Help Others Players - Save the Game

I see a lot of posts where players complain that so many people are leaving the game and that the community is toxic, but there’s a way to hep change both and we can all do our part.

Make it a habit—once a day at least, if you see someone in chat say “Can someone please help me kill X” then go help that person if you can. We were all lower level under-geared at one point. Group Finder doesn’t work below level 50 which makes it hard for levelers to kill elite mobs needed to complete a quest. Even above level 50, its hard sometimes for lower geared players to do what they want to do.

We can improve the community but just helping out when we can. Try to do it once a day. The community will improve and players will be more like to remain subbed.

Be nice!

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I help people kill elites if I’m nearby because I care about other human beings.

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No one seems to want to save this game. At least as forum posters go.
That is why I am not willing to give it too.
Already gave too much for this game to receive what it is giving in return.

FF may be worse than WoW in many aspects:

  • If you think WoW clipping is bad, think again after playing FF
  • If you think WoW does the “smoky mirrors”, think again after playing FF
  • If you think WoW does the “cash store momentum”, think again after playing FF
  • FF has boosts in its store, it has masked gold to buy, it has not so subtle progression buying (you can buy completion of MSQs, Class levels, etc)

However there is one thing above all FF does that WoW never did: It demands your time, but it respects it.

WoW charge for your time, but it does not give you anything to show for it.
I have classes lvl 80 in FF, and I can use things in them I attained when I was 10, when I was 15. The things I have when I was 20, people 20 today will need to do the same I did, and people who are 80 will need to do the same as I did.

You buy things, you farm things, you craft things, you have something to show for it. You level a professions, it is leveled. You can be all professions, craft all things, and if you “bored” as a carpenter, you can be a goldsmith for a while, and your progress will be there if you decided to “carpenter again”.

Next xpac has new levels, new MSQs, new many things, but you can be sure that what you have you still serve you as it does now, and you will not be thrown to the trash if you simply stay there for a while.

WoW charges for time, disregard even what you did yesterday today, and as soon as a new thing is put, the old things are crap. The things you made an effort to get, people will get simply oneshotting everything, in a fraction of the time. And that is by design, it is the reality of that instance you had to run from the Lich King with Sylvanas/Jaina.

It matters not to Blizzard if you are in this game for years, or months, you are as good as your last fight.

And I am not saying this as a veteran that just “think that way”.

I used to play in Europe servers, but I moved to Asia and it got increasingly annoying to play in European servers as I moved from the Middle East to India, and from India to Eastern Asia. So sometime ago I changed to the NA servers because from here it is the ones the least laggy and connection stable.

What I saw is that even if I started over from scratch with a new account, in a matter of months this account would have the things I done in the European one for years.

And after some problems, I had to make another account, and again, I had in a matter of a couple months what I had in the previous account in a matter of months more.

Then I restored the access to my old account, and saw that the time I spent not playing that account, made it almost like starting over if I wanted to get it to the point I was in the new, AND, it would be a waste of time because anything I had in there, I could get quickly in the new account.

So I considered that it was actually not relevant it all. And that started the journey of discovery that ended up telling me WoW does not respect my time while I play, and does not respect the time I have played.

People say it is the same, but it is not.

In FF I can progress only if I play, but “inflation of content”, associated with “fake scarcity of content” do not erode the value of what I spent time to build in FF.

In wow it does like a hyperinflation that gave 80s southamerican economics the nickname of “wasted decade”.

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I feel very much the same. In WoW, everything you do and accomplish becomes obsolete the moment a patch or expansion releases.

Everything resets.

Literally zero percent of any progression matters at all the moment a new patch/expansion comes out.

Legacy raids are a good example of the game design philosophy: all of a sudden you can just solo entire raids while half afk. While that’s convenient, it really devalues the time and effort of all the people that did it normal way. And because it’s by design, and is seeped into every aspect of the game, players pick up up on the fact that everything is throwaway, that nothing matters.

