Good afternoon,
I learned the hard way with my main that you can brick a profession by accidently not knowing what everything meant. I took master tailoring/textiles thinking I could get all of them eventually. Because of this I have a fear of picking anything for my alts.
Currently, I am sitting on no alchemy specs chosen but my herbalism is 100 for one alt and another im stuck picking my second Blacksmithing (currently just weaponsmith and TBD?). I am worried there is a wrong way like with tailroing/enchanting. I have no idea what sells, used for raiding, or any of the in-between.
What do people recommend for alchemy? What do you recomend for blacksmithing to pair with weapon smithing. All online guides give different answers.
I have two alchemists, so my Alch/Blacksmith character I took down Potion Mastery. This is roughly where she’s at currently. Working my way through potion mastery side trees (to increase skill crafting the elemental pots), with enough points in alchemical theory to support. I went into decayology so that I could proc decay potions with alchemy experimentation and transmute more for lack of anything else interesting to point the subskill point into, hah.
Because I have a huge network of alts I wanted to focus on profession tools to support them on my Blacksmith, so she went down weaponsmithing → axes & then maces more for the Pickaxe and Blacksmith hammer, then picked other supporting trees to give her more skills in these. Here’s her tree. I discovered today that as a side effect of my work to buff my pickaxes and blacksmith hammers I can also craft rank 5 epic maces and axes, making enhancement shaman in my guild very happy, so bonus there for sure!
I also want to point out that you didn’t necessarily brick your tailoring at all: here’s my mage’s tree. My priest’s is almost the exact same but with Chronocloth weaving. I didn’t want to make gear with either of them because I knew it’d be a mug’s game, so I chose to specialise in draconic needlework, tailoring mastery, and textiles so that I could spin better bolts of Azureweave and Chronocloth. I buffed inspiration and multicraft and now of every 30 crafts I make of either cloth, I usually end up with 25 rank 2 cloth and 10-15 rank 3 cloth, meaning I make about 80 to 100k profit.
You can still level to 100 (to pick up draconic needlework or garmentcrafting if you want) and go down this point yourself; all you need is to reach renown 15 with the Dragonscale Expedition, purchase the Fishing Hat recipe. It costs about 200g per craft to make - no sparks, no mettle - and is orange until 90, yellow til 95 and green til 100.
Good to know about dragon scale expedition. Seems like the hardest one to gain rep, currently only at 11 and I play Everday. I simply cannot devout 10 hours of digging holes just to hand in stuff worth 15xp per.
So I went with weaponsmithing and hammer control.
Still unsure with alchemy. I am also making a huge network for alts. This system is good just not polished and that outweighs what they were trying to do.
the best way to level up bs is to go all the way to 30 in one weapon to get the master repair hammer unlocked. that will help you level it up to 100 without a huge gold investment needed. from there on you can invest points on the inspiration tree (hammer control → poignant plans) and after you max it out you are free to put points anywhere else youd like really. you´d be able to make quality 5 weapons with this spec and level it to 100 at the same time
Alchemy can’t be “bricked.” Basic experimentation gets you to 100.
Getting your profession to 100 is not as important as people make it out to be.
KP is the biggest key to success with professions. So the #1 tip I would have to give you, is to decide what you intend to do from the get-go. This system does not favor indecision or a “jack of all trades” (at least not until way later in the season).
So for example, if you want to go Phial mastery. Then ignore the Potion spec entirely. Phials will benefit greatly from multicraft (in fact you will need it to be profitable). Phials are also one of the items that are inspiration dependent (you cannot guarantee R3 on the high end phials). This means you would need to make sure you also max out the inspiration node in alchemical theory.
If your plan to was to go full transmute (a passive alt) then your build would look different.
If it was for reagents, it would again look different.
So you need to decide up front what it is you plan on doing. Then you can draw yourself a little map on which nodes you need to cap out and in which order.
This is why people who got to mess with it in the beta had a colossal leg up over the rest of us.