Hi, I use a Macro right now that targets enemies that I can harm, and that are not dead. I use this on all my macros.
/targetenemy [noharm][dead]
/cleartarget [dead]
Can anyone help me edit the macro, that would target the next enemy, like, use a spell and then tab target basically.
/targetenemy [noharm][dead]
/cleartarget [dead]
/cast Moonfire
In short, I want to also tab to the next target after I’ve cast Moonfire, then switch targets.
1 Like
I generally clear before targeting.
/cleartarget [dead][noharm][mod:ctrl]
/target [dead][noharm][mod:ctrl]
I also don’t put that in every macro. I put that (and a few other things) in a marco and drop that on a button somewhere out of the way (Button1 in this example) and then put this in each of my targeted attack macros:
/click Button1
/cast MyAttackSpell
That makes it very easy to set up changed target priorities for those encounters that need them - drop a DIFFERENT targeting macro on that button (which you can do even in combat if you’re not doing it with Lua).
2 Likes
Will /target cycle through mobs? I really want a macro that cycles through mobs as I press the button?
No but /targetenemy
which you’re currently using does. Just remove the conditions on it.
/targetenemy
/cast Moonfire
4 Likes
Thank you very much Elvenbane, Ill give this a try, you have been a great help.
/targetenemy
behaves exactly as does the tab key.
/targetenemy 1
(any integral value 1 or higher) behaves exactly as does the tab key with the shift key held down.
/targetenemy [mod:shift] 1;0
should behave exactly like the tab key (including shift behavior) but would allow you to embed it in an attack macro (I haven’t actually tested this one yet).
/target
requires a unit to target.
5 Likes
Thank you very much you’re a life saver.
I am having a difficult time as a rogue to tab target. Any help would be appreciated. Tab target gives me anything in the area, even if it’s far from me. So frustrated.
Curious what the “few other” things are…
Click chaining macros no longer works btw.