i’ve taken a weak aura working good with a custom display of
function()
–Following here comes the code, please dont touch this unless you know what you’re doing!--The following part is just initialise the strings used local mastery = "Mastery: ".. GetCombatRating(26) .. " ("..string.format("%.2f", GetMasteryEffect()).."%%)" local haste = "Haste: ".. GetCombatRating(20) .. " ("..string.format("%.2f", GetHaste()).."%%)" local crit = "Crit: "..GetCombatRating(11).." ("..string.format("%.2f", GetCritChance()).."%%)" local versatility = "Versatility: "..GetCombatRating(31).." ("..string.format("%.2f", GetCombatRatingBonus(CR_VERSATILITY_DAMAGE_DONE) + GetVersatilityBonus(CR_VERSATILITY_DAMAGE_DONE)).."%%/"..string.format("%.2f", GetCombatRatingBonus(CR_VERSATILITY_DAMAGE_TAKEN) + GetVersatilityBonus(CR_VERSATILITY_DAMAGE_TAKEN)).."%%)" local intelligence = "Intelligence: " .. UnitStat("player", 4) local strength = "Strength: " .. UnitStat("player", 1) local agility = "Agility: " .. UnitStat("player", 2) local stamina = "Stamina: " .. UnitStat("player", 3) local id, name, description, icon, background, role, primaryStat = GetSpecializationInfo(GetSpecialization(), false, false, "player", UnitSex("player")) local returnString = "" local primaryStat = "" --[[ Since there was no other way around, I had to manually assign each specification their proper primary Stat. If I made a mistake, or there is a more simple solution, please tell me]] local intID = {62, 63, 64, 65, 102, 105, 256, 257, 258, 262, 264, 265, 266, 267, 270} local agiID = {103, 104, 253, 254, 255, 259, 260, 261, 263, 268, 269, 577, 581} local strID = {66, 70, 71, 72, 73, 250, 251, 252} local function contains(table, val) for i=1,#table do if table[i] == val then return true end end return false end if contains(intID, id) then primaryStat = primaryStat .. intelligence elseif contains(agiID, id) then primaryStat = primaryStat .. agility else primaryStat = primaryStat .. strength end for i=1,6 do if primaryPos==i and showPrimaryStat then returnString = returnString .. primaryStat if i<6 then returnString = returnString .. "\n" end end if staminaPos==i and showStamina then returnString = returnString .. stamina if i<6 then returnString = returnString .. "\n" end end if masteryPos==i and showMastery then returnString = returnString .. mastery if i<6 then returnString = returnString .. "\n" end end if hastePos==i and showHaste then returnString = returnString .. haste if i<6 then returnString = returnString .. "\n" end end if critPos==i and showCrit then returnString = returnString .. crit if i<6 then returnString = returnString .. "\n" end end if versaPos==i and showVersatility then returnString = returnString .. versatility if i<6 then returnString = returnString .. "\n" end end end return returnStringend
and id like to add armor with damage reduction%, parry %, dodge% and speed%.
I can’t find out what to add since i didnt make it myself.
Thanks for help if you can.