hmmm…you need to get honor in the battlegrounds…get all the equipment, get into the SS and only then we can talk about DK builds, comps and defenses…
in random arenas and BGs, DKs are horrible, without a healer around, you can’t do much if you’re not very experienced.
Now…when you get full honor equipment to enter the SS…then the story can change because there will be healers to help you in every match.
If I’m not mistaken, you have to do BGs to get a full honor set and be able to enter SS…
In SS arenas, I’ll give my take on DK, although other DKs tend to disagree on some things that i say (because it’s my personnal opinion, OFC).
I know two builds : ROT and Bursting Wounds.
The burst wounds build consists of using the talents where your pet has a chance to put wounds on the target, talents where the generation of wounds is increased, the scourge strike gains distance (Clawing Shadows) - and its primary stat if I’m not mistaken is Haste , with a little mastery. You have to look at the top ranks who uses this build and take a look at the talents, but it’s easy to see how much Haste or Mastery they will have and pick those who use the bursting build (there are some tutorials too) - in this build, things occur more frequently and CDs are short.
The build I use and like is the ROT build.
Mastery has to be the main stat, it needs to be very high (there are 3 items that you can craft that helps in this - ring, legging and foot), use Defile (enemys need to staying on top of defile for the mastery buff), and to keep targets on top you need to use (personal taste here) the talent that puts them 90% of slow and decays with time. This talent serves both to control rogues and WWs for a while and to help friends who are in need of cover.
Defile has two charges, you need to calculate it well, because when using it you can run on top of it even preventing WW from getting close (eventually the kicks, dashs, rolls, whatever, end up… you have to take turns between your CCs, without using them all at once, ice chains + D.A…defile, Suffocate, etc…you can keep them away in small windows).
The talents needed in this ROT build are the scourge strike talent, which increases the frequency of all types of deseases by 100%, and the talent that increases the virulent plague’s damage by 15% in less time.
Note that in this case, you’ll have to get close to a rogue or WW to place 4 festering wounds and use apocalypse afterwards.
That’s why there is a need to master the defile with slow, ice chains at other times when defile is on CD (defile+ice chains don’t stack), D.A and always have your CCs in hand at times when they burst, because you will burst only in their vulnerable moment.
So here’s the tip:
In the burst:
-start only when the enemy has 10 death coil stacks;
-Assault - will automatically put 4 wounds on the target and increase Haste;
-Apocalypse - will burst 4 wounds at once dealing moderate damage and apply crypt fever;
-1 fastering strike to get two more wounds;
-outbreak;
-2 scourge strike to pop two more wounds and have 6 necrotic wounds;
-Blight, power up rune weapon, abom. limb, dark transform, defile, pull and Suffocate if the enemy manages to get out somehow…
dead coil all the time…with 10 stacks your damage will be very high (it’s good to always keep 10 stacks on your target regardless of the moment)
To master even more, you can use assault + 1 fastering and observe if you have 6 wounds on the target, then use apocalypse and 2 scourge strikes quickly, and start all the rest of the skills in sequence, and use death coil quickly… .Defile + 90% slow will help a lot for you to have time to handle all this.
Outside the burst:
You will always keep 3 diseases on the enemy and use 1 scourge strike (being necessary to get close for this) to make these diseases occur quickly, it really helps.
If possible, always have wounds on the target, so the scourge strike will cause more damage, so you move away and use death coil, if you have no runic, pull an enemy and try to get as much runic as you can, always staying safe. you can pull the healer, or other enemies that is not WW (if the WW is not focusing you then you can pull him, ofc…).
You will always need to have 1 defile available just to surround enemies or control their speed.
Only with diseases and 1x scourge strike, you will cause moderate damage. You will always need to keep in mind that there will be opportunities to pull someone, use deseases and 1 scourge strike and run away, if you see a WW rolling towards you just take a few steps to the side because they will be confused by the slow, your game in this case is to watch what they are doing and act accordingly.
OF COURSE there will always be a WW that will be able to understand your intention, and will know how to stay close to you regardless of the defile with slow, ice chains, D.A or whatever. They are rare but they exist.
NORMALLY, WWs are messed up when they are slowed down, they will roll forward, if you go ahead and dodge they will always be trying to get close until they give up, NORMALLY they get frustrated and change targets. Only very experienced WW understand what’s going on and use skills calmly…but that’s where the ROT build comes into question: it really does continuous damage, WW ends up being always vulnerable to you. You’ll just need to be very careful to not use your burst on top of their karma…and keep some CCs and slows skills up.