Im not against being able to solo old raid content, but theres a right way to do it, and WoW’s way isnt it. In WoW, you can solo raids not because your character has gotten stronger over time, but because some arbitrary damage multiplier was just added to some old raid–your character did nothing to get that; your character didn’t grow stronger over time, eventually being able to go back to old monsters and challenges and wipe them out, Blizzard just added some code to make you do 1000% more damage one Tuesday.

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Or - hear me out - play a videogame for fun and stop caring about “progression” or whatever. You’ll always have your memories with friends you made along the way. No game or system can take that away. But if all you care about is keeping gear from ten years ago, you’re doing it wrong.

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Is it really fun when it’s the same stuff every expansion over the last 15 years?
Is it really?..

I am one of those players who announces Anima Conductor elites for randos to come and leech.
I am one of those players who will join random +5 runs on my tank/healer to give an ez carry to lowies when I am bored (Typically towards the end of week).
I am one of those who stays behind a M+ run chatting with tank (if he asks for help) & walk him through some pain points, give suggestions, WA’s, etc (As I got 2.4IO tank myself). Same goes for healing.
I am one of those who announces elites in Korthia and wait for folks to come before I nuke it.

But I am also a player who will leave your 19/20 key if the group is clearly unable to complete the key on time. I can usually tell it towards midpoint of the run. I have no use for running untimed 20s. Could be when group deals 4k dps single target, does not kick, eats every 1-shot mechanic… I see no reason why I shouldn’t respect my time. But I always try to give it a fair attempt.

If game was ONLY filled with Peexee’s, I don’t think I’d call it “perfect” community…But it would definitely be a massive improvement over what we have now.

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And your argument seems to be deliberately obtuse and somewhat ignorant of the people who HAVE FUN with progression and “whatever”.

Your exact argument is self defeating when you try to say “have fun” implying people do what they like, and at the same time saying to forget what many people actually HAVE FUN doing.

You might be playing Blizzard games too much to absorb the concept of having fun wrong.

And for that, I will have fun ignoring you.

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The secret is, the forum is the game. Most design flaws in the game are intentional to drag you here. Corporate troll bait :stuck_out_tongue:

Along the same line of the OP: I’m Horde. No matter if it’s a Horde or Alliance player in trouble, I jump in to help. It’s obvious when a player is in trouble. I’ve even been whispered “thank you” when helping. I also see a general whisper that so and so needs help with so and so, and I have no idea where so and so is. If the players would give the location I’d head there to help.

I just saw yesterday an Alliance player just standing while a mop was beating on her. I figured she (?) was away for some reason and jumped on the mob to keep it from killing the Alliance player. I always try to help players of any kind when I can.

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I mean, that’s kind of like life. So you quit life because it’s the same thing pretty much every day?

Am I reading this right? A wholesome thread asking for nice nice?? That’s new.

It sounds like a good idea although you’d have to get through the thick skulls of those real high item level players. Seems the higher the item level gets, the higher their ego and smug self importance gets too.

Me personally I help when I’m in an area. I tend to spend alot of time in old content doing my usual end-game so I try to help others if I see them.

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I’d hate to see my Gameplay vs Forum timer… thank god that is not under /played :stuck_out_tongue:

I’m even helping the Horde. Tear down this wall Ion.

Way ahead of you! I help everyone around me and in chat every time I’m online! Beauty of being a druid is that I can taunt mean things off the mages and then heal the mages, then help kill stuff for them. :smiling_face_with_three_hearts:

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You are preaching to the choir but it simply is hard to have people care when a lot just don’t and are in there for their own wants and needs. Outside of their wants and needs, people are dispensable to said persons.

People leaving though - is more the state of the game. Rarely do I see people leave 'cause of the toxicity. It may just be part of the reasons, but not sole reason.

His argument seems to be that his progress is important, but you should be satisfied with whatever crumbs you are dished up.

The fact is that in Shadowlands they have splintered the leveling playerbase even more than ever before. High level players have no reasons to go to those zones, and low levels are on their own and must skip stuff they can’t do alone.

The forums are full of players making excuses why levelers and learners don’t deserve to be helped.