowhead on Hemo from 2006
that in 1.10 somebody even tested Hemo + bleeds and it didn’t affect them.
My answers don’t come from any superiority complex OP, they come from 15 years of experience only playing Rogue since Beta. Notice almost all of my answers on this forum are about Rogues and people’s misunderstanding of how the class works. A lot like yours.
Again, I still think your first point is a bug, but the rest of your incoherent rambling shows a blatant misunderstanding of how even basic spells work. Instead of looking at what EVERY other person has said in this thread, you’ve created your own echo chamber because you’re so determined to be right you can’t even accept that you might possibly be wrong.
Also just to put a cap on this, don’t respond with some diatribe about your woes as a Rogue or about other people. You sound pretentious and nobody cares. If you spent half the time leveling as you do writing novellas in the bug report forum, you’d be 60.
poisons
deadly poison shouldn’t crit but instant poison should be able to but I “think” in vanilla poisons took crit from your spell crit rather than your melee crit (could be wrong) but low crit could account for the single instant poison crit you had maybe ?
hemo
all this one took was looking at wowwiki Patch 1.11.0 (20-Jun-2006): Your damage over time effects will no longer consume charges of Hemorrhage.
Update: Ran another parse and out of 685 Instant poison II applications, ONLY 1 SINGLE CRIT (char sheet ~10.5% crit rate during parsing)
ALSO: Shout out to cookie since you seem to believe every piece of garbage you spout as the whole truth and nothing but the truth. Since wow was originally opened 2004-11-23 (November 23) and we’re now past the point of the nerf to Hemo (20-Jun-2006)
Hemo synergy did apply to Garrote and Rupture therefore it indeed was active in the way I remembered for well over a year.
You may not have played a character the same way as I had but that does not make you some great creature by only following a meta.
What you consider a garbo build was obviously not how Blizzard considered it. This is easily seen by how Blizzard nerfed the build into the ground for being too powerful and synergistic. The results of that nerf and removal of synergy led to blizzard trying to rebuild the Hemo ability for years to come afterwards. Seen by variant wild changes EVERY SINGLE EXPANSION as to Hemo’s function and application.
So here ya go Cookie, you were correct @ 1 option thus far but not due to actual knowledge but by sheer dumb luck.
And for clarification if you really have been playing since Vanilla you should realize changes like this are not true vanilla and therefore THIS VERSION IS NOT A TRUE CLASSIC EXPERIENCE AND WILL TURN MANY AWAY. As you will see soon enough by the massive subscriber increase and drop-off for Blizzards 3-mo quarterly financial report coming soon.
HAVE FUN ON YOUR NEAR BC HYPER META PATCH-WORK FOCUSED EXPERIENCE FOR 2 YRS (This version is obviously not 1.12 many of you seem to think it is but really it’s not even close… very simple to see [Maraudon Patch 1.2.0] )
The very meta combat sword spec using the overpowered thrash blade many are using to level to 60 with (that didn’t even exist during my original grind to 60.)
It’s cool I was fooled I expected the real grind and real game to be here ( it’s my fault for expecting the real game, buyer beware), but i’m sure some may like this patchwork hyper meta “safe-space” game more anyway.
Thrashblade [Patch 1.2.0] (18-Dec-2004): Added
wow classic is based around patch 1.12 I don’t see what that is so bad ? 1.12 is classic still, they added content release gates at players request as they wanted progression.
if you expecting blizz to recreate the full patch cycle of classic wow with the amount of changes it went through in its lifespan is not possible or viable with any kind of precision and in a timely fashion.
they had to go with a patch, they had to 1.12 server files and its seen to by most players as the most complete version of the game, that is what wow classic is and almost everyone knew that going in.
I can, generally, find historical and archived posts somewhat quickly these days. It was very challenging for me in the beginning haha.
There were several reasons I chose not to include the comment from Koosai (Hemorrhage, Rank 1, response to ucman). The poster mentions limited experimentation and the patch is 1.10.2.
This is vague wording and would counter a previous poster’s reference to a comment on Wowhead from 1.10.2. The vagueness of the wording made me opt not to include it. It says DoTs, but didn’t indicate if the bleeds were ever affected by Hemorrhage or if they incorrectly consumed Hemorrhage stacks while not benefiting from Hemorrhage. Additionally, it could have been referencing DoT poisons consuming ranks. There was a huge post in the EU WoW forums in vanilla about Hemorrhage, but it’s, sadly, not archived as far as I’m able to determine.
I believe the crit rate you’re seeing for abilities not Instant Poison are the difference in your physical and spell critical strike percents. Although, 1 (spell) crit out of 685 does seem to be abnormally low… I would venture that the Instant Poison crit rate could be bugged. However, there are many bugs at this might dealing with hidden auras… It’s hard to determine if they’re somehow negatively affecting the crit rate for Instant Poison.