Enhance heals feel good now.
Until you cast 3 or 4 and go OOM and drop dead anyway.
Enhance heals feel good now.
Until you cast 3 or 4 and go OOM and drop dead anyway.
woah guy you must be playing wrong, I cast about 2-3 heals before going oom
Your not a healer, you can throw out some in an emergency or heal yourself. There needs to be a limit.
Tell that to the other hybrids.
But as long as they get limits too, I hear you.
Like, give pally WoG a mana cost, and up the cost of shadow priest heals, and take away feral’s free heal every 5 combo points and we can call it a day.
Ya, ultimately, I gave up on shaman. Too much bouncing around between patch notes. Just going to play my warlock seems like a safer bet.
Feral and Ret have no limits due to the regenerating nature of Energy and the Holy Power Healing of Ret that requires no mana.
Enhancement needs to be brought in line to where Maelstrom Weapons does not use mana like Holy Power…or they have a chance on melee to regenerate energy.
This isn’t just a healing issue. You can oom yourself doing windfury totems, purge, cleanse, and your basic rotation. The mana costs of our utility is atrocious, and previously we had something to offset this.
Make purge 5% mana instead of 10% and do something about WF totem which currently costs 12% mana and only has a 30 yard radius - either make it free to move like vesper during the 2 min duration or give it a bigger radius. Or both.
I don’t get why Enhance is the only DPS spec in the game to have meaningful mana costs on its DPS skills (well, besides Arcane, but that’s kinda their whole jam).
Like, I think it’s pretty clear by now they don’t want it to heal frequently even though nobody else seems to have that restriction, which is fine, whatever, but then mana should be gating your heals, not everything else too.
Whether that means adding purge on to that and making DPS skills free, making purge free (seems extremely unlikely), or whatever the case may be, Enhance being unique in that regard when nobody else is punished that way doesn’t make sense.
OR they could just nerf enhance heals. =) just liek whats prolly going to happen when the community starts to cry that they cant 1 hit us.
I mean he is right. You’re not a healer and just because Ret paladins spamming WoG until the end of time is happening doesn’t mean that that’s what everyone should be doing. WoG spamming is broken. Enhance healing at the moment feels like what a hybrid should have. You have to oom. If they reduced the healing cost of maelstrom’d surges enhance shaman would literally never die and would start to feel like what ret feels like except worse because ret WoGs 100% gimp their damage, where as maelstrom heals only effect a portion of it.
I mean currently my 5 maelstrom surges are healing me for like 50% of my health bar, and if you run swelling waves thats a 75% heal. Pressing that 4 times is 300% health. So you effectively have 4 health bars. I don’t see how this is problematic. Maelstrom healing is fine…now enh needs their defensives looked @.
Yeah spammable purge is one of the most insanely valuable / borderline broken mechanics in the game so there is a zero percent chance purge has it’s mana cost removed. If you want to press purge you have to make a decision and know that it’s going to gimp your healing potential. Currently you can press around 5 purges per 1 surge so the trade off really isn’t all that bad.
If you’re playing a comp that you know you’re going to need to purge spam in the near future you pool the mana for it…if their pressure forces you to blow the mana on surges and you now can’t purge that is what I call really good game design.
That’s an exaggeration. On live, my healing surge baseline heals for 12% of my health (2400 vs 20k health). 24% of health w/5 MSW stacks. In PvP, crits do 175%. So a crit 5 stack MSW healing surge would be 42% of my health.
And that’s with 28% versatility. With low versatility it would be more like 10% health baseline. 20% for 5 MSW. 35% for a 5 MSW stack crit.
Literally testing [quote=“Zezu-daggerspine, post:12, topic:724008”]
24% of health w/5 MSW stacks. In PvP, crits do 175%. So a crit 5 stack MSW healing surge would be 42% of my health.
[/quote]
I’d say this is perfectly balanced. I’d say enhance’s off heals feels good and should be the barometer for what other hybrid heals look and feel like. This is perfect, and without the conduits we’ll get in SL.
The only thing enhance needs is another minor defensive CD.
I wish it was 5 purges per surge. That’s all I’m asking for - 5% mana for purge. Right now it’s 10% mana per purge.
I don’t disagree. I like how enhance heals are now. Per my message above in the chain, I was suggesting that other hybrids be brought in line.
However, I think mana cost of purge/WF should be lowered or there should be a better mana regen over time via reduced mana costs or increased mana regen. As is, once you go OOM it’s hard to regen during combat. Although you shouldn’t be able to spam heals endlessly, you should be able to recover mana over time to keep periodically using the tools in your kit, including your heals.
200 mana for a purge.
523 for a Healing Surge.
That’s not 5:1.
Of course it is. But they’re seemingly uninterested in changing any of the spec’s costs for reasons that nobody can understand. So whatever, go for it.
Genuinely extremely tired of Enhance being held to all these weird rules and restrictions that nobody else ever has happen to them, while people go “that’s how the game should be!” because even if they’re right, it’s not happening and Blizzard isn’t interested in making everyone else follow the same rules.
I’ll check back in with you when this happens
Enhance is so vulnerable to stuns. Would be nice if they would at least allow lightning shield and earth shield to stack. That way we could at least generate some MSW charges while stunned so we have a better chance to recover if we make it out of the stun alive.
I posted this earlier on a different thread. The “enhance is vuln in stuns blahblah” is so tired and old. Stuns are literally the main win condition in all of wow. Every character is vulnerable in stuns…thats literally the point of a stun. There are only a small handful of classes that have direct counters to stuns and those buttons are on long CDs.
Saying you’re vulnerable to stuns is redundant and I don’t want anyone to ever cite that ridiculous point ever again.
I agree only on the regen. Regen needs to be slightly buffed.
It’s not so much the stun itself as the recovery from it.
Enhance doesn’t have an immunity or escape tools or easy responsive cc to recover if they come out of a stun at low health like alot of other classes.
Which is why I’m saying lightning shield stacking with earth shield could help a bit so you could generate a couple MSW stacks since recovery is via self-healing.
Another option would be to give us back nature’s swiftness as a way to instantly generate some MSW: 1 min CD, instantly generate 5 MSW stacks.