Here is my sim for my current gear lvl on just a straight patchwerk style
h ttps://www.raidbots.com/simbot/report/uBnhiNge7XpUHg7HiXMQoQ
It says I should be doing 54k roughly with a straight up perfect rotation. My logs have me in the mid 40s and low 50s as ret.
h ttps://www.warcraftlogs.com/character/us/proudmoore/melbrooks
BUT I’m doing 58k even on a pure single target like terros More than the sim says I should be.
What am I missing? where should someone with my gear lvl be? and why the discrepancy?
Parse is a run-down of your combat log for a fight. A sim is a program that guesses your DPS potential by simulating the combat log for a boss fight. No human can quite live up to a sim.
You would think that the sim would usually be higher than actual combat data though?
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It usually is. I sim for about 90k on a tank and spank and I do about 80k.
For me though I’m getting the reverse. Doing more damage on single target than the sims are telling me.
Thats why Im confused
The sim was for 10 minutes, the fight was barely over 3
Problem solved
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Most boss fights last about 6 mins if you’re looking for believable results.
Sims have a lot more variability to consider and why their numbers should be taken with the grainiest of salts.
Parses are just raw number crunching on what you actually did but should also be taken with a grain of salt because as a tier is well on farm status, it is common for people to start trying to cheese parses by the most ridiculous means often sometimes with support from their group like having priests funnel PI’s into a single player just so they can super pad meters or doing whatever can be done to save someone from having to do mechanics so they can tunnel DPS.
Parses > sims though. Like having a ballpark number of what you should be doing is good knowledge, but actually seeing what you do relative to a group of your peers is far more valuable information.
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Just to further explain my post
https://www.raidbots.com/simbot/report/m6tQFbKAc5AsYgxFngSEiK
10 minute fight
https://www.raidbots.com/simbot/report/mBi3tW3j6mzYWHwhvA9mTp
3 minute fight
Your DPS varies quite a bit depending on how long the fight lasts due to trinkets/buffs/CDs
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i didnt even think of that. We kinda just blew through them half drunk last week.
Sims are just an average of generally about a thousand iterations.
But part of the issue here is you’re comparing a 10 min sim to a 3 min boss kill.
This is what your character sims for on a 3 min fight:
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yup a 4 min sim put me closer to 58k, there was the discrepancy.
Also note that the rankings will rank you against other players, including those with extra gear, and those who are speed-killing bosses.
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This late in a tier im not THAT concerned about rankings, just trying to be sure my actual DPS is close to my theoretical DPS. Competing against the whole WoW population this late with all the different factors going into it just doesn’t seem like a great plan.
The sim you linked seems to have all the party buffs disabled. That’s likely not the case in a raid-team engagement with Terros.
My buff options typically don’t include raid buffs since I usually am simming 5-man M+, but they do have food/flask buffs. For a raid sim, I would enable the raid buffs you typically have for your team.
Edit: Your raid log shows Mark of the Wild, Battle Shout, Phial of Tepid Versatility, and Well Fed for passive buffs. Plus Retribution Aura is showing a crazy 92% uptime along with Hero on pull. Make sure your sim includes all those buffs.
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This. The reason this matters is consider a fight that ends the exact second your burst window is over. I’m going to assume that during your burst window, you’re doing a lot more than 80k DPS. The shorter a fight is, the easier it is to do more than your standard sim damage. Probably most significantly, for a 3 minute fight you have something like 25% of the fight during hero, while the 10 minute sim you have hero for less than 10% of the fight.