Help me understand the classic server economy

I understand why black lotus is so expensive, the spawn rates are a fixed rate, yet my server has almost 4x the population of a maxed out vanilla server…

But why are edge masters too expensive? The drop rate is not fixed. I don’t understand this.

Would love to hear blizzard comment on this.

Because increased population is double sided. Sure you get increased proportionate drops but you also get increased proportionate demand. There might be 4x more drops but there is also 4x more dps warriors. If you looked up your server stats you would probably see that dps warriors make up a significant amount of the end game population because of their high dps so its possible there are even more warriors on a relative basis.

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3500 for eddies… Lotus are up to almost 175g

You’re asking why the super rare drop that might not even drop once a day and is in high demand is expensive?

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I can see them being expensive, but 3500 in classic gold seems more than it was years ago. With 11k people on my server, and them being a percentage drop, the price should be kept from getting out of whack…

Blizzard doesn’t set the economy, the players do. Why would you want blizzard to comment on anything like this? Lol

The “vanilla experience” is what they called it. They even implemented spell batching to try and recreate it (which seems like alot of work). Blizz pushing server pops to be 4 to be almost 4x what they where is kind of breaking the vanilla experience.

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what???
lmao

now blizzard controls the economy of their servers

Blizz does not directly control the economy. But doing things like changing devilsaur respawn rates definitely influences it. The decision to allow the servers population to become 4 times what most where in vanilla is having severe repurcussions on the economy

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Blizzard cannot reproduce ANYONE’s Vanilla Experience. Why?

WE have changed. I am not the same player I was 15 years ago. Are you? Players change. NOBODY has the same experience “my first year in the game” and “my 15th year in the game”. NOBODY.

The best Blizzard can do is copy the old game. Players asked to be allowed to play that again, and Blizzard said okay.

Blizzard is not going to fine-tune the game endlessly trying to somehow do the impossible – re-create an “experience”.

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Probably a combination of below points.

  1. More guides on farming gold that are readily accessible. Back in vanilla, hunters solo DMN or solo DME was rare.
  2. People know Edgemasters are PvE BiS. More people want BiS.
  3. Fury Warrior DPS Meta increases warrior population and that feeds into #2.

Simple.

Because people keep buying them.

Gold sellers are buying them to prop up the price as well.

Small/Medium servers don’t have the warriors to support buying them at 3K gold, so the sellers buy up in demand epics like Edgemasters and transfer them to a high pop server.

Use an axe or roll human. You won’t need edgemasters then. You only need 5 weapon skill to get the most bang for your buck.

lol

We’d love to hear their comments on things, but they rarely ever come to this forum.

This ones pretty simple actually. It’s supply and demand right, so lets look at the demand. Most people out side of maybe tanks want flasks really, so the demand for it is higher cause of server populations and the supply being fixed.

Now Edgemasters is a BiS for warriors right? What class is one of the most played now? Warriors. It’s pretty simple if you think about it, more are out there but many more are demanded comparatively so the price needs to be much higher. Also people are more min/max monkeys now so people in vanilla might have wanted them but not cared too much to over pay unlike now.

INB4 Delimicus rolls in here asking for proof of inflated server populations.

The price wouldn’t really change based on server population being lower. If anything it’d probably just increase because there’d be less people finding them and less competition to corner markets and increase wealth of the players that did play on it.

Black Lotus is about 0.01% of the “classic server economy”. It’s also a “rare herb” in this game.

I don’t think you can understand the “classic server economy” by looking at spawn rates for 1 rare herb, or prices for 1 weapon. What about the other 10,000 items? On average, a TSM run on my AH lists 10,000 items for sale – and NONE of them are those 2 items.

Frankly, I don’t think Blizzard has time to comment on 2 out of 10,000 items, in a game economy they designed 17 years ago.

Besides, whoever designed these 2 items probably left Blizzard 10 years ago.