Hi, I use a Macro right now that targets enemies that I can harm, and that are not dead. I use this on all my macros.
/targetenemy [noharm][dead]
/cleartarget [dead]
Can anyone help me edit the macro, that would target the next enemy, like, use a spell and then tab target basically.
/targetenemy [noharm][dead]
/cleartarget [dead]
/cast Moonfire
In short, I want to also tab to the next target after I’ve cast Moonfire, then switch targets.
1 Like
I generally clear before targeting.
/cleartarget [dead][noharm][mod:ctrl]
/target [dead][noharm][mod:ctrl]
I also don’t put that in every macro. I put that (and a few other things) in a marco and drop that on a button somewhere out of the way (Button1 in this example) and then put this in each of my targeted attack macros:
/click Button1
/cast MyAttackSpell
That makes it very easy to set up changed target priorities for those encounters that need them - drop a DIFFERENT targeting macro on that button (which you can do even in combat if you’re not doing it with Lua).
1 Like
Will /target cycle through mobs? I really want a macro that cycles through mobs as I press the button?
No but /targetenemy
which you’re currently using does. Just remove the conditions on it.
/targetenemy
/cast Moonfire
4 Likes
Thank you very much Elvenbane, Ill give this a try, you have been a great help.
/targetenemy
behaves exactly as does the tab key.
/targetenemy 1
(any integral value 1 or higher) behaves exactly as does the tab key with the shift key held down.
/targetenemy [mod:shift] 1;0
should behave exactly like the tab key (including shift behavior) but would allow you to embed it in an attack macro (I haven’t actually tested this one yet).
/target
requires a unit to target.
5 Likes
Thank you very much you’re a life saver.
I am having a difficult time as a rogue to tab target. Any help would be appreciated. Tab target gives me anything in the area, even if it’s far from me. So frustrated.