I’m looking for Thematic fits, while avoiding overlap when possible. and some amount of personal use and ability to make gold of course.
and yes, I am drastically overthinking this. I own that.
Here’s my Warband roster as it stands:
Dracthyr Evoker (Main) - Undecided, currently Herb/Inscription, but I’m not married to it.
Void Elf Warlock - Tailor/Enchanter
Blood Elf Death Knight - Mining/Skinning
Kul Tiran Shaman - Herb/Alchemy(??)
Blood Elf Paladin - ??
Worgen Rogue - ??
My big problem is I am having trouble deciding what Professions to stick with on my Main, and the others will fall into place once I decide that. I’ve been wasting money going back and forth between Jewelcrafting, Inscription, Alchemy, Enchanting, and pure Gathering in DF just to try all of them out and see which one is most interesting to me for that Character (Evoker), and I’m still undecided as they are all pretty cool in their own way.
Depends on how much you want to micro-manage all of your warband to sustain all your characters in that warband.
Remember professions are going to also have weekly caps in progress like Dragonflight, so having a self-sustaining factory is actually less optimal at making gold.
Knowledge is a lot of work for many alts, what with all the weekly you have to do to keep up. I say have your main fitted with your armor class profession (paladin blacksmith) and the appropriate gathering (paladin mining, if you tailor, get enchanting?). Get your alts with gathering professions.
Don’t think of professions as a way to make gold unless you wanna sit in the capital and not actually play…
This is a fun question. I’ve seen listings of racials for each profession, so that can be your guide.
A LOT of players choose to gather and sell for the first two weeks of an expansion and with the gold made, their professions are sponsored. The key is to wait for it, wait for it – I’d say two weeks.
And you didn’t say what your main does, which profession might be a factor there: I’m thinking that the engineering Jeeves can be very welcome during rading progression where you might wipe on a boss many times deep inside of a castle.
Making gold via professions can be tough due to massive competition on the AH, if you want to sell potions the effort might be soul-twisting.
Herbalism/Alchemy. Just because you’re dead doesn’t mean you can’t pick a few flowers along the way.
Mining/Jewelcrafting. Alternatively, turn this into a Draenei for the JC bonus.
I’d make this a Lightforged instead for the BS bonus and the Forge and go Mining/ Blacksmith, but if you INSIST, on staying Blood Elf, then go Enchanting/Mining (or Herbs).
Skinning/Leatherworking, obviously. Worgen get a skinning buff and they wear leather. Seems like a win/win.
Whenever possible, I’d align professions with racial profession bonuses. They are small but end up being a rather big deal for tipping the balance across thresholds in quality in the current system.
That said, a rogue skinner is not really an optimal combination unless you’re much better at playing rogues than I am. Fighting elusive elites is a big part of the profession and especially early in the expansion, they can be nasty fights.
I have eng/alchemy on my main and tailor/enchant on my mage and all other toons are mining/herb lol just keeps it easy for me to manage.
That being said evoker should in theory be thematic with whatever profession as they were created to be an army so they should have all professions covered to supply said army
honestly, I never really considered Engineering, cause I was always told it was too complicated and not worth the effort, plus my main (Evoker)is a magically-inclined class and I wasn’t sure if Engineer made thematic sense for that.
Is Engineering fun and interesting enough, though?
Eng is fun and has a lot of useful gadgets. I am most a solo player so the portals come in handy.
However if you are going down a magical line I would say enchanting and alchemy or whatever gathering is useful for your chosen profession. I personally use my alts to farm mats and do double craft but I know not everyone likes that style wanting to be self sufficient on a single character
Monk will be my new class I’m taking into tww. I’ll be going inscription/herbalism since that fits best with the monk class thematically. It also helps that I don’t have an inscriptionist yet anyway. I already have a alchemist, bs, jc, enchanter, tailor, herbalist, engy and miner (x3).
Asking for thematic fits is difficult since people have a variety of thematic ideas for their characters. My gun/engineering MM hunter is very different thematically from someone else’s Nelf archer BM hunter.
Personally I think inscription is a good fit for evoker. I was planning to do that for mine, and then after a couple weeks when the bots have driven the herb prices into the dirt, I’d drop herbalism and pickup enchanting since as your main you’ll have lots of gear to disenchant. But, your mileage may vary depending on whether you enjoy gathering or if you run content that will get you purple gear to disenchant.
Ultimately your choices of professions aren’t that important for gear since work orders make all profession gear easily accessible to everyone.
I’m boring, I almost always do mining and skinning on all of my characters, sometimes mixing it up and doing mining and herbing, lol. I don’t have the energy or interest to make things, so gathering is for me. Good luck deciding OP!